Enjoying the update!
1) UI/Gameplay - At the conclusion of a campaign, you are still allowed to "Continue Campaign" from the singleplayer menu...but you can't select any maps because the campaign is over. Suggestions: In this instance alter "Continue Campaign" text to read "Review Last Campaign" or "Last Campaign Outcome" and remove map selection option since it's redundant in this instance. Additionally, perhaps make "Results" button more obvious in this use case and make reviewing the results more useful. Perhaps similar to the charts, timeline and world map presented in Civ4 after completion of single player campaign?
2) UI/Gameplay - Suggestion: semi-serious ranking for players at conclusion of campaign. Possible candidates include "John Carter", "Marvin", "UAC Marine", "Kuato", "John Hauser", "Abel Horn" and "William Edgars"
3) UI - Didn't realize I could mouseover the player rankings at the conclusion of a campaign mission until I did it accidentally and realized it showed me what the competition was equipped with both technologically and perk-wise. This information should be expressed to the player better both at the between-mission screen and also accessible in game to allow players to tune strategies.
4) Gameplay - If a company is eliminated, does their patent portfolio stay with them, go to whomever buys them out, go up for auction via the black market, or something else? What about their perks? Should the perks then become available on new maps? What about the patents?
5) Gameplay - The "Funds" at the Campaign Screen feel like they're comically low given the dollar values involved in the game. Should they be increased to make more sense? I make tens of thousands of dollars on one map, why would an astronaut only cost me $120 to purchase? If they're that cheap I'd buy a hundred! Maybe just throw a "K" after the numbers to make them appear to cost more while fundamentally changing nothing.
6) Grammar - Pluralize "Engineer" when you have purchased more than one of them. "You have 1 water pump engineer" currently becomes "You have 2 water pump engineer" when it should be "...2 water pump engineers." This applies to all use cases in the campaign screen.
7) Grammar - Change "Engineering Lab" Tooltip at Campaign Screen to read "Allows you to perform research..." to match tooltip style with "Hacker Array" and "Patent Lab."
8) UI - Instead of saying that hiring another engineer will increase production by "x%", change to read "+x" in whatever material is being mined/produced. This provides clear understanding of increase in production to player. Alternately, show both the percentage increase AND the numberical increase in production value.
9) UI - Tooltips need general rewording/redesign at the Campaign Screen. For instance, while the Power items read "Produces +x Power" other items such as the water pump read "Requires Mines +1 Water," which doesn't make much sense. This odd "Requires" text also appears for "Elemental Quarry" and "Metal Mine." Appears to be issue with holdover text or changed gameplay.
Will keep playing and provide more feedback. Game is great!
-Edited to fix typos