- I learned through watching a youtube video that you get an extra claim for being the last person to place their base. This seems like a big deal and I'm not even sure if it was mentioned in the tutorial. At the very least, it should tell players in the event log that the person got the extra claim. Well, maybe it already does, leading me to my next point...
We had that in our old scanning system and was an oversight in converting to our new system. I will add it to my task list to add that to the scan display.
- The event log is super hard to read. If you get the time you could make it like hearthstone's log, with icons and hover for details.
We have long-term plans for the event log, but we'll try to get it drawn bigger in the next update.
- Sometimes, there is a "surplus" or a "shortage" which puts a little green or red arrow next to a resource indicating it is about to go up or down. The second I see the green arrow, I drop whatever I'm doing and buy a ton of that resource. If I see the red arrow, I sell it all. Ten seconds later, I do the opposite which gives me free money. In my opinion, this feature is cheeky as it seems to have no relation to the actual economy and it's just so easy to make a bunch of extra money.
Noted. I'll pass that along to Soren.
- I have one annoyance with the exploration part of the game -- when I click on a resource area to explore it and I hit all the resource nodes except 1, I have to either move on or waste another scan to see that last resource. I wish that it did something where if you scanned a bunch of resources, it will auto-show you any resources that are right next to a resource you scanned. It would make exploration a little less tedious.
Noted. Soren controls scanning, so he'll have to address that.
- The fact that the pleasure dome's tooltip doesn't give any kind of indication of how much money it makes frustrates me to no end. How am I supposed to know if it's a good investment?
I'll add a note to myself to include that in the tooltip now. Good idea!
- In the campaign, I'm not really sure why I'm presented with a bunch of different choices of where to go. Maybe it's my inexperience, but they all seem the same to me, so I just choose whichever one gives me the highest income.
Soren's in charge of that, so I'll pass that along.
- I probably shouldn't be talking about balance since I'm so new, but it seems like the blackmarket's +1 Claim is priced too low at the beginning. It becomes a race of who can click it first (which is no fun). I think it starts at like $2000, yet when a claim comes up for auction people will pay like $8000+ no problem
Yeah, we've been talking about that internally. Getting access to the first few claims on the black market is huge. I also think that paying $8000 for one in an auction is not a bad deal either. You're taking on debt rather than paying with "real" money, so you can pay more.
- The black market is very unintuitive. How you have to click on something like the EMP, THEN you have to click it again, THEN you have to target an area. I understand that the first click is you "buying it" and the second click is you "selecting it for use", but I feel like most players aren't going to be stocking up on black market goods. The 99.99% use case is going to be they want to buy and use a blackmarket good immediately. I think the correct model is you "click to select a black market item" (which does NOT buy it), then you click the map where you want to target it. Once you click the map, it launches the EMP and charges you the fee.
Yeah, the current was is a bit clunky. We need another pass on that. It's already in our task list. Thank you for suggesting another way to do it - we will consider it.
- I often get into a situation where I see that a certain resource that I'm making is trading at a very low price, so I want to find those tiles and put something else on that space. Finding those tiles has been a pain. I either end up scanning the whole map or I click on my base and start tracing lines out. I think there should be something where when I hover over a resource icon in the trade window, little arrows pop up which guide me to those resource nodes on the map.
Another thing that we need to address. This won't be a quick fix.
Hopefully this is useful for you!
Very! Thank you for the detailed feedback! I've added the major things you've mentioned to my notes.
-Scott-