If we play the "Example Mod", woud the Metaverse label it as cheating?
MetalKid
Personally, I think the shipyard is worthless. By the time I research the technology, I already have Hyperspace III (I usually trade for it during Suicidal mode... heh). With that, +1 speed is pretty worthless. It is only +1, it isn't 10%.
That is because it detected cheat codes and didn't actually accept either game...
Personally, I try to keep it at or slightly above 76%. There is some bonus that comes into affect if it is 76% or above. However, once I start making money, I try to get it to 100% as soon as possible for the double population bonus.
1. When you end your turn, it would be nice if all the ships that have autopilot would move at the same time. Of course, you would have to move some ships individually, like ones attacking other races you aren't at war with and constructors. 2. For custructors, it would be nice to basically have markers on the map in whatever order you want. Then constructors would auto launch themselves and go to the next marker in queue. We would also need the ability to queue up the same spot
I can't connect to Metaverse right now. Any idea how long it will be before it is back up? Thanks.
Same here. I was just going to post about that.
Yeah, I found out it wasn't that either... Though, those saved games that don't load are on gigantic maps with 9 AIs involved, so there may be too many objects lying around or something.
I've got a similar problem... Both were suicidal games that I was going to win easy... One lost me 7 hours of work, while the other lost me about 5 hours... I think I might have an idea as to what the problem is now. It has to do with Rally points. I cannot load any saved games that have rally points with planets going to them.
Sorry for the off-topic, but how do you get your medals and stuff to show up on your post?
Just saw it. Nice!
What I meant for #3 is the ability to "focus" all the planets so they produce more. Or does setting something to 100% automatically produce that result? You can use the gal civ govenor thing to set the rally point for a specific type of ship?
I have a few ideas that would be welcomed additions to the game. #1. An auto-colonize feature. You could specify the % of fullness you want to load your colony ships up with, along with the minimum class of planets you want to colonize. Then, if a planet matches the requirement, the colony ship would self launch and go there. #2. Give the ability to set rally points for ship types at a global scale. When I want to start build
I think the correct ratio is 2 moral buildings for every 1 farm, assuming you want 100% approval rating. That is what I ended up doing and I can tax at 60% and still be in the mid to upper 90% for overall approval.