MetalKid

MetalKid

Joined Member # 812772
0 Posts 0 Replies 137 Reputation

Personally, I think the shipyard is worthless. By the time I research the technology, I already have Hyperspace III (I usually trade for it during Suicidal mode... heh). With that, +1 speed is pretty worthless. It is only +1, it isn't 10%.

26 Replies 17,770 Views

Personally, I try to keep it at or slightly above 76%. There is some bonus that comes into affect if it is 76% or above. However, once I start making money, I try to get it to 100% as soon as possible for the double population bonus.

9 Replies 2,651 Views

1. When you end your turn, it would be nice if all the ships that have autopilot would move at the same time. Of course, you would have to move some ships individually, like ones attacking other races you aren't at war with and constructors. 2. For custructors, it would be nice to basically have markers on the map in whatever order you want. Then constructors would auto launch themselves and go to the next marker in queue. We would also need the ability to queue up the same spot

4 Replies 4,782 Views

Yeah, I found out it wasn't that either... Though, those saved games that don't load are on gigantic maps with 9 AIs involved, so there may be too many objects lying around or something.

20 Replies 8,638 Views

I've got a similar problem... Both were suicidal games that I was going to win easy... One lost me 7 hours of work, while the other lost me about 5 hours... I think I might have an idea as to what the problem is now. It has to do with Rally points. I cannot load any saved games that have rally points with planets going to them.

20 Replies 8,638 Views

What I meant for #3 is the ability to "focus" all the planets so they produce more. Or does setting something to 100% automatically produce that result? You can use the gal civ govenor thing to set the rally point for a specific type of ship?

9 Replies 6,981 Views

I have a few ideas that would be welcomed additions to the game. #1. An auto-colonize feature. You could specify the % of fullness you want to load your colony ships up with, along with the minimum class of planets you want to colonize. Then, if a planet matches the requirement, the colony ship would self launch and go there. #2. Give the ability to set rally points for ship types at a global scale. When I want to start build

9 Replies 6,981 Views

I think the correct ratio is 2 moral buildings for every 1 farm, assuming you want 100% approval rating. That is what I ended up doing and I can tax at 60% and still be in the mid to upper 90% for overall approval.

7 Replies 7,924 Views