[size="3"][font="Georgia,Times New Roman,Times,Serif"]Scapegoat[/font][/size] [size="3"][font="Impact"]2219.7.4 Research Vessel [i]Ganymede[/i] Day 640 (24 hours later)[/font][/size] Jeremy Nixon attached another Nicostim patch under his armpit and continued to pace the room nervously. The engineering officer had been confined to quarters with no terminal access for the past twenty hours and cabin fever was beginning to set in. The conspiracy charge leveled again
Poindexter
[font="Georgia,Times New Roman,Times,Serif"][size="3"]Loose cannons[/size][/font] [size="3"][font="Impact"]Earth Space Command HQ Day 639 of Ganymede mission (One week later)[/font][/size] [i]...and this final conflict, which became known as The Mindworm War, would become the largest and most widespread of all the factional wars fought on Chiron. All seven factions would eventually become involved in one way or another. The Mindworm War was also the last large scale c
[i]Firefly[/i] without a doubt. Such a fun show and great, great character interaction.
[size="3"][font="Georgia,Times New Roman,Times,Serif"]Choosing Sides[/font][/size] A fuming Rhona McKibben walked briskly back to her quarters. As soon as the doors slid to a close Rhona finally released the tension that had been building over the course of Ramirez’s meeting. Her entire body began to warm with indignation and this time she refused to let her professional side keep the feeling in check. She glanced down and at the Space Command patch over her left breast. A moment la
Thank you everyone for your patience. I promise I have not forgotten about this story! * * * * * * * * * * [size="3"][font="Georgia,Times New Roman,Times,Serif"]Slapdash Orders[/font][/size] [size="3"][font="Impact"]2219.6.20 Research Vessel [i]Ganymede[/i] Day 626[/font][/size] Ramirez sat silently in his quarters for a few moments after cutting the transmission link from Command. A sudden weariness came over him. Not the kind of weariness that com
psychoak, in my opinion, pretty much hit it dead on. Militant environmentalists may be in for a rude awakening in the short term if gas goes too high to quick. The same 'ol song-and-dance of "the oil companies are evil" won't fly when Joe-schmo realizes there is a ton of oil out there but environmental lobbyists have made it off limits. It's soooo easy to hate the oil companies for their profits but no one ever talsk about how much they have to invest in exploration, technologies that do as l
Gas may well be $12-$15 a gallon - [i]in about 20 years.[/i] Be careful to not swallow too much speculation, especially from media analysts. Here's the thing people need to understand. Oil companies are not going to let their product be priced so high it becomes too expensive for consumers. Why be in the oil bidness? Why be in [i]any[/i] bidness for that matter? If you price your product too high, nobody's gonna buy it no matter how bad they think they need it. Don't get m
My apologies. Since TA has been released I have been busy playing around with the editors and have let my story fall by the wayside. I have every intention of finishing it, though! * * * * * * * [size="3"][font="Georgia,Times New Roman,Times,Serif"]The Family Name[/font][/size] For the next half hour Wesley Garland mulled over several more [i]Ganymede[/i] reports and updates. The influx of information had hit critical mass about a month ago and was only now startin
[quote]This tells me, Mod folders aren't becoming active while the 'intro_hints' pop is displaying but gets loaded up afterwards FOR gameplay reasons only.[/quote] Yeah, this makes sense. *sigh* Well, maybe it will be looked at in subsequent fixes for TA. At least my modded loading screen images work perfectly. :) I appreciate you help and expertise on this Zyxpsilon.
Well, I copied over GC2:TA's 'hint' file with my modded 'hint' file and surprisingly they still did not change when booting up the game. However, when I copied over the Dark Avatar hint file it worked. I don't know what else to say, but that's what happened. :) Still wish it would work inside my mod folder so I wouldn't have to change a game file. :p
Heh, yeah I guess I coulda been more specific. :) I am using an active mod in TA, something I am personally working on. Downloading and looking at the file structure of other race mods for DA, I've gotten an idea of where most things need to go. But this incident has puzzled me. First off, I took the 'Hints' file from the 'Twilight' folder, put a copy on my desktop, and changed the original hint text. All I have changed in the 'Hints' file is the text that displays w
Anyone? Bueler?
As in, where does it go in my custom mod folder? I have modified the file and placed it inside the 'Data' folder in my mod, but the hints are still the standard GC2 hints when playing the game. Any ideas?
Ha Haaaa! Yes! Custom Opponents is working fine now. Thanks Brad!
Thanks to Lord Kona and ganoesparan for the kind words. :) * * * * * [size="3"][font="Georgia,Times New Roman,Times,Serif"]Faction Leaders revealed[/font][/size] [font="Tahoma,Arial,Helvetica,sans-serif"][size="3"][B]Earth Space Command HQ Perth, Australia Day 613 of [i]Ganymede[/i] mission (Two months later)[/B][/size][/font] The lights in the spacious apartment home brightened to their pre-programmed intensity as Wesley Garland walked in after an
I do as well. Can't select the 'Create Custom Opponent' button at the bottom of the race list. It is greyed out. :(
Whoa! MUCH faster than previous downloads. My jaw hit the floor when it started off at 3200k, as if my computer said "GIMME!" like some drug deprived junkie. :) Now it's back down to a "normal" but steady 780k-800k on my broadband. Still much faster than before though.
Great! Thank you to the I-Mod team for starting this. The .XML descriptions alone are worth the price of admission. :)
[font="Georgia,Times New Roman,Times,Serif"][size="3"]Historic Moment[/size] (2 of 2)[/font] Hendrix froze. He focused intently on the spot making sure the tiny twin lights weren’t just spots in his eyes. As Fifteen continued slowly backing away Hendrix temporarily lost contact with the lights in the pitch black room. He grunted and began slapping controls to stop the probe in its tracks. Hendrix then ordered it forward again at a snails pace, his face only a couple of inches fro
[size="3"][font="Georgia,Times New Roman,Times,Serif"]Historic Moment[/font][/size] [font="Georgia,Times New Roman,Times,Serif"](1 of 2)[/font] [b]Two hours later[/b] Morgan. Nwabudike Morgan. Thanks to the Morgan logo emblazoned on nearly every building in his settlements, the researchers did not have to dig very deeply to find information on him. In fact, a few business remnants started by the then-powerful CEO still existed in some capacity on Earth’s African c
I also like the Pirates in SMACX but I have such a liking for the original seven that they kinda got relegated to oblivion. :) Anyway, the story continues... * * * * * * * * [font="Georgia,Times New Roman,Times,Serif"][size="3"]Day 552[/size] (one week later)[/font] Callum was leaning far back in his chair, legs jutting out ahead of him. He was otherwise motionless except for one hand that absently tapped his leg. He stared at the terminal s
"What would she want to do with me? Besides the obvious?" :D Cracked me up!
Sorry, no plans to use the SMACX factions. My first love has always been the original seven. Besides, I'm not a good enough (or patient enough) writer to effectively write about fourteen factions. Well, maybe if I got a publishing deal and wrote a book trilogy. :)
This is true. But Centauri's A & B are "closer" to Chiron and would be in a position to affect the planet in some capacity (light, heat, seasons, solar flares, etc.) As you stated, Proxima is much farther away and its affects would (should?) be nil. In the sci-fi world at least. :) And thanks ganoesparan. Glad you are also enjoying the ride.
[quote]Of course they were. We're talking about humans, aren't we?[/quote] :D Absolutely. And the way Alpha Centauri factions are set up, you know there will be conflict eventually. And thanks Kzinti for your comment. :) Not quite done yet. More to come next week!