[quote who="laws2150" reply="28" id="3670088"] Seems like this DLC will change the whole game [/quote] Exactly this i don't like - reagradles what the change is - regardless of the game. Now i'am sure i will hate the espionage but i would like the faction designer - hope the espionage system could be modded out of the game!?!
BigfishGalaxy
[quote who="00zim00" reply="20" id="3670026"] Its always sad to me when playing Civ 5 that I know I will never be able to get that coveted Great Library lol [/quote] Sure there will be an xml-File where you can set it from true to true or something like this [e digicons]B)[/e] But it would be nice if there is a m
Hi, thanks for your replay. Deleted the mod from mod folder and deactivated mods in the prefrences - the save still crashes. But i think this normal because the mod is part of the save? Also tried the map editor but i can't reproduce any crash with or without the mod...
Hi there, i have a slightly modded game but i think the mod ist not the reason. I play at an insane map and allways i send a ship to specific position at the map the game crashs to Desktop. Tried Version 1.9 and Version 2.0 - both german versions! I think there must be an object at map that causes the crash when it is detect. In the debug.err i can't find any reason. Everything runs stable if i do not enter this position for hundrets of turns - so i think it
Hi, modding: - ShipHullDefs.xml - ShipHullStatDefs.xml - ShipHullTypes.xsd Is enough to show up a new hull in the Ship Designer! But it is located under Cargo hulls. I think this is because there is no GUI defintion in the ship designer for the new hull. Possible there are other files to add the new hull correctly to the ship designer but i did not find them till now. The question is: Why it is a game breaker by edi