Vallu751

Vallu751

Joined Member # 659419
0 Posts 57 Replies 15,543 Reputation

1. I like Elemental: Fallen Enchantress as it is. 3. Tactical summons and spells affecting the entire battle area, like prayer and counterspell from MoM. Overland enchantments are also really cool, like 'Eternal night' or 'Holy Crusade'. 5. For random events I like events that give boni more than those that give penalties. -50% something just slows the game down. 2x mana from shards for a short period creates an interesting period.

172 Replies 674,074 Views

How about just a flat decrease without messing with the stats, which can get screwy. Every hit has half the hit chance of the previous one. Assuming you have an 80% chance to hit, that would mean that second hit has 40% chance, third a 20% chance, then 10% and so on.

16 Replies 4,238 Views

[quote who="joasoze" reply="12" id="3186316"]If they use 1% of the budget on AI this time, then we might actually have a game [/quote] I've found the AI to be quite good since Napoleon. It does have it's weaknesses, but what AI doesn't? I especially like how the AI actually attacks you on the strategic map. Back during the otherwise excellent Medieval 2, you could just walk over Europe, avoiding enemy armies and taking undefended cities.

16 Replies 64,337 Views

For vintage, I'd like to give an honorary mention for two Spectrum titles: Reberstar Raiders Lords of Midnight Other than that, pretty much the games you've all mentioned already :-)

75 Replies 220,768 Views

If I do immaterial work for someone for 50 hours, let's say I build them something out of their own materials. And they don't pay me. I would call that stealing, just like I would call piracy stealing. I'm not 100% sure of the differences between the words stealing and theft. In finnish we have just one word for the whole thing. Piracy, incidentally, is simply called "illegal copying". Fancy words sometimes hide true meanings. In other news, the expansion

96 Replies 265,467 Views

Looks like the pathfinding algorithm doesn't consider the first diagonal movement to be valid. Hopefully this one is easy to fix. Also, if they just showed the path before movement, we would be able to avoid this and other pitfalls. It's hazardous to move more than one square at a time if there are monsters or enemies around, since you have no indication which direction your stack will take. With GalCiv this wasn't an issue as you knew you'd be flying pretty straigth as there was no terrain.

4 Replies 3,004 Views

Let me put this in another way. You have 4 bucks. An ice-cream costs 2 a cherry 3. You want the ice-cream more, but you buy the cherry and complain you didn't have enough money. Now change the words: red capes on campaign map = cherry, some other feature = ice-cream, money = memory. That's a design decision. Sure it would be best to have 5 bucks, but if you only have 4, you need to pick where to use it.

34 Replies 128,378 Views

[quote who="Savyg" reply="21" id="3161044"]Could their design be less ambitious? Of course. But if it was, would they want to play it? Who would want to create a game they don't want to play? I'm sure I could continue, but I assume you get the point.[/quote] Yeah, it's a valid point. I guess my point revolves around the "bang per buck" principle. Which is more valuable to the player? Nice looking trinkets on the strategy map, or visually distin

34 Replies 128,378 Views

[quote who="Frogboy" reply="5" id="3158655"]This is incredibly important to the industry. Not having access to more memory is very limiting these days. For instance, for those of you who have read Elemental: Destiny's Embers, you know that the Fallen aren't just "big humans". They are, effectively, a collection of fantasy archetypes. The Ironeers are supposed to be dwarves. But we can't have lots of equally equippable body t

34 Replies 128,378 Views

One reason for the connection is that all crashes are relayed to them automatically. Which is a pretty good feature for a beta, I think. I know I wouldn't want to write an email / forums post with attachments every time a beta product crashes on me. That alone is worth the connection in my eyes.

9 Replies 4,530 Views

Maybe the AI should be taking unit counts into account when deciding on spells? Few units on own side -> use buffs and summons. Many units on own side, few on enemy side -> debuffs and direct damage.

69 Replies 167,928 Views