Is there a new BETA out and also an update for SINS? What is that bug they are talking about? I have uninstalled both SINS and 2.5 BETA. But Impluse is not showing any new updates.
MageMatthew
Only been 12 days. Any answers for this problem yet?
[quote who="MindsEye" reply="16" id="2067446"]When is new beta available? [/quote] I was wondering the same thing myself?
Man i am excited about this. Can't Wait.
My 2 cents. I have tried other Digital download software and they leave something lacking or are a major pain. Impluse is super easy to use and the ease at which you can buy games and download/install them is great plus with one click to start impulse it will automatically tell me if there are any updates for any of my games. I have 18 games on impulse and i can delete and reinstall the games as often as i want and with just a couple clicks.
Welcome aboard hope you enjoy SINS. Incase you had missed the hype there is a expansion to be released approx Feb 25 and currently in BETA 2.5
Any more updates on what is up with the poll on the front page. Not sure about other people but i am still not able to vote with either account.
Vasari Star Base are able to move within the gravity well.
My list in no special order. 1. Free Lancer and oldie but goodie still. 2. Sins of a Solar Empire+entrenchment 3. Gal Civ series I and II and expansions 4. Civ last one and expansions 5. Master of Orin II that game rocked probly one of my ulitmate games i played ever. Infact is the game that hooked me on space games in general.
Thanks a lot that is a great lay out. Will be a big help.
I am intrested as well
I played on a huge map of my own making 3 stars 10 players. 1 Human 9 normal AI I finally ended up with 3 attacking / fronter defense fleets Each with 1 battle 1 colony 1 palnet seige cap ships plus support ships and i found that with those 3 sperate fleets i was able to meet and destory any of the single fleets that the ai's would throw at me. I had about 20 ships as my quick response fleet to help defend my non frontier planets. Cap ships make or break a fleet. Having said t
Ok thanks for the tip i will try.
What program is used to open the files so you read them and edit them? i tried notepad and it made no sense to me.
wow 4 per star that is really cool i never tried adding more than 1.
[quote who="Uranium - 235" reply="2" id="2056014"]I can't even fathom how one would find anti-structure abilities on a starbase to be useful. They take so damn long to build I couldn't even picture building one and upgrading it in a hostile gravity well... [/quote] I find dope on a rope good for distracting enemy forces. Jump in a few scouts and just jump them to the farthest point away from the jump point and once there move them around from top to bottom or side to side but kee
I dont have the save games but i can say for sure 100% they seemed to get stuck in the area between some of my gravity well items. a very Large fleet of an Allie showed up to help which was awesome cause i no no ships near enough to make it back even with a powerful star base in the well as well. I has a couple missile and 3 hanger defenses and 2 repair and 2 jump inhibitors and 2 of those nano jammer things of the vasari. Which with the base is a good set up for defense.
In the planet upgrades there are several green buttons. The first is the one that increase the planet income. most planets are - untill you reach 2nd or 3rd upgrades in them. It is easy to tell as when you mouse over it you can see the number in red or green for the next level
Oh, oh ok thanks for letting me know.
Anyone spare a minute to help me?
I have noticed that the last couple games if no bounty it put it defaults to someone for a couple of attacks then picks a new one for a bit. It is possible that someone bumped it up 250 and someone else claimed it before i noticed as i dont spend a lot of time worrying about pirates.
For the Forums I have 2 accounts. I use my oldest account Member Number: 642,243 and Member Since:4/7/2003 4:42:17AM Second account Member Number: 1,473,671 and Member Since:9/9/2004 1:16:00PM I did log into it long enough to try and see if that let me vote which it did not. Anyone Tips on why I can't vote on the home page poll.
Personally i have found that making only strike craft for Captial ships is at least a start to hold off bombers. I usally have 5 - 10 flak ships per combat group as well.
Yeah i have run across it a few times. I just usally smile and take a sec to try and figure out how you could explain it ScFi style. Then contiune on enjoying the game.
Sweet nice suprise just in time for a couple days off [e digicons]:grin:[/e]