[quote quoting="post"] i was not worried since i had already researched large hulls and drone carriers. ...Now everything seems to be happening pretty fast, only just started building up economic starbases, [/quote] Here's the biggest problem. Way too late to start rolling the economic starbase snowball down the path to victory. This should be the first thing you concentrate on after the colony rush.
Go4Celerity
I've shelved GC3 for awhile and hadn't checked the forums lately. Thanks for the credit Horemvore. Question?: Are starbases and shipyards engaging in concert with their defenders, or are they still engaging separately?
So what is the next generation going to be: Flamberge, Dai-katana, or Kopesh?
I have suspicions. I suspect that the AI's development has been hampered by the tools it has been given to appraise the strategic situation and that it will continue to be hampered in the future unless those tools are improved. Good decisions require good information. If I'm not mistaken, the AI's decisions are greatly influenced by power rankings. I suspect that the equations for determining player's power rankings were thrown togethe
[quote who="androshalforc" reply="1" id="3636551"] i agree with most of what you've pointed out however i really like the comments about the pirates it would be nice to see them play a major role in the game possibly even have an expansion featuring them hiring them to harass neighbors paying them off not to harass you black market trading [/quote] Pirates need to raid trade lane as the primary focus of their beha
Bump Still missing. If this post can't be fixed it should be deleted.
Without looking for it in the .xml I'd say that the default scout blueprint has something like: LifeSupport LifeSupport True While the blueprint for the scout you build in your shipyard reads (here I looked): ScoutBlueprint</Interna
I just did a test. Upgrade cost seems to be based upon the components added with a small kickback for scrapped components. That's proper and much better than how it worked 9 months ago when upgrade costs were way too high. The bc cost seems to be related to the components' manufacturing costs. I don't see how there's an easy fix to this exploit other than the obvious "just don't use it". Change the upgrade cost equation and you unb
[quote who="Horemvore" reply="5" id="3635487"] .....Raspberry Jam goes well with toast. [/quote] https://youtu.be/WmwcaP2wwEg I should be banned for posting that.
[quote who="RooksBailey" reply="79" id="3635324"] Poor Tim. [e digicons]^_^[/e] [/quote] Squirrels can not pronounce silent "e"s. Everyone knows that.
[quote who="naselus" reply="11" id="3634632"] Quoting Go4Celerity, reply 4 It may work too well. My starting survey ship with 68 hit points was shot down by a pair of pirate interceptors. I may have buffed the evasion too much. Not going to jump to any hasty conclusions though. <br
[quote who="Maiden666" reply="1" id="3634585"] I tell you a secret... these ominous AIs you wanna talk to... they don't really have a true consciousness, like you & me etc so it's not really important or significant or makes a lot of sense to begin with to tell it things it can't understand anyway... although, maybe, yes perhaps for roleplaying purposes ok but you could instead, just try to replace actual reality with your fantas
Also wondering if they get 130% production out of the Wartime strategy slider settings of 0.3 Wealth/ 0.5 Manufacturing/ 0.5 Research.
[quote who="mortili" reply="6" id="3634571" I mean they are there to limit what you can do, and there is most likely a reason for that^^ [/quote] I don't agree with the inference here. It sounds very un-Stardockish. More plausible is that they were written to support the content Stardock put into the game and no more because there was no reason to write the Schema to support more.
[quote who="Horemvore" reply="1" id="3634390"]Seems you have taken it a bit further with the hull editing, how well does it work? I'll do a few test games after my current game, justa bit curious as to how well or bad the AI is with it? [/quote] It may work too well. My starting survey ship with 68 hit points was shot down by a pair of pirate interceptors. I may have buffed the evasion too much. Not going to jump to any hasty conclusions though. <p
[quote who="Frogboy" reply="67" id="3633904"] Do you have an example?[/quote] T icket ID: JGU-197-49941 Subject: AI Wartime Strategy xml typo Wartime 100</Turn
@joeball123 Thank You for correcting bad information.
[quote who="Horemvore" reply="1" id="3633498"] Its all handled "Behind the Sceens" as far as I can tell. Not noticed any increase in Tourism profits when adding trade routes. But then the Tourism calculation is not very helpful in game, like it tells you nothing other than X creds form tourism. Disapointing tbh. It should have a run down of what effects it tbh. [/quote] As far as I know tourism income is a flat bonus of 3.7 bc per planet before modifiers. Not as inte
[Edited for 2.14 5/12/17] I hate exploits and love flavor. I don't like how stacking defenses on Escorts and weapons on Capitals works the battle system. I also don't like how the stacking of % reductions to weapon cooldowns ends up boosting missiles' rate of fire by 1900% with the right techs/parts. I've altered the XMLs in the hopes of making it significantly less exploitable. Vanilla ship leveling is boring. I changed that, too. The Mod is
Done with the basics. Here: https://www.dropbox.com/sh/oyxwzhoiq7lelpq/AABEJW4YSjhauB0Yu0EUrvgqa?dl=1 Too late to post a thread about it explaining the details or what I intend to add. Will do that this weekend. This mod changes combat behavior and some base hull stats.
Thank You. I have Notepad++ now and it's a breeze. Looks like I have to redo my edits. The files are encoded. I hate Microsoft. Tried to get Notepad 2.0 last night to see if it would let me work on the files. They tried to bribe me with free music for a 5 star rating. Gave them a No Star rating and didn't buy the program.
I've redone BattleBehaviorDefs.xml and ShipHullStatDefs.xml. In the process I've broken some ship blueprints and need to go through every drone spawning component, module, etc. and do some cleanup. I need help. First, what's a good program to use? I was using notepad. When I saved as a .xml it was saved as a Word document. I don't have Word and they're not getting $60 from me. Second, is there any text for defense component
After Interstellar Travel there is one that reduces support module mass by 25%. That's the key one early.
[quote who="DeimosEvotec" reply="7" id="3632755"] It starts a comment, so code inside the marks doesn't have any effect. It starts with . Comments are used as an easy way to disable code without deleting it. [/quote] Thank you. Good to know.
Working on it. Does the " !-- " in Support Tooltip_Support 1300 Stationary <<span style="background-color: #888888