Hadberz

Hadberz

Joined Last seen Member # 640253
4 Posts 52 Replies 7,430 Reputation

I have the same issue. I've tried all the video settings they seem to make no change at all in the FPS. Zoomed in my small city averages 15 FPS, zoomed out right before it turns into the cloth map I average 5 to 8 FPS, this is with only two small cities in view, no units on the map. This is with crossfire running, turning crossfire off made no change in FPS. I don't know if this is a driver issue (CAT 10.7) or game issue. The latest game update didn't help performance. My laptop

6 Replies 7,486 Views

This reminds me of the Age of Wonders question "how do I got off my boat?" and if I remember right that question was #1 in some of the FAQ for that game. [e digicons]:D[/e] I'm looking forward to todays patch, hopefully it clears up the building on resources. If not we need a FAQ now. [e digicons]:D[/e]

29 Replies 40,904 Views

I've tried various resolutions and 2xAA on and off. There is virtually no difference in the FPS. It could very well be a driver issue. Cat 10.8 should be out Wednesday, it's rumored to have some xfire improvements.

36 Replies 20,662 Views

I average around 15 FPS. If I use the cloth map I average around 60 to 70 FPS. My laptop is Asus W90Vp, Core to Quad 2Ghz (overclocking makes no difference), 6GB, xfire 4870. Latest drivers on everything. I can live with it, but don't see why I can't get at least 30FPS.

36 Replies 20,662 Views

[quote who="Frogboy" reply="9" id="2652192"]I played it a lot but I have the advantage of being able to make changes to the game as I play it. Examples: 2. Re-did the whole garden thing. [/quote] Thank you, the garden thing was over the top. [e digicons]:D[/e]

31 Replies 62,297 Views

[quote who="BoogieBac" reply="57" id="2510859"] I like that it's not overly complex....It's important to note that complex does not mean strategic. Look at simple games like Chess or Go That's pretty much our feeling on the matter. Intertwining simple systems in interesting ways will be more managable (from both our end and the player's end) than complex systems intertwining. Modders should be able to go nuts adding complex systems (resource storage, multi-tie

82 Replies 252,869 Views

[quote who="Ranbir" reply="77" id="2496730"]Frogboy, while quests spanning across the map are good. Please please please have text-style adventures also, like Space Rangers 2 and King Arthur - A roleplaying war game. These types of quests add a lot more oomph than the typical "fetch this" "kill this" type of quests exampled in the first opst. [/quote] I really like the quests in King Arthur, especially the puzzle quests. I think a mix

101 Replies 271,130 Views

[quote]The more of those resources you control, the faster you can build things. Thus, control of one iron deposit is not as good as controlling two or three iron deposits when it comes to making steel weapons.[/quote] I know the game will be balanced down the road, but the zerg rush comes to mind when I read this. Overall it looks good. Can't wait for next month [e digicons]:D[/e]

84 Replies 171,829 Views

[quote who="Tridus" reply="5" id="2325600"] Quoting endofdayz, reply 1 Hmm, not to sound needy, but does this mean that we will see the beta this month? I thought that whole demi-god fiasco had pushed us into september, but the post says august... Is that then just the Alpha, or is thier still hope? The way it looks right now is alpha in August (this week maybe), and beta in September. [/quote] Perhaps they might j

252 Replies 597,241 Views