Sorry, reading the post and I do not see what ARE they are doing right with elemental? The only thing they are doing right (from your list) is the interaction with us, but even that is questionable (beta tester where asking to delay release, and never were able to see concerted version of the game), and they are not doing anything special with elemental, they were allays good, if not better with other games.
MxM111
Multiplayer is the most robust part of the game - it never crashed on me. [e digicons]:grin:[/e]
[quote quoting="post"]... a "this game should have never been released" on Stardock. [/quote] Let me put it as simple as I can: we are exercising the second article of the gamers bill of right promoted by Stardock itself: Gamers shall have the right to demand that games be released in a finished state. Why do you have problem with it?
[quote who="Slainangel52" reply="11" id="2738494"] The point was WHEN they chose it. The date was set far in advance because the timeline they devised said the game would be prepared by then.[/quote] As far as I remember the detailed post by frogboy - they have about 1 to 2 month to make the choice (this is when you have to have RFM version), before that, plans could be changed. At that time, for many beta testers it was very obvious that the game will not be polished/ready fo
I think Magic is simply bugged in tactical combat, shards or no shards. It misses way too much. I mean it suppose to roll 0 - intelligence, and defender rolls 0 - defenses. So how I can miss HALF OF THE TIME when I have int of 14, and defender has defense of 1??? I should miss only one in 14, which is nearly never. Shards or no shards, combat is not working.
[quote who="charon2112" reply="6" id="2736980"] Listen, this is a turn based strategy game. You're lucky that there's tactical battles at all. Most TBS just calculates a die roll, you see an animation and that's the battle. The last thing Elemental needs is to have tactical battles turn into some over complex 'Final Fantasy Tactics' thing. Please Stardock, do not over-complicate tactical battles. They should really be for eye candy anyway, GC2 and Civ are ju
Those Caravan bonuses become very important for your food producing cites. Especially if you have distant cities or AI trades with you. It can change your food production by the factor of 2 or more!!!
Is there way to change caravan destination?
Even partial information is appreciated.
The easy thing is that it builds road. But I also heard that it gives some food bonus. The questions I have how exactly does it work. Is it better to build caravan between my two cities or between my city and AI? Does it matter if one of the cities produces food? Does it matter which of the cities produces food (the one who build caravan, or the one which received caravan). Are there any other bonuses, non-food and road related? Like relationship bonus if you trade with AI?
Build town next to barricade. Wait until borders expend beyond barricade. Use teleport.
The reason why I could not find it is.... IT IS NOT VISIBLE ON CLOTH MAP It should be fixed (though I play the original campaign, without restarting it for 1.05 patch, so it may be fixed already)
So, armor is useful against Magic?!
My next step in campaign is to "get back to Kandir" to get "tome of Dred'nir" in the library so that something could be translated. I know where "Kandir pass" is, killed the dragon there, but I just can't find this Kandir! Help!?
Copying from link above: Here’s a few highlights: The UI is updated to be somewhat more intuitive. The campaign is significantly updated (though only for those starting fresh). Resources are treated more like units. This is hard to explain but essentially the game will let you know of what resources you’re not using and how to make use of them. There’s a lot of performance improvements the day 0 build, particularly f
I think this is intentional. It is different world, the world where there is magic and where the war just happened, killing nearly everyone. What you think is Empire in our world on Earth, and what it is in elemental are very different things. How many people live in a single kingdom of elemental? Not a lot! In my present game I have like 5 cities, and the total population is ... 250 people. It is just different world, because in our world 250 people is just village, and ther
Interesting, the patch focus mostly on crashes, not on gameplay, such as AI and balance. When are we going to see gameplay polish?
I think you should post it in support forum instead of general.
Demigod was not created by stardock, so no point to compare. Stardock was demigod's publisher.
I pressed OK when it asked if I really want to start another campaign, all data will be lost, or something like that (I was reloading campaign after bad battle) Then it crashed to desktop http://dl.dropbox.com/u/5009476/Crash4/Elemental1_00-2010-08-23T21-32-35-74.zip
I think AI is one of the late things they were working on. It may be that it is better in day 0 patch.
[quote quoting="post"] 2 how come i dont have to spend any gold when I build new settlements? Are they free now or is it a bug? [/quote] I think it is by design. While the settlement is free, you need to produce pioneer (the price could have been higher) and protect it with units. Those units for protection cost money to, more over, they consume money per turn. So, unless there is some resource, there is no reason to build settlement, even if it is free.</
You have to move units to the age of the map behind you.
I thought it is XP