MxM111

MxM111

Joined Member # 636587
7 Posts 13 Replies 19,560 Reputation

For one thing SINS does a lot of ability use and operates on a smaller scale than supreme commander; the only thing it really has in common is zooming ability. And as such, this zooming ability gives the common task - the need to recognize the units when you are zoomed out. What would you recognize better as an icon for trade ship, a dollar sign or whatever squiggly thing they have right now? But I understand that may be there is a compromise or mid

36 Replies 15,078 Views

Keep in mind that we have three races to represent. Please look at Supreme Commander. There is no reason to re-invent the wheel. The ships icons should describe the function of the ship - I care less if it has similar shape to ship or not - it is the function that matters. Some of the parameters that can be reflected in the shape: Size (HP), Weapon type and function, Other special functions (like scout), technology level of the ship and so on. Again, p

36 Replies 15,078 Views

The problem with basic shapes with this many ships is you are forcing people to learn a little symbol language. Oh! Come on! You have to lean the "little symbol language" anyway, because there is simply no easily recognizable signs for scout or capital ship. And even if it was indeed the problem of learning it, I would still prefer to learn that "little symbol language", but at least I would be able to SEE the ships. Right now, I have great difficulty o

36 Replies 15,078 Views

I am playing the spy mission (second in campaign?) and I have noticed that my starbase, which suppose to give +1 defence bonuses in all catigories, does not give it to the ships in range. Do the ships need to have some shields in order to recieve bonus? Does it increase only available shield (like if ship has anti-missile shield, then only anti-missile shield gets bonus)? If any of this true, I think the explanation needs to be present in the description of the base upgrade.

1 Replies 3,171 Views

If I click on run button in SDCentral to run GalCiv2 or the expansion I get a window with the message : "gc2launch.exe has stopped working A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available." I have no problem run the GalCiv2 outside of the SDC.

7 Replies 8,641 Views

So the negative side is that they can trade them out to my enemy? Are there other negative effects? Can they break the alliance for example by one my ally attacking another my ally? Are there other negative effects? Right now I am stronger and bigger then any of them, and I do not afraid to loose to any of them, what I afraid is that A) if they really trade to someone outside the alliance and B) if they can break from alliance and form their own alliance that will be

22 Replies 9,810 Views

I have 3 allies in this game but I am very technologically advanced with respect to them, so what should I do? Should I give up all my techs to them (will they give them to others? can they break the alliance?) Or should I sell it to them for huge amount of money, potentially bankrupting them? What do you think?

22 Replies 9,810 Views

My are: The standard ones (often mentioned) 1. Better diplomacy, so that diplomacy is the game withing the game (May be EU type of dipo with peace treaties like they have) 2. Tactical combat Nonstandard, but very important for me: 1. Some map objects which slow down or even stop and accelerate the ship movement, stable wormholes. These things should be placed on map when map is generated, and can not be removed. They should not be just randomly placed, there could be wal

399 Replies 225,462 Views

I still have the same problem: edge scrolling is SO SLOW even at 100%, so diagonal scrolling is useless, unless I can scroll at least twice faster.

3 Replies 2,998 Views

Suppose that two ships both with attack of 1 and defence of 1 are fighting. According to the manual description of the combat, they can not do damage to each other, because they will always roll attack of 1 and defence of 1. Yet, I am sure in the game the combat will be finished. So, what is wrong with manual description? It could be one of the following A) there is always damage at least 1, no matter what . B) the defence roll starts from

2 Replies 3,281 Views