bfwebster

bfwebster

Joined Member # 630951
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It's great when other players outline their strategies; I always pick up new tips and ideas that way. That said, here's what I do that lets me easily ramp into challenging/tough games: =========================================================== -- Play human with attribute points spent on research, as well as some mixture of morale, population growth, range, and/or speed; politics of Technocrats. -- Build 3 factories on Earth; if I don't have Morale+, then bui

21 Replies 7,118 Views

Some other thoughts (I've played the DA campaign through to completion at 'Normal' difficulty, plus have started a few regular games, all since Tuesday): -- My 'money rush' strategy (tech climb to Sensors, then build several survey ships and collect anomalies) is now much weaker; you can still get a bit of decent income, but nothing like you used to. -- Financial management seems a bit tougher -- that is, it's harder to get really rich. Financial drains include productivity hit

12 Replies 7,957 Views

I downloaded Dark Avatar yesterday, booted it up -- and got sucked right in. First off, I was tickled to find it had the only real feature request I had for CG2: the ability to save a character once you've defined it. Seriously -- that's all I've really wanted. Besides some of the new game features (e.g., asteroid mining), I noticed what must be some changes made for balance. Playing at 'challenging', I found that anomalies yielded much less cash than they used to, which undercuts one

69 Replies 35,575 Views

I'd like to see a forum here, too. I already own SR2 (see my review of it at Amazon.com ), but bought a new copy through TG.net (a) to drop the StarForce copy protection and (b) in hopes that the 1.3 patch will someday be translated to English and released. A fun, addictive game. ..bruce..

21 Replies 27,035 Views

I had another freeze-up as per my previous posting. I had just successfully researched a particular tech (rebounder), clicked on the Done button, and then nothing would respond (C-A-D, A-T, function keys, etc.), though the cursor would still move around just fine. I did note a posting above that mentioned dual core problems; if such exist, that could explain my freezes, since: ========================================= Debug Message: Version v1.30A last updated on: Sat Sep

97 Replies 34,315 Views

Downloaded a fresh installation of 1.3A today (I have a new high-end laptop). I noted one (apparent) small bug and one (apparent) larger bug. The small bug has to do with auto-explore. I built some very fast, long-range survey ships. When they started to run out of anomalies, I switched them to auto-explore. However, some of them wouldn't explore, even though there were still unexplored areas within their range. The larger bug happened pretty far into the game, when I colonize

97 Replies 34,315 Views

Here's my vote in favor of the current system. I'm a long-time GalCiv/GalCiv2 fan, but work and family don't allow me that much game-playing time. So when I want to re-install GC/GC2 on a system, I just download StarDock, install it, and then install the latest GalCiv version. Indeed, I'm installing 1.3 even as I type this. By contrast, I recently re-installed LOTR:BFME2 and (re)discovered that the CD key isn't on the CD case; it's on the (small, thin) manual. I eventually found said ma

31 Replies 23,664 Views

Here are my votes (some of these have already been mentioned): -- Make the minimap scrollable and more in sync with the main map; it's annoying to do a zoom in/zoom out to recenter the minimap -- Allow some means of seeing where a planet is located on the map when in the full planet view (e.g., something like the old Tactical view) -- When (non-fleet) ships are stacked, let me be able to do something with them w/out having to move them apart (e.g., when two or mo

894 Replies 381,313 Views