OShee

OShee

Joined Member # 6266877
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Administrative Slavelings Theory Research into mentaly capable slavelings. [YOURSHORTCIVNAME] for hundreds of years were perfecting genetic engineering to improve their workforce. One of our scientists made a recent proposal in this area. He has already been sent to the Arena along with his team, for not coming up with this terrific idea sooner.||His theory

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I like almost all the changes so far. Especially the colonization tech changes. Not so sure about Space Mining, as it always seemed like expensive but weak tech, but maybe that's because bonuses from Asteroids are not that clearly visible. And Silas, absolutely great job on rewriting those descriptions. [quote]DistributedEnergyMatrix: -changed Cost from 5000 to 2000 to 5000. Yes this is obscenely expensive but the Yor hardly need an easier time rais

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I came up with an idea on how to nerf Yor in culture and diplomacy without giving them penalties to start with. By changing bonuses they get from government techs. I also didn't like the idea of cybernetic species going to vote, so i written new descriptions for them. Note, as I am not a native English speaker, someone may need to look at them and fix any mistakes. Interstellar Collective</DisplayNa

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[quote who="MabusAltarn" reply="650" id="3510253"] They get +100 lotalty. They're not going to get culture flipped anytime soon. Why would they need +influence? [/quote]To help them colonize better. I mean, if they currently colonize only in sphere of their influence, this -10 hurts them more then for example if it where Altarians or some other, non AIP7 civ. Plus, all civs have a way of getting their Diplomacy or Influence at least to a decent level. Even Korath. They alread

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I think that nerfing Aphrodisiac from 50% to 25% pop growth wasn't the best idea. You can only build it just when the colonization stage has ended, so bonus is not helping that much anymore. With all the bonuses to pop growth in tech tree across all races (some got small buffs, but all got 10% more from extreme colonization), this additional 25% is not doing that much. Thalans got buffed too much. In vanilla they (along with Torians) were already most likely t

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Hi, first of all, I'm not a native English speaker, so sorry for any mistakes. I used APT1 for a long time, but now seeing you guys doing this amazing work trying to fix and balance as many things as you can, I just wanted to thank you all for your hard work. I tried balance game on my own, but never got around to do weapons tech tree, or other important things like you did. I tested latest version (4.0), and here's summary: Large, Tough, all abundant, except p

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