adamb1011

adamb1011

Joined Member # 6156329
4 Posts 178 Replies 678 Reputation

Honestly those numbers are pretty low for your turn counts. Your pop numbers are WAY too low for turn 125. Delete a bunch of buildings, add farms - all your numbers will increase. I will be creating a guide on how to build a decent economy over the next few days. Also Iconian tree is arguably as good as Thalan. I usually play with this.

5 Replies 28,685 Views

I left you guys a good review. While I thought mercenaries didnt give all that much for $20, I really appreciate the hard work you guys put in for the 6 patches prior (and 1.7!). The scope and potential of this game is really ambitious, so it will always be hard to match expectations. If the review helps lift sales and pays for devs working on patches, im happy. I'll be really sad if you ditch the continuous releases. Infact, it might actually make me actively dislike the game, or

50 Replies 91,042 Views

The key to the economic side of the game is understanding the importance of population, morale and their subsequent effects on raw production in the midgame. A few tips: 1) the planetary governance (raw production +10/20/30/40/50) tech line is utterly amazing. Grab techs from it when they are available as soon as they are available. 2) the pop growth tech line is also really important. 3) don't underestimate morale. It's important. Raw production and pop

6 Replies 19,586 Views

The only way I can compete on godlike is by timing the pragmatic ideology trait perfectly. You want to hit it at bout turn 50. That's about as far as I can normally push it before drengins or yor declare war. Spend the next 30 turns minimum just smashing out tech and economy. At turn 30 of enforced peace, start researching military tech. At turn 40-45, swap to building out the biggest military you can get at the tech level you have achieved by roughly turn 90. You really shouldn't bui

31 Replies 78,943 Views

Well, I agree for patrol ships and offensive invasion fleets. Small ships could really find a niche in key planet / starbase / shipyard defense though, where their lack of movement but superior fighting capability would make them extremely difficult to dislodge

21 Replies 44,153 Views