Thanks rezaf ! How do you give the module a supply modifier ? Use of a negative Range tag ?
pdifolco
Sure, but first I missed it, second the forum/my navigator always put my posts in the "root" forum whatever I choose as subforum, and now I can't move it to the sticky thread ...
I have an idea for a ridiculously easy mod that would greatly change the gameplay : just increase largely the size and cost of both Colony and Transport modules ! First it's rather weird to have those immense module carrying 500M people being so small as to take the same space than a couple components mounted on fighters.. Second the whole "grab the planets" startgame is not that fun for me, and I'd prefer a slower expansion where actually having
I had a couple bugs plus some unexplainable things in 1.1 : First game freezes when I want to create a Gigantic galaxy. I didn't try before so maybe it's not a new problem, but yet it's a problem ! I don't think it's a CPU/time to generate issue, I let it for 15 minutes before rebooting, and a Huge galaxy is done in less than 30 seconds. Second I played the 2nd and 3rd Campaign scens, and now I see Drengs building endlessly ... 0-attack "De
I agree there's a problem with economic management - indeed it's the main gripe that my friends also have with the game. I don't really understand why it's been done so complicated and difficult to manage. IMHO there are 2 issues : - first the dual queues for military and social, that both use the same IP pool; Why not have either different pools (that is different factories for each), or (simpler) not having only 1 queue with social as well
Uh, what a hot debate ! But in fact I don't care a dime if the AI knows or not where are the planets/goodies ! I've no real feeling of competition vs the AI, it's not a player ! It's just a game where I think I should be smart enough to beat it, else I lower the AI level <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" border=0 ALIGN="ab
The problem is not how war has to be waged, but is about the difficulty equipping empty planets when you have an hgh tech level. First it's illogical not to allow lower tech buildings from being built. AFAIK settlers in the US wilderness didn't start by building marble palaces . Second the game lacks a means to redirect production from to a planet. T
Hi, Yesterday I've found a thread with links to nice jpgs of the GC2 Tech Tree, but now I can't find them again ... Is there any Search feature on this board ? Don't find it neither !
Uh, just an idea : for those using SD/TG preorder/downlaod, would it be possible to just have the CE stuff listed in SD Central list of games/addons ? It'll go a long way toward solving the "do I have the CE stuff installed" frequent issue...
Oh yes, I forgot I had Adblock enabled ! Thanks for the help
I've the same problem, I can't even log on to the site/forum using Firefox (last version AFAIK..), the "logon" button appears, but just isn't active ...
Re "resume" function : a couple of times I had to shut down my comp while d/ling from SDC, and to my surprise it "resumed" when I launched SDC d/ll again - or so it seemed: the d/l manager reported at start the previously d/led part, for example it restarted indicating 100Mb already gotten and continued from here. The estimated time remaining was totally false though , as it calculated it as if the 100Mb were gotten in no time... However I have ano
I suppose that the Ultimate Ed is up to date and incorporates all the latest patches but I'm not sure and can't readily find the release numbers . Can someone confirm that no patching is required ? That applies to other non Stardock games as well ...
Hi there ! Just bought TG subscription yesterday and proceeded immediately to d/l Disciples 2 . I really support the TG concept and pray it can spread among the PC Games and general media industry. If those big media corps were thinking ahead, trying to satisfy demand and creating new services like TG rather than yelling stupidly against "piracy" <img