Any city I guess.... Theretically, how would I go about either? EDIT: So jsut adding: Greatsword Will be enough? Teh game will add a new category in the inventory? Sweet!
Soronarr
Another observation - the lone wolf type of feats seem more suited to an anti-paladin. I guess giving an option for different builds is nice, but Paladins are generally considered charismatic and protective of their followers. So while a paladin might get auras/abilities that buff his army, the anti-paladin might get auras/abilities that empower him at the expense of his troops.
And I'm talking about weapons. The stats of various weapons look strange to me. First the scale of increase seem chaotic. Secondly, weapon families don't seem well balanced. Two-handed weapons especially. The devs seem to forget that TWO enchanted weapons ar better than one. So a magical sword + shield = better than anything two-handed. Hell, as it currently is, one-handed+shield is always better. To compete, two-handed weapon woul
Second question: I made several new weapons for my faction. to be used by troops. Greatswords. Problem is, I fear they will frak up the regular upgrade if they are classified as blades. Can I make a new weapon category to make swords and two-handed swords destinct? EDIt: Forgot to ask - can a building be a prequisite for training units? Like for example, I add a new building "Proving Grounds" (1 per empire) and you can only build Royal Knights IF
Making my own mod. Making great progress, but I do have a question: Is there a limited number of build slots in a town? Can I add a new unique building that doesn't replace anything? Or must it replace something?
I have one big gripe with this - the mount bond skill/perk. It's right in the middle of the tree and required to go forward into some juicy stuff. But it just so happens that I already got a quest to find my mount, so I already got my horse. And on top of that, I don't even want the horse I got, or any other. I want my sovereign/champion to go on foot. So why is then the horse forced upon me? A total waste of a level point. <p
I'm curious. I have many usable textured meshes of weapons that I could quickly port into the game. The question is - can it currently be done?
You have mundane units armed with magical weapons and armor, therefore, the argument is moot. Not to mention, you can have un-mundane mundanes. Magic is any setting is only as strong as one allows it to be.
First, let me start by saying that I love the this game. the concept is sound, the gameplay brilliant. I have long waited for a fantasy game that lets me design my own units! Graphics are mostly irrelevant to me (and they are good enough) But... Why no love for two-handed swords? And why are axes by default two-handed? It could really use more variety in the weapons department, by having proper weapon families and abilities. As a g