what is planned for new updates? new particles, for example?
Dark_Ansem
any issues being encountered?
I still am unsure at what it does :P
I bet it will, but it's very clear also now. so levels higher than 10 and extra skill points are completely out of the question? are you also making new particles?
can we ask for more effects and rebellion support?
can we request more effects?
can we hope for more performance improvements and/or more patches?
pictures, IskatuMesk :D @goa: I also noticed that setting the damage per arc to 0 will make that weapon stop firing from that arc... essentially making it single-directional
oh? my game must be bugged then, as I cannot go further than 6... can the level cap or the number of points per level be raised?
can you make capitals, titans and heroes have a higher level cap than 6? I'd say around 10 like Warcraft 3, or in any case enough to maximize all abilities... or at least a couple of them. 6 allows only for one, and you have to sacrifice the level 6 skill..
and each hardpoint, accordingly to the weapon properties, can fire for front, left right and rear targets?
thanks. what about cosmetic changes?
AH. 80 point per weapon spling in 20 (front, rear, left, right) right? for a total of 80x5=400?
oook, I think I understand. so there is no upper limit to how many hardpoints an entity can have? hardpoint: points from which the weapon is fired
what about "secondary" ships like the Millenium Falcon?
this is the entry of the PSIBAttleship Radiance, and it appears to contradict with this somewhat. maybe it's time to upgrade or there is already an updated documentation? Weapon WeaponType "Beam" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "OVERTIME" DamageType "ENERGY" WeaponClassType "BEAM" DamagePerBank:FRONT 132.300003 DamagePerBank:BACK 0.000000 Dama
a lot of nice info. anything that makes the aI more balanced and smart and less cheesy is welcome :D
very nice. any new update planned?
how can I check how many weapon points an entity has and how many more it can support? is there a difference accordingly to weapon type, such as beam, missle etc
how are you going to represent unique characters?
I'm trying to recreate Harlock's Arcadia in the game (except for the 3d model, which I surely cannot do). of course, the blu-ray release would be required in order to properly understand the whole thing, but at least as an idea. who else has seen the movie in order to help me detail the various properties / abilities the ship should have? EDIT: AFAI Remember, I think this is mostly correct: Beam weapons which allow for 360° offensive, capable of piercing
I'll get the custom Map all right! good idea! I'm kind of slow at expanding, mostly because I have still some difficulties in knowing who does what, especially with mods :D
I've had the game for a few months and I still feel overwhelmed. any idea on how to properly learn to play?
what's the ship in the last pic?
this is Fanon, right?