Dark_Ansem

Dark_Ansem

Joined Member # 5627135
8 Posts 42 Replies 15,158 Reputation

pictures, IskatuMesk :D @goa: I also noticed that setting the damage per arc to 0 will make that weapon stop firing from that arc... essentially making it single-directional

28 Replies 28,039 Views

this is the entry of the PSIBAttleship Radiance, and it appears to contradict with this somewhat. maybe it's time to upgrade or there is already an updated documentation? Weapon WeaponType "Beam" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "OVERTIME" DamageType "ENERGY" WeaponClassType "BEAM" DamagePerBank:FRONT 132.300003 DamagePerBank:BACK 0.000000 Dama

33 Replies 45,529 Views

how can I check how many weapon points an entity has and how many more it can support? is there a difference accordingly to weapon type, such as beam, missle etc

28 Replies 28,039 Views

I'm trying to recreate Harlock's Arcadia in the game (except for the 3d model, which I surely cannot do). of course, the blu-ray release would be required in order to properly understand the whole thing, but at least as an idea. who else has seen the movie in order to help me detail the various properties / abilities the ship should have? EDIT: AFAI Remember, I think this is mostly correct: Beam weapons which allow for 360° offensive, capable of piercing

0 Replies 5,154 Views

I'll get the custom Map all right! good idea! I'm kind of slow at expanding, mostly because I have still some difficulties in knowing who does what, especially with mods :D

2 Replies 22,302 Views