[quote who="Lucky Jack" reply="1" id="3451497"]Nothing has been said other than that they will give us notice. [...][/quote] FE was closed roughly a month before Alpha's scheduled start date; I expect EFE to go the same way with Beta.
matrix_v
I agree, pirates (or how about rebels?) shouldn't exist in the early game (at least not with any military capacity). An interesting mechanic would be to have the pirates gain a percent of the ships they destroy in combat if they win the battle. For example: You have 6 weak ships. Pirates/Rebels have 2 strong ships. Battle scenario 1: You lose all ships. Pirates lose 1 ship. Pirates win, therefore they acquire a random 50% of the ships the
Best two minutes of my week so far! It looks like you Stardockians are doing a great job. [quote who="WIllythemailboy" reply="28" id="3451299"]First thing I noticed: they apparently ditched the mobility hit for going through asteroids.[/quote] Oh how many of my fleets have taken the wrong path. I won't be missing that. ;)
Great post, thanks for the update! [quote quoting="post"]...leveraged every synergy to bring an unbelievable game-changing innovation t o the table ...[/quote]
Totally agree on both "Malevolent" and "Xeno Agruculture". There's a difference between democracy (everyone votes) and libertarianism (maximum personal and economic freedom).
Wow, good job DARCA! Glad to see someone else likes the pocket universes idea. Mods, can we get this pinned?
Joined! Hoping to see lots of posted videos and screenshots, as well as high-quality bug reports for the devs.
[quote who="kryo" reply="25" id="3447078"]Brad would know better but I would expect it would have a big impact on AI players. One of their biggest strengths is that they can optimize spending everywhere every turn.[/quote] Thanks for the official reply, Kryo! I hope we do hear from Brad on this.
Can quotes be from other sources? Upon first contact: "History is on the move. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in my way will not watch at all." --Grand Admiral Thrawn, The Last Command Multipurpose: "I happen to like to shoot first. As opposed to shooting second." --Han Solo, Star's End Evi race rejecting a peace treaty: "Those who ask for mercy are too weak to deserve it." --Darth Bane, Path of Destructi
[quote who="xbogey" reply="12" id="3447186"]I think I remember reading that there would be two human factions?[/quote] Perhaps the other faction is comprised of the unfortunate souls not on Earth?
When would a company not buy out their competitors given the opportunity?
Apple had about two hundred million customers in 2011 according to TechCrunch . 200 million people voluntarily giving Apple money. Marketing is all it takes?
If Apple is evil, why do millions of people voluntarily give Apple money?
[quote who="Gaunathor" reply="1" id="3445829"]nstead, the AI will spam lots of mediocre to pretty good ships, which serve as nothing more than a speedbump for our ultimate ships of doom. Which are, in turn, used by the AI next game, utterly crushing us.[/quote] Why not just design a ship that's even tougher? [e digicons];)[/e] That would work, right? Right?
I really would like to see this in the final game! ...As long as the wheel indicates both current and target production in the same way that a ship simultaneously has a target location and a current location. To expand on a suggestion above: it initially could start moving one hex per week, and certain techs could increase your "Production Mobility", or something like that. Would it make sense for "collective" races like the Yor and the Thalans to natura
[quote who="Frogboy" reply="20" id="3445691"][...] I also believe that many great ideas are made by fans. The most famous being starbases which came from the forums (GalCiv was never intended to have star bases or galactic resources, that was a fan idea).[/quote] I had no idea those were products of the forums. I guess that goes to prove your point, seeing as starbases and galactic resources play such a big role in the game.
According to this Gaming StackExchange thread , you can change the default position of the popup, and developers using SteamWorks can change the position of the popup for their game (overrides your default setting).
Interesting to hear people's thoughts on the unit indicators. I really like having them, since trying to remember what "10" population represents in Sins breaks the fourth wall (for me, at least). Brad, why not just make it a menu option? Everybody gets to be happy...
[quote who="Ericridge" reply="57" id="3438794"]Also I don't know what anti-aliasing does [/quote] This is the best demo I could find. Sorry for the giant image, but you miss the full effect otherwise. ( link ) The difference is most noticeable at the power lines and the tall building in the back
[quote quoting="post"][...] The majority of the sins community doesn't know this – which is why the secret I'm about to divulge will make the "pros" very angry [...][/quote] Professional Sinners hate him! Find out what they don't want you to know! On a more serious note, I'll have to try this out next game.
Wow. This could possibly be the greatest AAR of all time.
[quote who="Kinger" reply="26" id="3439462"] http://pcpartpicker.com/[/quote] Thanks for the link! Looks good; I have it bookmarked.
Great specs, and a good price to... boot. (cough) Just a heads-up for future purchases, there are cheaper SSDs out there (see here and here ).
[quote who="Tridus" reply="30" id="3437838"]There's been talk about the AI harvesting designs used by successful players, which means this should be somewhat alleviated.[/quote] The moment at which you see fleets of your own design bearing down upon your empire is the moment at which you know you've done both something right, and something horribly wrong.