N1ghthavvk

N1ghthavvk

Joined Member # 5008382
0 Posts 0 Replies 11,740 Reputation

Oliver, that already is in the game through the spell damage amplification by high level mages. They do even more damage than 10% of your manapool. Maybe some cap by Hero level? Damage = Min(Manapool , Herolevel*1000) / 10 That way e.g. a hero at level 10 could do a maximum of 1000 damage (which is still much), but only if the player has acces to >= 10000 Mana. One could also replace the 1000 with 250/500/750 or something along those lines,

26 Replies 32,586 Views

[quote who="Brainjuggler" reply="10" id="3342290"] If getting 10,000 mana is at all possible then overall game balance is the problem, not mana blast. Either you're playing with your food or the whole spell system needs to be overhauled.[/quote] While I do agree, what I did here will never happen in a "real" game. On this map I had novice difficulty dense monsters no random events and only 1 novice AI player. So technically this was just fun to begin with and I at leas

26 Replies 32,586 Views

The Darklings had it coming! I didn't even min/max anything in particular in this huge map except for the AI opponents and the monsters.

26 Replies 32,586 Views

"What's in my pocket" is actually a LotR reference or better a The Hobbit reference to Bilbo questioning Gollum under the Misty Mountains. I also did get Mimbly when doing random quest maps. Also whats the point of the riddles? I always click the first one and its always correct ...

8 Replies 15,337 Views

I think "Mana Shield" is arguably even better. The 100% damage reduction is just too strong. Auto resolving a battle with all units enchanted with Mana Shield however sometimes bugs and they do take damage... which is irritating. Both do reward hording mana. Which in itself should bring you to a disadvantage naturally. At least when playing a decent game with high level AI. Sure you can casually play a game where you get to make tenthousands of damage with it, but thats

26 Replies 32,586 Views

Hello. This is about the "Unit Enchantment" "Blood Curse" which is obtainable by robbing the big circle tower in the Wildland "Ruins of the Imperium" where there is also a 4/4 tile where one has to build a city. Please take also note that a 4/4 tile for a mighty Imperium is pretty meh (maybe add 4 Essences to it, to make it better). Anyways by plundering that circle tower right next to it one obtains a new Spell: "Blood Curse" Mana Cost: 30 Type: St

1 Replies 7,438 Views

Build a Fortress Level 4(5) every few cities and you get "Prison"("Onyx Throne") which will globally rest your people for 10%(30%). Meaning one level 5 Fortress provides -40% Gobal Unrest. That equals for 20 cities you can build (each adding 2%). In my opinion this is a feature that should remain in the game to make you choose what to do about it. Also there is the "Bless City"Enchantment (-30% Unrest) and the "Oppression"Enchantment (-10% Unrest). Use them for another

5 Replies 11,096 Views

No sorry, I don't think there is. But don't worry. Go to the thread https://forums.elementalgame.com/441552 where Das123 has his Let's Play posted if you want a look into the game. You can learn the Basics there and if you think a little even improve before playing.

2 Replies 5,924 Views

It good to see someone using the collar for something other than Ascian even though Ascian is considered a "hero" and has the Maul ability. That Ogre is not even remotely close to him. But everybody plays how he likes :) Just a tip for you Das: When in combat you can click on Spells or Skills or Items in your units bar (especially sovereign) then click on the pentagram star icon to the right of an entry in the pop-up and the click on a slot in the quickbar. That will assign th

30 Replies 140,007 Views

Hello guys. As the title says: Tarth Stealth Trait doesn't work properly. It says: "Monster will never attack this players units." I noticed that while they that generally was true sometimes it fails. Especially often when I was running around with my army or sole pions. And playing run around with them. Also they still genuinly chase me around even though they "generally" don't attack me. This is totally UP. I lost games because my pionier died when trying to

2 Replies 8,533 Views

Lets just say that I really like OP ideas for the "trees". I do agree that they should be more like "sporadic bubbles" so to speak. Some stuff could have specific Trait prerequests, but that should be limited to something obvious as Fire I-II-III-IV-V. Anything else just limits the choice. And makes it boring. Points as requirement is such I good idea... I cannot stress this enough. It means actually investing into a particular part of your hero makes it possible to ac

17 Replies 88,695 Views