Around999People

Around999People

Joined Member # 4845077
18 Posts 54 Replies 2,922 Reputation

So, my thoughts on this. 1) I think it would be a great idea to have this. but also have a way for the player to stop the auto continue from happening in case the player needs to divert ships. 2) meh. Making specific music for custom races would be tedious. Though interesting idea. Might turn into an upload option on the race creation menu (90% of the time I'm playing custom races so don't really care about the base ones)</p

19 Replies 83,240 Views

Oh, same! this is my introduction to the series and I love it so much I have around 150 hours put into it since release @@ my most played steam game by far lol. anyways, there werre wars where conventional warfare did 0%, and the other two were at like 2%. Biological warfare always did 100% for me so I just stipped using the other types.

3 Replies 36,473 Views

First time I'm trying to mod and I plan to go all out. But, I can't seem to even get the game to load. I'm doing it one thing at a time. But, I just tried to actually start a match with them and the game crashed to the desktop. EDIT: Haza! I got the game to start up! Ok, so now, onto modifying the rest of the text. Just a note, had to change it from ArbSystem to <HomeStarS

0 Replies 2,508 Views

So, I create a bunch of custom factions. And more often than not the images come out either stretched or condensed. Anyone know the correct image sizes? Also, how would I go about having a leader image that allows me to have a background? All I know is that when I use a custom image it takes up the entire screen.

1 Replies 7,097 Views

I agree about the first part the most. Like I'm not a good player. If the ai was more aggressive with conquering I'd be screwed more often than not, but they just tend to destroy everything and leave my planets alone. However, I did notice that those races which have invasion tech build transports. Had a lengthy and bloody war last game where this race around my power level wouldn't roll ovr and die and we kept fighting over the same 3 planets until I

3 Replies 28,645 Views

You have to research them. They're low-mid to high-mid tech. As you research them you choose different branches. But idk what the different alliances do. Like, I don't see any difference between a technological alliance and a military alliance.

12 Replies 19,702 Views

So, I was playing and an idea came to me. How about a patrol option for ships? Similar to Explore, but the ships stay within your zone of influence and move around, engaging any ships from factions your at war with.

0 Replies 23,063 Views

So, I redownloaded the game yesterday and went to the create a race thing. When there I had the standard image for the leader and background. But when I opened it to change the image the menu was blank. I only saw a browse button, a cancel button, and a done button. When clicking donemit crashed the game. When clicking browse it opened my file folder and I only saw my custom images after a quick check to see if they're still there.

0 Replies 2,238 Views

Shouldn't the slave brokering be under the economic treaty instead of the research treaty? Because like it is now the research treaty gives a peoduction/wealth bonus while the exonomic treaty gives a reaserch bonus. Yor tech tree, playing as a custom faction.

0 Replies 4,604 Views

I just saw this topic. Ok, a few turns ago a custom faction of mine 'demanded tribute' from me, another custom faction. The thing is I have over twice it's power. I find it laughable how they demand tribute of a faction that's far stronger than they, and that I'm currently destroying the Altarians who were the second strongest in the game. the AI shouldn't demand tribute unless it's stronger. <

52 Replies 230,463 Views

Ok, so, I'm a fan of those biological terror's in sci-fi. I mean The Flood, The Tyranids, The Zerg and others like them. I'd love to have biological ships, maybe in a DLC. I think it would be cool to have ships that have their own versions of the tech other races use, like you won't see an animal using a gun, but, they do have their own mechanisms. Such as instead of a beam weapon they could be able to 'spit' with the same base result

1 Replies 3,305 Views

So I'm a new player, and I've been on the forums for a day or so now. And I found a bug. I'm playing a custom race. Not sure about the map size. I just started using the ship tab to try and find colonizer ships, when I notice that I have two. I click on one and it's selected and I send it. But when I click on the second it high lights a fleet without a colonizer. I disband the fleet and it highlights one of the ships that was in it

0 Replies 2,088 Views

It might not be so easy to implement. The isolationist wouldn't seek to gain more planets. They might just stay in their original place. Which wouldn't make them industrialized. But, still entertaining and logical.

6 Replies 5,932 Views

So, I just got the game yesterday. Didn't do much research into it or anything. And it's my first Galactic Civilizations game. Other than for the crashing (probably my laptop's fault not the games) I loved it. I spent all day playing the game, stayed up on it till 1:30 am and didn't wanna get off. I'd be on it right now, but have to go to work (work once a week so I know where I'll be for the rest of the week).

0 Replies 4,517 Views