StormingKiwi

StormingKiwi

Joined Last seen Member # 4838639
2 Posts 7 Replies 3,522 Reputation

[quote who="Quesocito" reply="5" id="3676387"] i think its sad that units have to continually have their "preferred engagement range" reduced.. thereby effectively reducing their range, in order to counter a problem that shouldnt occur anyway.. if units suffered a speed penalty while backing away AND firing, then all of this would be solved. instead we have long range units who intentionally close the distance, just so that other shorter range units can catch them while they t

19 Replies 126,651 Views

[quote who="DKTrue" reply="2" id="3675516"] Though I wouldn't put too much emphasis on Unding's Videos. He hasn't uploaded since the big balance patch 2.2 so a lot of things might be off there. You can also watch Priest's steam at https://twitch.tv/priestxes <span style="color: #ffffff; ba

6 Replies 70,050 Views

Yes it's a file. Hang on! I'll find it for you. Here you go. Copy and pasted from the file, located in Assets\Loading Tips :) Capture Turinium Generators for a 10% global boost to metal and radioactive income. Whichever player (or team) controls the most Turinium Generators accrues victory points over time. Destroying an enemy Nexus severs their connection to the current planet...

2 Replies 48,573 Views

Just a couple of noob modding questions. How do we mod the artificial intelligence behind Ashes, both unit, tactical and player AI? I've heard rumours this is possible? How do you view and change the ranges for various weapons? Cheers

1 Replies 15,203 Views

Oh lovely :-) I had seen that we could alter the personalities so thank you for opening that up. Is it also possible to mod the AI itself? E.g. Topware Interactive, the developers behind Earth 2150, released a tool called Earthc that allowed modders to write scripts for unit AI. I guess what I'm really asking is whether modders will be able to write code for the unit, tactical and strategic AI in Ashes.

30 Replies 137,530 Views

Is it possible/feasible to open up modding support for the AI more than is already available? I've figured out how to alter the existing personalities/difficulties, and I am hoping to be able to tune the unit AI/player AI. E.g. Rise of Nations, SoaSE and Earth 2150 allowed the player to tune the unit AI to different degrees of specificity. I am essentially asking if custom AI would be possible, especially as Escalation is adding units that might be compl

30 Replies 137,530 Views

[quote who="Delnar_Ersike" reply="62" id="3458980"] you must be playing v1.80 instead of v1.82BETA for Open Rebellion to keep triggering [/quote] That's kind of a shame - I quite like how the Open Rebellion planets sometimes end up with an absolutely massive fleet (i.e. 2 or 3 capital ships, plus a whole load of attendant frigates and cruisers)

113 Replies 412,077 Views

[quote who="Delnar_Ersike" reply="53" id="3441618"] @StormingKiwi: Sure, a new setup would confuse humans just as easily, but humans can adapt and "change their hardcoded definitions" on their own, if you will. Having the AI query all possible actions, spells, and techs for every unit in the game to automatically account for any modifications would be a step in the right direction, but by then you'd essentially have to make an AI that would work in any custom gamemode ever made, whic

113 Replies 412,077 Views

[quote who="Delnar_Ersike" reply="48" id="3439578"] Quoting StormingKiwi, reply 47The situation that the AI didn't know about it was not recognising that units were being repaired by workers, so it gave the workers a lower threat than they deserved, and took more casualties against the units being repaired than it expected. It's strategy still caused it to win the match. It also created the strategy it used without explicit programming. I suggest you look up the articles w

113 Replies 412,077 Views

[quote who="Yholl" reply="152" id="3438929"] Planets have a vague 50-200m zone where it warns you about the atmosphere, get any lower and it insta-kills anything. Like stars, this also varies randomly per planet, but generally forms to the planet tightly so it doesn't do much apart from blow up stupid NPCs every now and then. There is no way of detecting the corona radius, or the radius of planetary atmospheres. There are no visual hints. There is no met

223 Replies 600,389 Views

[quote who="Delnar_Ersike" reply="45" id="3438355"] Quoting StormingKiwi, reply 44What about the Berkeley Overmind? Since its source code is not publically available, I cannot comment on it. However, most BWAPI AI's switch between 100+ pre-set scripts based on various factors (chance, worker count, enemy units seen), so I can safely assume Overmind does a similar thing. As mentioned before, the problem with this setup is that everything has to be defined: if the AI s

113 Replies 412,077 Views

[quote who="Yholl" reply="146" id="3438457"] Quoting StormingKiwi, reply 144What do you mean, vaguely defined? Don't fly so close to the sun! And I'm pretty sure there was an option to turn planetary atmospheres on so you could see a safe zone you could fly in.. There wasn't such an option. And as for vaguely defined, the coronas are not based on the type of star at all. So Sigma-17 has Medium stars with a 6K corona, Omicron Gamm

223 Replies 600,389 Views

This kind of should be in the AI proper... I have noticed the AI will suicide capital ships by making them go through the pirate planet. Not for any good reason - k allied with the AI, the sun was in the middle with the pirate planet. My capital was at 9 o'clock, its capital at 12. I owned most of the planets in between. The AI moved capital ships from his capital to jump about 10 jumps all through my empire, then through the pirate base, through the sun, through the ene

9 Replies 40,075 Views

[quote who="Yholl" reply="137" id="3431436"] * Yholl remembers that he no longer has to worry about vaguely defined insta-kill coronas and planetary atmospheres. * Yholl is comforted.[/quote] What do you mean, vaguely defined? Don't fly so close to the sun! And I'm pretty sure there was an option to turn planetary atmospheres on so you could see a safe zone you could fly in.. I don't think I'll ever forget the

223 Replies 600,389 Views