Sometimes when there is completely barren land, but I want my border to continue expanding for stables and such, so i settle a outpost in barren lands. Then magically the land there inside the outpost will become fertile sometimes the instant you build that outpost. xD Then I go and build a town there. x.x I think this happens to the AI too cuz i see alot of towns springing right next to the outpost too.
Ericridge
[quote who="Durthgot" reply="20" id="3441768"] Hello all, I am one of those new players. I have a question. I am playing the undead faction. I know they don't grow their population food. I am stumped by a few things. I have built cleric add-ons to my city that should increase my fame (if I am remembering correctly). Thing is my fame seems to be stuck and not increasing per season. The only time it increases is when I discover something or do something heroic. Issue #2: Is ther
[quote who="Apheirox" reply="12" id="3441475"] An Air Shrill would have to be level 29 to deal 33 points of damage to anything so there's no good explanation for why this is happening.[/quote] Yikes haha xD Didn't know.
[quote who="Frogboy" reply="28" id="3441103"] One upcoming change is that minster lairs are getting their own Zoc. You will need to take them out before you can build near them.[/quote] BRACE YOURSELF! PREPARE FOR INCOMING WHINESTORM FROM NPCS WHO LOVE TO SET UP OUTPOSTS AND TOWNS RIGHT NEXT TO LAIRS!!!!!!!! If we don't hear from frogboy anymore I'll have to assume Vergas lopped his head off with a claymore. [e
[quote who="Apheirox" reply="9" id="3440982"] Quoting Ericridge, reply 7I even had a time where six air shrills with 8 hp each killed nine knights on horseback with over 800 hp each in auto resolve. That's because air shrills are completely busted on autoresolve and gain some weird damage buff: Reduced 29%Original 1920 x 1080 [/quote] I have a guess on why shrills is death incarna
I've seen a bunch of troll shaman's armies running around as well. It pillaged several of my improvements I just fortified my cities like a sissy then eventually it went away. If you thought that was bad.. well, what about having four forest drake nests around your starting location? :) Had that happen to me last year. I survived that. xD Was when I learned that blacksmithing tech is truly awesome tech to rush for.
Problem is, i refuse to even move up onto ridiculous its utterly even more boring than expert difficulty. The world is cleared out in a heart beat, wildlands gone fast so fuck that. Exploration phase is dead in ridiculous. And the map is fully colonized in 100 turns or so despite playing huge maps.
I have discovered my sweet spot after several hundred hours of gameplay. And that is at Expert Mode! At this difficulty level, there is still plenty of monsters to kill, wildlands to explore and conquer. Tech pace progress at reasonable pace to allow for interesting gameplay and armies. I tried out Ridiculous mode several times and found it to be simply ridiculous indeed. Wildlands is cleared out. Monsters is wiped
After several more illusionary Fell Dragons in a row, now even a chambercoil dragon join the ranks of walking dead. At this point, I'm convinced that auto resolve is broken as hell. They basically burn a fire breath on a hero which "dies but doesn't die even when the damage is well in excessive over 5 times their hp values." Then proceed to spend about next 100 turns standbying as the weak units with nothing but wooden clubs and basic spea
[quote who="Primal_Savage" reply="24" id="3439577"] Quoting Ericridge, reply 23 Not sure but I think there is a loot building that you can find if you explore the caves of Namtur, it will be named as a Temple something to the elemental lords but if you move a unit into it, you don't even find anything nor any items. It was tan colored. I wonder if one of those missing items was supposed to show up there. Yeah, not sure why that temple is
Not sure but I think there is a loot building that you can find if you explore the caves of Namtur, it will be named as a Temple something to the elemental lords but if you move a unit into it, you don't even find anything nor any items. :( It was tan colored. I wonder if one of those missing items was supposed to show up there.
[quote who="csac1979" reply="12" id="3439554"] How can a level 24 defender have 442 life???[/quote] Well I'm playing a custom faction which gave up the sledge hammers for tough which gives 10% bonus to hp. And then that's not even accounting all the guild grocers I built in every single level 3 town :3. Each one increases hp by 5%. It could've gone even higher but I don't have any foes left to fig
Oh, if I subtract 46 from 137.. it gave me 91. So Magnar had like 91% chance of dodging through the cloak of fear? Well color me impressed.
[quote who="Apheirox" reply="4" id="3439301"] That doesn't really answer my question, but OK. Next question, then: Are you aware regular heroes only have 20 health base? In that context the Sions starting at 10 doesn't seem so bad. Don't send level 1 Sions to fight powerful enemies, same as you can't send ditto Henchmen to do so.[/quote] Not sure, Need to replay undeads and find out. And plus I do
Here is one of my Footmen in question, he haz 86 spell mastery. I don't even know how it got that high, I neglect that stat always. How much did Cloak of fear hurt it by? [IMG]http://i61.tinypic.com/9kufxf.jpg[/IMG]
How much does 137 spell mastery raise the chance of failing to resist for me?
[quote who="Apheirox" reply="2" id="3439251"] You're aware you can outfit them with armor and items, right? Just edit the base Sion unit in the unit designer. Give them some nice equipment then have them fight easy battles until they've levelled a few times. Of course they aren't going to be good for much if you send them as level one to fight dragons but they can level fast if taken good care of.[/quote] My sion died to an city archer. <
Is it just me or is their hp values too low? Beause when I trained one.. he marched out of the fortress with almighty 10 hp. I was like ok so he'll just get injured? And went to battle. On his sixth battle, he got targeted by an archer and killed. Perma death. :( Sion is astoundingly useless units unless you only auto resolve battles with them or they get used as governors of your cities only.
[quote who="Frogboy" reply="58" id="3438795"] Anti-aliasing gets rid of the jaggies. We're still in the process of implementing that part.[/quote] Ahh, I see. Thank you.
But Frogboy, I love to see my handsome profile cutting down that full of himself Vergas! If you take that out then.. i don't know what to do. :( (My sovereign kinda looks like the paladin from worldofwarcraft and you managed to get his haircut in the game.)
That ship looks shiny! Also I don't know what anti-aliasing does xD
It costs 50 gildar because the AI factions have trouble stockpiling resources like human players do. They always spend spend spend like a 13 year old discovering the power of credit cards for the first time.
[quote who="Frogboy" reply="71" id="3438370"] The main problem with unit design for us were he visuals. Our animations and the detail of the units had to be genericized to allow for lots of equipment Options. Now, we could, for instance, have non humanoid races if we want. The visual difference is pretty massive. It helps that the new game has a lot of the civ v art team involved. You will be able to really notice the influence when you see the maps. Bu
Alright thank u aerowreck
Haitan, that's the bald fire mage guy right? The one who hid in a burning building as empire troops killed everyone? The quest where you need to grab a elemental staff and give it to him. He wasn't invisible in my unmodded FE:LH. I suspect a specific mod is the problem but I don't know which though.