[quote who="Fyrstar2002" reply="13" id="3147189"]I say go a step further. Make the occupation planet an actual AI player on Cruel difficulty level that can't leave it's star system. Rebuilds it's fleet if you fail the attempt.[/quote] Great Idea. Yarlen you gotta come look at this.
NR2001
Seriously, look at this video. [video]https://www.youtube.com/watch?v=5azoHPU6udA[/video] Shouldn't the occupation planet's sb defenses be like this? This hard to kill, and this nasty? I see what you mean by having to make a big fleet and bother with your enemy, but still, I think that ATLEAST the sb should be hard to kill. The occupation planet, in my opinion, is too easy to take with a big fleet. <
I thought it was strange that the starbase there was too easy to kill. I mean, it took me 2 seconds to kill it with my big fleet.
[quote who="Mr Haze" reply="1" id="3146659"]You want a fully upgraded - and I mean fully - upgraded Orkulus? Jesus christ I have enough trouble taking down ones with only 8 upgrades.[/quote] Yeah. [quote who="Teun-A-Roonius" reply="2" id="3146662"]I think he means an Orky with just the 8 upgrades Mr. Haze. I do agree it would be more fun if the starbase was upgraded.[/quote] I mean ALL. [quote who="MayallCommunion" reply="3" id="314666
The Occupation planet is great. The only thing is the defenses. The defenses are just too weak. After you get a huge fleet, you can jump in, and go all 'lalala' on the planet. Also, the starbase is not upgraded. I was expecting a fully upgraded starbase. If the dev's could find a way to give the starbase upgrades without the occupation people actually playing, that would be great. I know that this may take a while to put in the code, but it is too easy to
They probably don't want to put all of that time into a loading screen, would they?
[quote who="Tridus" reply="10" id="3140069"]Quoting NR2001, reply 8 Quoting SithLordAJ, reply 7And why on earth would 128 bit be happening anytime in the foreseeable future? 64 bit happened because 32 bit bumped up against the 4 GB ram limit. 64 bit's limit is 16 exabytes. Wake me up when desktop computers are pushing 100 terabytes of ram and maybe I'll start to be worried, but then I'll remember that petabytes are before exabytes and I'll
[quote who="SithLordAJ" reply="7" id="3139869"]And why on earth would 128 bit be happening anytime in the foreseeable future? 64 bit happened because 32 bit bumped up against the 4 GB ram limit. 64 bit's limit is 16 exabytes. Wake me up when desktop computers are pushing 100 terabytes of ram and maybe I'll start to be worried, but then I'll remember that petabytes are before exabytes and I'll go back to not giving a damn.[/quote] Isn'
Got bored, put this together. See how much this game has improved. [video]https://www.youtube.com/watch?v=82RhVmworaw[/video] Amazing camerawork. The music is good too. [video]https://www.youtube.com/watch?v=qD-VDnlnfOw[/video] The official release. [video]https://www.youtube.com/watch?v=6c1ceMJSN28&feature=relmfu[/video] Wow. Music and Starbases! [video]https://www.youtube.com/watch?v=UHotcVdqEBo[/video] Drama. lol</
They might do it, but only if they have to. When 128 bit or 32 bit ends, they must make a 64 bit version. PS 128 bit can't go 32 bit because it only emulates 64 bit. 64 bit emulates 32 bit, etc etc.
To tell you the truth, I think there should only be 1 superweapon. The 1 superweapon should take a long time to research, and should take a long time to do anything with it. If you do that, then there should be a very, very big buff to all of them. Nova: More damage, or even instant death. Cannot colonize for maybe 15 minutes. 1 hour of 75% reduced population, and 50% reduced pop. growth. Tade income: none for 1.5 hours. Deliverance: 100 culture rate for a good 15 minutes. 100
They only wanted to focus on one thing at a time.
Fixed
Well devs, are you going to fix it or not?
I like a lot of the ideas here. Dev's should look at this.
[quote who="Island Dog" reply="1" id="3131809"]That's because it was rejected as the mod isn't yours. [/quote] [e digicons]X([/e] Edit: Wow I didn't read that right. Check your PM inbox
My SoaSE mod seems to only be visible by direct link. Is this a bug? Or did I mess up? Link removed - Admin EDIT: Lock the topic. *Fixed*
A much needed bump. PS: Has anyone been able to see my mod in Wincustomize search? I go to my profile and there is only my Trinity BK's GM Trinity fix. Help?
I ran dev.exe, made like a gazillion (500) scouts, and killed them. Nothing came back.
[quote quoting="post"] Had no problems running with the last beta build, only today's build, though that could be coincidence. [/quote] It just might be.
Well, if you got a BSOD, then what was the error? Did it mention a driver or a file? There should be something like UNMOUNTABLE_BOOT_VOLUME or PAGE_FALT_IN_NONPAGED_AREA and stuff.
You got that right! No Vasari though... (DRAT!)
Yeah, it happens. They didn't put in the string line yet, I believe.
Uhh.... What the heck is going on?!?! Rebellion update for 0.79? I'm confused. My brain hurts, too.
[quote who="Sinperium" reply="17" id="3130171"]They weren't "out"--but you could see them on the occupation planet.[/quote] What does "Them" refer to? Do you mean that the hint was there but was taken out? My guess is the Vasari Rebels. Some rebel ship has an ability that gives a hint. And I already checked the titan!! I used dev to level it to ten on the occ. planet, and it used like 4 abilities that didn't give any hints. And when you say "ability", you mean