bflatter, A few questions... Any pattern to which saved games crash on load? (size of map, number of opponents, time into the game, etc.) Does the same save always crash? or will it crash, then work right after a second or third try? Can you share a link to any saved games that consistently crash? Thanks!
cbray
Sorry for the slow reply. Some answers below. Remember... If you're unsure if this is your style of game, don't buy it in Founder's or Early Access If you're unsure if your machine will run it, don't buy it in Founder's or Early Access If you're not going to be satisfied buying something that's unfun and buggy, don't buy it in Founder's or Early Access :) [quote]Ar
[quote who="Viperho" reply="9" id="3585154"] when will Crossfire/SLI work? [/quote] We've got a basic implementation working locally. I don't have an exact estimate as to when it will be debugged enough for public release. It's being actively worked on now though.
Turn off auto-save to fix the stuttering. We're hitting an issue where the unit count information is to much for auto-save. Engineers have some solutions in mind. Looking into the other issues.
We're investigating. Which maps have you had trouble with? Also, are you running DX11 or DX12?
A few more... Have you ever had it happen in Singleplayer? Were you playing with someone you know? (trying to rule out the possibility of them using the debug console) could you upload a screenshot of the game when it first starts to happen? preferably zoomed out as far as possible above your most built up area (will give a better idea of the state of the game) better yet, save the game and provide the save game would be very helpful
Thanks for the report. Can we get some more info? 1) what is your team setup? 2 human players v 1 AI? 2) what difficulty is the AI set to? 3) when does the instant build bug start happening? 4) are you playing as host or client? I'll probably have more follow up questions, but this would be a good start. Thanks!
Thanks! The community has been very positive and encouraging!
Info here: https://forums.ashesofthesingularity.com/470811/page/1/
The development of the game is fully funded regardless of Founders/Beta/Early Access sales.
Thanks for bringing this up. We're considering hiding them from the unit list on the left since you can't directly control them. As for the sound, these are still getting polished.
got one, thx!
Anybody up for trying out a multiplayer match? (I'll probably be around for just the next 15min or so though) I'm itching to play someone outside the dev team :)
Ya, the smarties are way under-powered right now. It's on our list. The sentinel's are kick-ass though. Balance is still VERY much a work in progress.
Unfortunately we won't get this in for 1.0, but a good candidate for an early patch. Seems like it might be nice to show tile yields in the upper right hand corner tile info display, whenever you're on a tile within expansion radius of a settleable tile.
Only tile yields with Food appear on the map. Upgrade tile yields show when the city can pick a new tile. Is this the issue, or something else?
The Master Blacksmith improvement has been removed in an internal build (was redundant due to an earlier design change) The FoW issue is one of our top priority issues. If anyone who has hit this can provide the following info: 1) what sovereign were you playing as? 2) can you post a link to your save game? 3) can you reproduce the issue consistently with a specific set of steps from a new game? (ex. play as this sovereign, do these a
There’s a ton of bug fixes and some major balance adjustments as well. Read on for specifics... UI Improvements & Visual improvements Updated tooltip breakdown for Logistics to further break out the various sources of plusses and minuses outro video plays
Thanks for your thoughts and feedback. We love hearing this stuff!
Thanks for the great feedback! I'll post more when I have time. Two quick notes: 1) We discovered the bug in the current placeholder AI that we expect to patch early this week. It will put up a much more significant challenge and stop the bunching in the center of the map. 2) try using CTRL click to give attack moves... this should allow your units to keep firing during a retreat
Thanks for the report, please contact [email protected] and them can help you troubleshoot.
Hahaha, nice troll! I saw the title and thought "crap, what broke"
thimon2k, Yes, a good portion of that is on our radar (thanks for bringing up the rest).
great, thanks again for the report!
Thanks, we're looking into it.