As a pre-orderer I've only got access to play Beta2 recently. Over the weekend I've played extensively, finishing a Spell of Making and a Domination victory respectively. I'll try to give a concise overview of problems I've encountered: Visual many still screens (application load, saved game load) and the victory cinematics are stretched on my widescreen (1920x1024) rather than have some form of asp
HenriHakl
Frogboy mentioned that Beta2 had an automatic crash-uploading system, is this correct? Does it work without me doing anything? How do I know that a given file is uploaded? As a pre-orderer, I've gotten access to Beta2 recently and have played extensively over the weekend. The crash folder contains about 40 .zip files accounting for about 76mb of data. If automatic-upload does exist, I'd request for Beta2 patch2 to include the automatic renaming of crash zips to something like<
Congratulations! Don't feel pressured or rushed to perfect FE; I've only experienced it "on the forums" up to now, but there's a palpable mojo building in it. Take your time, release Beta8 or Beta22 if you must - just make it awesome.
I would like to add that it should be in the AI's best interest to start its tactical combat AI before tactical combat starts. What I mean is that it should prepare to go into a particular battle with a strategy in mind. There should be different strategies and possibilities, depending on the resources available to the AI - but the strategic AI should make use of its abilities to set up the most favorable tactical combat it can. e.g. Just before engaging an enemy army, cast a spel
I was thinking that AI that feels uncomfortable/unhappy with my faction (without being at actual war) should cast in support of my enemies. So assuming: A - that's me B - that's the unhappy party C - a faction that I'm at war with If A and C are about to meet in battle, then B could cast some global spell that hampers/harms A's stack. (I don't have beta access, so I don't have an example of what kind of spell would work for this.) Likewise, B
Please Stardock, take my money - just placed my pre-order. I'm not worried about getting into the beta - just the final product will be fine. Thanks.
Just read the beta-awareness that Frogboy posted; so nevermind the 4gb thing - it's apparently already in! Nice! :)
I'll be waiting for the final, polished product. All you beta-testers (and Stardock of course) don't let me down! :D
Great new look! I hope much of the game carries artwork of this caliber!
[quote who="Frogboy" reply="38" id="3057185"] Quoting OneLion, reply 37Why, why do you put yourself to the limit of 2 GB? I got 8GB that want to be played with so going 4GB on my machine is totally cool since the other 4GB are rarely/never used Plus I agree with the UI stuff, still waiting to play FE in the Beta 2GB is all 32-bit Windows can deal with no matter how much RAM you have and half the PC gaming population has 32-bit Windows.[/quote] But you could still have
Could you give us an idea of how the arena fits into the scheme of things?
Elemental 2: Fallen Enchantress. That's the right pitch for me.
Unlike the recent slews of comments: I really am in favor of heroes as actual meaningful units in tactical combat that can hold their own. There's something epic about having your sovereign cleave through a battle formation. BUT, I also think that it shouldn't be a case of a single uber-unit that can waltz through battle with impunity. Tactical fighting should be able to wear out a champion, so a normal unit vs champion A means that the unit most likely get's annihilated.
hahaha [e digicons]k1[/e] @Trojasmic
Awesome post. Much joy in reading, thanks Frogboy!
@seanw3: Making great quests with unknown elements is great. I don't know if it will be possible to do, but I hope you can make some of the quests have branching effects passively based on the hero's stats. A hero with really high/low Intelligence, or Charisma, should experience different outcomes for (some) of his quests. @topic: I'm grateful for every little update on FE, so keep us posted on everything you do and I don't care if it takes a year or tw
Okay guys, keep in mind that this problem that Frogboy is attacking is *not* about a pioneer getting somewhere; it is more generically about smart movement of units of all types. The early-game example that is easy to grasp is the pioneer scouting - but it is also about routing low-power reinforcements to main armies; exploring dangerous territory with capable stacks and so forth. The AI needs to explore into lethal territories (effectively making a gambit calculating
I like the negative traits as well - and would add that some positive traits can only be acquired through negative traits. E.g. Scarred Veteran Requires: Three wound traits Benefit: Absorb 1 damage from each incoming attack against the hero (thus when being dealt 7 damage, 1 is absorbed and only 6 are effectively dealt). Having a couple of positive traits come out of a hero's losses goes a way to keep interest in the hero after he/she's been
That is hilarious! [e digicons]k1[/e]
It's been forever - surely Derek must've been beaten by the AI already. Let us know what happened! :D
Champion assassination is presumably viable, but I imagine so is "Raise Dead Champion" and "Animate Dead Champion" ;)
[quote who="Kantok" reply="81" id="3018578"] I disagree. The Russian winter is highly relevant. As is the scorched earth defense that the Soviets used. They're relevant because they were defenses the Soviets relied upon to defeat the Nazis. Poor Nazi planning & timing for their campaign cost them victory on the Eastern Front. Better planning and/or execution and the Nazis possibly defeat the Soviets before the rest of the Allies open the Western Front and
1. Perhaps it also helps to instigate a army size visibility mechanism: it a stack is big enough, it can be seen even in the fog of war - as rumors of a mighty army abound. No specifics on the army unless you have appropriate spy/tech/magic. The idea is to be aware of threats before they are 3 turns away. Additionally, it should help to teach the AI to build defensive stacks not evenly distributed, but have one or more larger stacks preferably locate where they can relatively
Wouldn't this problem be solved to some extent by having more ways to slow-down the march of a stack of doom?
[quote who="Campaigner" reply="17" id="3016494"]Good decision. Curious though, what would be needed in the way of graphicscards to max Fallen Enchantress ? Also remember a long time ago when you mentioned that there would be some Pixel Shader 4 and/or 5 stuff in Elemental. That's coming to Fallen Enchantress ?[/quote] Good question. Will there be alternate rendering paths if the right hardware is on-board?