[quote who="FadedC" reply="67" id="2993592"] Quoting unacomn, reply 66I understand that, but in DX1 you could short-circuit certain events, like plating a bomb under Anna Navare and saying bye bye, or just skipping over certain situations, like the hostage rescue in the subway. You can't really do things like that in Human Revolution. It's a much more linear progression that doesn't allow you to screw with the plot. It even keeps all the critical characters locked in cinemati
irrevenant
Once you've got full intel on a race, can you take all your spies back and assign them elsewhere, or will that result in your knowledge about that race slowly reducing again? Thanks.
I notice from the Screenshot that you gave the Asgard a +10 population bonus. Given that they're a dying race, a penalty would be more appropriate, IMO. P.S. Why do people keep saying that the Library is down? It seems to work okay for me...
I'd potentially enjoy working on a new campaign for GalCiv2, but it's a bit of a waste of time if noone's playing Campaigns anymore. I notice that there don't seem to be any custom campaign mods in this forum and people seem more interested in sandbox. Would it be a waste of time? Yea or nay. ty. :)
How are you people actually texturing these craft? Thanks.
I thought it might be fun to have a thread for all those "oops" moments you've had in GalCiv. (Or am I the only one who's had several? [e digicons]:blush:[/e] ). In a cunning bid to conserve resources and to flaunt my high levels of miniaturisation, I built a tiny hull with the intent of turning it into a freighter. I loaded it with Support modules and sent it off to a distant alien world with the intent of turning it into a freighter when it got there
http://library.galciv2.com/index.aspx?c=8
I'm playing an old, open source, programming, fleet battle game called GalaxyHack (http://galaxyhack.sourceforge.net/) at the moment. In GalaxyHack, spaceships are sprites and you can add graphics just by adding a .png graphic file of the appropriate dimensions. You can also download and upload custom fleets. (You can probably already see where this is going). If I were to make ships in GalCiv2, take screenshots, and crop the spaceship, would it
MalwareBytes ( www.malwarebytes.org/) This thing (the freeware version, though there's also a paid one with realtime protection) cleared up a really annoying browser hijacker that Spybot and AdAware seemed unable to locate and deal with. Note: When I was infected with the browser hijacker, it was devious enough to notice my search for MalwareBytes and to redirect that search to its own (presumably full of malware) download page! So if you
I was just thinking about this again, and I wonder if this really reflects a preference for "campaign-style" play vs "multiplayer-style" play. I quite enjoy campaign play where the game is almost always heavily imbalanced - that's part of the challenge. But sandbox is essentially a multiplayer game where all but one of the players are AIs. And in multiplayer games there's an expectation that the game will be "fair". An unbalanced Sandbox would be more campa
I posted this elsewhere and got told it'll never happen in GalCiv2 soooo: [e digicons]:grin:[/e] Salvage - fleet battles sometimes* leave behind anomalies that can be harvested for bc (and sometimes even technology that was used by the destroyed ships?) * = where "sometimes" is proportional to the size of the battle.
Okay, useful to know about the Survey ship, thank you. But what about my cool idea!? [e digicons]^_^[/e] It wasn't purely to find a use for the Survey ship, I think it would add an interesting dimension to the later game...
Re: the initial concern of [quote quoting="post"]There are too many spaceship models and too many possible costumizations. Spaceships are ultimatelly easy to build which allows the creation of tons of them. [...] If you think about the StarWars, StarTrek and BattleStar Galactic series how many spaceship models do you usually see?[/quote] I actually think GalCiv finds the perfect balance here. For each race, for each size and role of ship there is a standard template. &
I was thinking about Survey ships. They're extremely useful in the early-to-mid game but end up just sitting around uselessly after that. Then I thought about all that wreckage floating in space in the aftermath of a clash of mighty fleets. Hmm. Wouldn't it add an interesting tactical element to the game if destroyed fleets left remains that could be salvaged for money and maybe even technology by a survey vessel?
[quote who="Noctilucus" reply="16" id="2990397"]However, playing around with the military / social / research sliders can make quite a difference on your costs if you're in a tight spot.[/quote] Yeah, why is that? I've noticed it, but I thought 1bc = 1 tp = 1 mp. Why does shunting around the proportion of the spend result in a different total amount?
Two questions: (1) As a person who knows very little about the navy (or military in general) what is a "DD/CL/CA/BB/DBB style system"? What do they stand for? And what do designations like "Cruiser" and "Battleship" mean? (2) The above conversation seems to imply that if you go into battle with a fleet of identical ships the damage will be roughly spread evenly across your entire fleet. Is this generally beneficial? It seems like you'd come out of a
Any chance of getting an answer to #1 please? I'm in Australia and I really would prefer a boxed set if possible, but I don't want to pay the earth for it. Thanks. P.S. If I'm not getting any replies because this is in the wrong forum, please feel free to move it to wherever is more appropriate.
Freedom Force and... hmm, tricky. How do you improve on perfection...? [e digicons]XD[/e]
Is there even a GalCiv 3 on the horizon?
GalCiv2 is pretty close to perfection, so I wouldn't want to see anything added that changed the core gameplay too much. Stuff I'd love to see (ie. stuff I've actively missed having in GC2): An overlay that shows how far visible ships (friendly and enemy) can move in a single turn. It would make keeping out of enemy attack range much more manageable. The ability to add new races to the game rather than replace the existi
What does the second level of extreme colonisation do? I colonised a PQ16 Aquatic world with only the 1st level of Aquatic Colonisation. The 2nd level says it lets me "fully utilise" the planet, but I seem to already have 16 tiles that I can use. What is the actual benefit of the 2nd level? Thanks.
When you're building up a colony from scratch are you better off building the most advanced versions of the buildings to start with or are you better off building a variety of basic buildings first (to give the colony some self-sufficiency while keeping costs down) then upgrading from there? Thanks.
[quote who="qrtxian" reply="15" id="2986991"] [quote who="dnzrx" reply="14" id="2986947"]Question: Is there an event that grants unlimited Logistics or something to that effect? Someone mentioned this on Youtube and I want to know if it is true?[/quote] QRTXIAN: Nope. There's an unlimited range event, but logistics will cap out eventually.[/quote] There's also a scenario you can play that gives you unlimited logistics. Haven't played it m
FYI: The forum software here (which the footer suggests is an inhouse job?) works really poorly on my HTC Legend Android 2.2 phone browser. When I click into the message body it appears to work and then when I submit the post the ENTIRE post is in the title rather than the message body! Thank you.
I notice that Stardock gives you the option to buy either just a digital download or a digital download + boxed set. That is a great feature and I wish more companies offered it. I have a couple of questions about it: (1) How much does shipping of the box cost? Specifically to Australia? (2) Does the box come with a CD/DVD? In 10 years time, two PCs later, when I have the urge to pull out a dusty old copy of Demigod and play it, will I be