Plaguewraith

Plaguewraith

Joined Member # 4424646
0 Posts 0 Replies 273 Reputation

I can't imagine that it is such a big thing to include the Uberfix data into the dgdata file. I'm wrong there maybe, but I think it's just that GPG gave up any support on this game (except for selling it). So it's just up to us honor the great work of some community members and use Uberfix (and the other mods as well if you like) in the games we host.

269 Replies 812,920 Views

Witzig, das du TP schreibst. Erinnert mich sofort an Diablo 2. ;-) Mods habe ich alle, das ist nicht das Problem. Was die Theorie angeht, habe ich mir schon einiges angelesen. Es hapert einfach an Erfahrung und Praxis. Was das spielen selber angeht, werde ich heute erst irgendwann abends/nachts online sein. Mittwoch hätte ich auch Mittags Zeit. Schauen wir einfach mal. =)

15 Replies 8,476 Views

Ich habe zwar Urlaub und könnte auch schon Mittags, aber ich spiele einfach nicht so oft. Zudem bin ich ein Anfänger. Damit bin ich wohl wahrscheinlich raus. ;-)

15 Replies 8,476 Views

GPG seems to be responsible for patching and so on. [quote who="Frogboy" reply="199" id="2941540"] Quoting OMG_pacov, reply 198Brad! What's the word? Does Dg have a future? Don't be all E3 announce or anything. Still coordinating with GPG to see what we can do. The Impulse acquisition has things a bit in flux here for the time being.[/quote] But there never was a word again, so I think they decided to be quite on that topi

269 Replies 812,920 Views

[quote who="OMG_pacov" reply="8" id="2976419"]in 1nana's lobby now [/quote] Haven't read that. But since I did not see the game, it was full anyway.

154 Replies 55,827 Views

Sry, offtopic: [quote who="LORD-ORION" reply="25" id="2976058"] the Vengeance skill would be goddamn awesome, granting invulnerability during the 2 second form transition[/quote] Funny, I thought about the same yesterday, when I read your post in the Uberfix thread (beside other abstract ideas, because the skill is not woth the point).

46 Replies 24,001 Views

[quote]Anyone else interested? Just say so here. I'd love to schedule a 3v3 pro game at 7PM est on 8/1/2011 if there is enough interest. I figure the fun games could be favor mod or anything really. Most games I don't care what the teams are. [/quote] I'm interested if it's a fun game. But if enough other people show up, it's no problem if I do not play. But a real problem is UTC-5 and UTC+1. So you want to set the more

154 Replies 55,827 Views

[quote who="OMG__IN1" reply="10" id="2975729"]Has anyone played a no items (not even locks, teleports or whatever), no favor item, no skills build with only citadel upgrades? I personally did After which, she wonders why is her win % so disproportionately low...[/quote] But it was worth the fun! (hopefully [e digicons];)[/e] )

35 Replies 10,769 Views

Yeah, F.E.A.R is a great game! It was a joy playing through the singleplayer campaign. The tests I read about 2 and 3 were convincing me not to give them a test play.

2,427 Replies 3,799,491 Views

[quote who="LORD-ORION" reply="23" id="2974632"]You mean like rook does by making a nigh unassailable tower farm at range 35 and besieging towers with treb hat? But I guess this is OK because it's not like he has awesome close range tower killing abilities? Like planting his own towers, hammer slamming towers and creeps simultaneously, brute force structural transfer attacks etc... He's also way less awesome at fighting DGs, that's why he's considered a tier 3 DG a

27 Replies 16,056 Views

I have to agree that GS is too strong against structures. It's so really no point of improving uproot when there is another skill competing with it, which usage is even more universal, since you have to "sacrifice" skill points into uproot. Why bother if GS does a similiar and at the moment better job? Negate armor reduction on structures and improve uproot. Only few would say then that the changes you made are be OP. But making uproot a strong skill

27 Replies 16,056 Views

I've some games with the mods since 0.27.06 and it seems that the AI stuck increased. There are more stuck since 0.27.26 with I guess has something to do with: - disabled the attack override to allow the ai to make its own decisions based on weight Sometimes I saw the AI stuck for up to 2 min at the shop, something it did not do before 0.27.06. Concerning 0.27.08 - Added new action and instant status function in useitemactions to keep the AI from "double lo

458 Replies 1,463,739 Views

[quote who="OMG_pacov" reply="414" id="2973238"]oh - and I'll put this out there and see if any of you disagree.[/quote] Refering to 0.27.26 Builds I'm fine with most builds also. I wonder if the AA UB build should be disabled because the spit_ooze_health seems to be the better variant since the UB does not always ooze even when attacking (or it is standing around oozing senselessly). A routine to activate Ooze when an opponent is really near could help

458 Replies 1,463,739 Views

[quote who="Running_Lukas" reply="29" id="2972752"] I solve this problem for myself by not playing that map.[/quote] Me too, I just avoid that map.

32 Replies 15,966 Views

Concerning 0.27.06 BETA, normal difficulty, cataract, high towers 3 Rook vs 3 Sedna Well, I was tired yesterday and didn't look into details but it seems there were more ties. The DG standing out of range of the other and doing actually nothing like waiting for the other to do something. There position was not to bad though, it was in health flag lane two Sednas at the tower, 2 Rooks at the flag when I remember right. One situation, I guess, the fleeing rule 1 VS 2

458 Replies 1,463,739 Views

Changes look nice! =) I'm curious so i skip bed for an ai battle! To Rook at 0.27.05 I still stink hammer salm at Lvl 6 would be early enough. It's oom often. And for sure it would be nice to teach the ai to you boulder roll at close range and immediatly cast hammer slam because it's slam miss often... But it's notmagic wonder land I guess... =)

458 Replies 1,463,739 Views

I think most of them have installed it, but why they don't use it... I guess some of them can't understand any english and the name "Uberfix" can't be easily related to bugfixes. Mods are normally no bug fixes but real deep changes to the game. The other thing is maybe, that some individuals can't accept changes from anybody except the "authority", In this case the publisher. But certainly most have it. Had hosted Uberfix games where a russian entered it and to

161 Replies 498,212 Views

I find it difficult to judge all this changes so I would only highlight some: Items The changes to Wyrmskin Handguards are mybe ok to be in line with the other on proc weapon stuff but if they had not nerfed Wyrmskin Handguards but enhanced the other, maybe there would be some more builds around that sort of items. Furious Blade feels overnerfed to me. If the attack speed decreasement to 30% is ok, more life should

32 Replies 15,966 Views

[quote who="OMG_pacov" reply="367" id="2969150"]I'm going to toy with the balance a bit, so i'm not sure what I'll set it to atm. I've got to see what, if any, problems are created from the new code. I'm not sure if I'll have much time to work on this, so I might just release an updated version and let you test and tell me how it works.[/quote] I would be fine with that. =)

458 Replies 1,463,739 Views

Hi Miriyaka! Thanks for the link. =) Sure I can understand that and I don't expect it. I was just trying that stuff because I was curious and was amused by the effect it had. So I posted it here, of course, to get it commended. But feel free to just ignore it if you're not in the mood. Use your free time for the things you loke to do. =)

15 Replies 6,060 Views

Started playing around with Crazytown: I added the following into HOak_Abilities.lua: --Removing buff immunity from Shield III and Shield IV Buffs.HOAKShield03.Affects = { Invincible = { Bool = true }, DebuffImmune = { Bool = false },

15 Replies 6,060 Views

[quote who="OMG_pacov" reply="364" id="2968801"] - added rule so that the AI's goal will not be set to assassinate if 3 or more enemies are present vs 1 ai [/quote] As far as I can tell, fighting two enemy DGs is a sure death. If one of them is at low life and I think I can kill him before getting killed myself it may be an option though, but can the AI consider this? Think about having a 3 vs 3 and one player drops out. If the AI then considers engaging tw

458 Replies 1,463,739 Views

[quote who="LORD-ORION" reply="7" id="2968681"] 2) There is this unused item called Saam-El's cloak I would also suggest that a skilled Regulus can control when you are hit with shrapnel mines, though clearly not with the ease of Spike Wave. [/quote] I don't don't if Saam-El's cloak is really an option. Even if you're slowed down only 15% at maximum, that is still enough for not to escape if the others are already near to you. Sure, enemies farther awa

27 Replies 16,056 Views

Entourage If you are having all minions up, a point in morale should be better than a point of Entourage. But if you're starting your game and take BotF and monks at the start and are planning to skill shamblers for example, it would be nice to have Entourage powerful enough to be worth investing points in rather than morale.

27 Replies 16,056 Views