Any fix for this on the horizon, or will we have to use the workaround indefinately? Morten
Asmodean_dk
No-one has any ideas about this?
Now before I go into this, please let me excuse if this comes off incoherent. I'm not too great on testing software. I have noticed that there seems to be a bug in the way tourism is calculated. I had a game where I was breaking even, income wise. I then saved that game, and exited the game. Upon loading it again, my tourism income was cut in half - I was now losing money. I then saved the game again, exited the game, and on reload tourism income had dropped even further.
Very insightful m8 Morten
Hmm....Thanks for the tips guys. I tend to evaluate the planets on a case by case basis now, however. For example, if a low quality planet has a 300% bonus production tile, then that planet becomes a production planet - etc. Morten
So, I have gotten Galciv II now, after having played Galciv a lot, but stopped a year or so ago. In Galciv we kinda had this "rule": Don't build on planets below PQ 15. What do you guys do in Galciv II? Do you build on everything you come across, or is there a similar rule of thumb for Galciv II? Cheers
So, I had alt-tabbed out and then back in to GalCiv 2, when I noticed this weird graphic after scrolling the main map a bit: hxxp://i2.photobucket.com/albums/y17/Asmodean_dk/Galciv.jpg When this graphic is near the edge of the screen, it changes into this: hxxp://i2.photobucket.com/albums/y17/Asmodean_dk/Galciv2.jpg Sorry for the x's, but the forum software doesn't seem to parse these URL's correctly. Obviously I don't know if
So, I had just alt-tabbed out of GalCiv to browse this forum, and then alt-tabbed back into the game, when i noticed this weird graphic: hxxp://i2.photobucket.com/albums/y17/Asmodean_dk/Galciv.jpg I have no idea if the alt-tabbing had anything to do with it, or not. When that image is near the edge of the screen, it changes to this: hxxp://i2.photobucket.com/albums/y17/Asmodean_dk/Galciv2.jpg Advancing turn, accessing planet scre
You know what, it's in poor taste and bad practice to contradict the developers who have the source code right in front of them. <img src="htt
I advanced one turn, and at first, everything seemed normal, then just as I expected the yellow research thingy to drop down along the left edge of the screen, the game crashed to desktop. Debug Err: Debug Message: Version last updated on: Wed Mar 23 15:05:39 2005 Debug Message: *********DXDiag info follows.********* System Info Time: 3/27/2005, 21:20:43 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: xxxxxxxxxxxxx
I got this crash, when loading a saved game. It displayed the loading box fine, but then CTD'ed. Debug.err: Debug Message: Version last updated on: Wed Mar 23 15:05:39 2005 Debug Message: *********DXDiag info follows.********* System Info Time: 3/27/2005, 21:01:47 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: xxxxxxxxxxxxxxxxx Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (26
LOL at all the crappy idiots who didn't understand the joke
R> Oh...my bad if that is the case. I thought that the UI was "only" skinnable. Byt if you can actually move the controls around, and group them after what you use the most, then I rest my case. Morten
I have recently fallen in love with Stardock's Object Dock Plus. Now, I know that the UI for GalCiv II is more or less set in stone already, but I would still like to ask this: Why not make the UI customizable ala ODP? Would it be hard to do? Stardock already owns the technology, so I guess what I'm asking is: What would it require for that technology to be utilized in a game? In many games, I find myself only using some of the contro
A dock icon with the logo for http://www.worldcommunitygrid.org/ I use this program a lot, and I would like to have my tray dock show a beautiful icon for it. But unfortunately I have no art skills. So could someone make a snazzy icon from the logo from that site. I would be very grateful. Asmodean
I really like that idea. It would make protection of starbases much more important, since it would not only be lost, the enemy would also reap the benefits of that base. Morten
Thumbs up for the scalable increments. Paul's idea sound good, though. Looking forward to seeing a screenie of the research screen. Morten
e"> Morten
I like the new site. Beautiful. Morten
Asmodean here. Living in Denmark, Europe, and playing a lot of GalCiv. /Morten
My god...this looks beautiful. I like the fact, that the map itself will be animated. *Drooling* Morten
Yeah....that would be a way to do it, Paul. It would be great to have that info. I really miss it in GalCiv. Morten
Cari.....that's just beautiful. You guys rock Morten
to the game. Morten