Thx for the update. Nice x-mas Yor. I'm wondering if those leaders do appear like in GalCiv II, so as pre-rendered videos or if these are 3d models rendered in real time by the engine? Just curious if that's moddable :) Though for now I just hope my old machine will be able to run the game...
GalCivius
About the pic, the entire look is really well made, but she looks a bit too much fantasy over scifi to me (esp. the crown-like thingy on her head). Just my 2 cents of course...
A visual thing: in GC 2 after you designed nice ships for everyone you found that the AI had the annoying habit to place weapons, engines, defenses and other upgrades in rather absurd spots and sizes, which often resulted in very strange looking AI ships. Maybe there could be something done to mitigate this prob, for example a size limit for those upgrades or the option to turn them to invisible. I'm not really sure if that's the best solution, but maybe someone has a better i
Wow, didn't visit for some time, now realized there will be GC 3! Some things I would like to see improved compared to #2: 1. Personally I disliked some events that suddenly gave everyone max. sensors or max. speed. IMO that rather spoiled the fun of investing into a certain area to get ahead. If these are kept please make it possible to turn them off or edit them out easily (I tried to, but couldn't find them in files where "normal" events were stored). Dito maybe for
I thought about redoing the Yor too, but then I actually like the original. Well, maybe I still do a replacement anyway....
Hm, I checked it again now, it worked. Just the silly waiting time for the free dl appeared, but aside from this I could dl it. Maybe it was just temporarily....
So here are my replacement movies and pics for six of the GC2 Alien species. Preview: [IMG]http://img683.imageshack.us/img683/8317/gc2major01a.jpg[/IMG] Download: http://www.megaupload.com/?d=A0XD6BV2 (over 70mb zip)...I found the upload was quite slow, maybe I can find a better host. For now this should do it.... Installation: I guess it&
I didn't try it, but while browsing the library I saw custom ships as well as ship components, so it seems doable.
Thanks for the feedback. I guess I'll have those 6 ready for upload in the next days. As for the Iconians, yeah, I agree somewhat, but despite looking more alien I didn't like the original ones too much. These are simply my take on them. With a little editing people can finally just use those they like or use them for other (custom) races.
I'm in the process of creating replacement gfx for most of the stock GC2/TA alien races. I simply prefer a different look or style for many. Being somewhat familiar with 3d gfx software I've begun to create my own. Right now I have images (race selection screen) as well as animations (negotiation, UP screens) for six of them. I attached a preview pic showing those I did so far: Drengin, Arceans, Korx, Drath, Thalans, Iconians. Maybe I do more, depends on things like free time
Indeed, the station looks very cool. Here's some custom Krynn ships I made while playing them: [IMG]http://img256.imageshack.us/img256/5829/gc2takrynnkonsulat13186.jpg[/IMG] [IMG]http://img256.imageshack.us/img256/9224/gc2takrynnkonsulat13186k.jpg[/IMG] [IMG]http://img810.imageshack.us/img810/5829/gc2takrynnkonsulat13186.jpg[/IMG]
Thanks, I dl-ed the mod.
Here are three more: [IMG]http://img827.imageshack.us/img827/6291/gc2tastaralliance131736.jpg[/IMG] [IMG]http://img195.imageshack.us/img195/8977/gc2tayorkollektiv131736.jpg[/IMG] [URL=http://imageshack.us/photo/my-images/545/gc2takorathclan13173700.jpg/][IMG]http://img545.imageshack.us/img545/825/gc2takorathclan13173700.jpg[/IMG]
I have sometimes CTDs even with the latest patch, but overall it's quite stable. I have autosaves every 10 turns, and use quicksaves often to minimize the impact of a crash. Personally I also switched mega-events off, since my game crashes always when the Dreadlords arrive, which is quite annoying.
I've seen those, they look very good IMO, but I always enjoy designing my own. Didn't know about those weapons etc. showing up as cosmetic parts, that gives some nice options...
I customized lots of ship styles using my own templates. That works well for me, but when an AI uses one of those styles it sometimes places weapons, defenses, engines etc in absurdly large sizes and very strange positions onto those ships. This really spoils the appearance. Is there a way to define what size and/or hardpoints the AI should use for this? I created those templates without any weapons etc because I think for templates it doesn't matter anyway.
Hey, lotsa nice ships here. Here are some of those I made: [IMG]http://img710.imageshack.us/img710/6291/gc2tastaralliance131736.jpg[/IMG] [IMG]http://img546.imageshack.us/img546/9318/gc2taiconianischesrefug.jpg[/IMG] [IMG]http://img833.imageshack.us/img833/6418/gc2tadrenginimperium131.jpg[/IMG]
I own the Ultimate Ed of GC2 for quite a long time but hadn't time to play much until recently. 1. I want to mod certain minors, but can't find where the info is stored. Normally it's the raceconfig file, which I found easily. However, sometimes there are certain minors popping up in mid-game for which I can't find entries in the raceconfig. For example Carinoids, Snathi etc are there, but where can I change the pics, settings etc of Vegans, Jagged Knife or some other
Hey, thx for those answers. Got the constructor issue solved indeed by using another name.
Hi, I considered buying GalCiv a long time ago, but finally only did it last week. Bought the Ultimate Edition as a hard copy and updated to 2.03 via Impulse. I'm in my first campaign now, as Terrans. Just got some questions... 1. For the first campaign I selected one difficulty level below normal - seems quite easy. Is this just luck or should I just move the diffculty a bit up and restart? What would you recomment for an inexperienced GC player to learn and still hav