GalCivius

GalCivius

Joined Member # 4299381
28 Posts 98 Replies 3,318 Reputation

Thx for the update. Nice x-mas Yor. I'm wondering if those leaders do appear like in GalCiv II, so as pre-rendered videos or if these are 3d models rendered in real time by the engine? Just curious if that's moddable :) Though for now I just hope my old machine will be able to run the game...

58 Replies 224,930 Views

A visual thing: in GC 2 after you designed nice ships for everyone you found that the AI had the annoying habit to place weapons, engines, defenses and other upgrades in rather absurd spots and sizes, which often resulted in very strange looking AI ships. Maybe there could be something done to mitigate this prob, for example a size limit for those upgrades or the option to turn them to invisible. I'm not really sure if that's the best solution, but maybe someone has a better i

46 Replies 200,266 Views

Wow, didn't visit for some time, now realized there will be GC 3! Some things I would like to see improved compared to #2: 1. Personally I disliked some events that suddenly gave everyone max. sensors or max. speed. IMO that rather spoiled the fun of investing into a certain area to get ahead. If these are kept please make it possible to turn them off or edit them out easily (I tried to, but couldn't find them in files where "normal" events were stored). Dito maybe for

46 Replies 200,266 Views

Hm, I checked it again now, it worked. Just the silly waiting time for the free dl appeared, but aside from this I could dl it. Maybe it was just temporarily....

11 Replies 31,065 Views

So here are my replacement movies and pics for six of the GC2 Alien species. Preview: [IMG]http://img683.imageshack.us/img683/8317/gc2major01a.jpg[/IMG] Download: http://www.megaupload.com/?d=A0XD6BV2 (over 70mb zip)...I found the upload was quite slow, maybe I can find a better host. For now this should do it.... Installation: I guess it&

11 Replies 31,065 Views

I didn't try it, but while browsing the library I saw custom ships as well as ship components, so it seems doable.

4 Replies 6,654 Views

Thanks for the feedback. I guess I'll have those 6 ready for upload in the next days. As for the Iconians, yeah, I agree somewhat, but despite looking more alien I didn't like the original ones too much. These are simply my take on them. With a little editing people can finally just use those they like or use them for other (custom) races.

9 Replies 9,945 Views

I'm in the process of creating replacement gfx for most of the stock GC2/TA alien races. I simply prefer a different look or style for many. Being somewhat familiar with 3d gfx software I've begun to create my own. Right now I have images (race selection screen) as well as animations (negotiation, UP screens) for six of them. I attached a preview pic showing those I did so far: Drengin, Arceans, Korx, Drath, Thalans, Iconians. Maybe I do more, depends on things like free time

9 Replies 9,945 Views

Indeed, the station looks very cool. Here's some custom Krynn ships I made while playing them: [IMG]http://img256.imageshack.us/img256/5829/gc2takrynnkonsulat13186.jpg[/IMG] [IMG]http://img256.imageshack.us/img256/9224/gc2takrynnkonsulat13186k.jpg[/IMG] [IMG]http://img810.imageshack.us/img810/5829/gc2takrynnkonsulat13186.jpg[/IMG]

84 Replies 189,133 Views

Here are three more: [IMG]http://img827.imageshack.us/img827/6291/gc2tastaralliance131736.jpg[/IMG] [IMG]http://img195.imageshack.us/img195/8977/gc2tayorkollektiv131736.jpg[/IMG] [URL=http://imageshack.us/photo/my-images/545/gc2takorathclan13173700.jpg/][IMG]http://img545.imageshack.us/img545/825/gc2takorathclan13173700.jpg[/IMG]

84 Replies 189,133 Views

I have sometimes CTDs even with the latest patch, but overall it's quite stable. I have autosaves every 10 turns, and use quicksaves often to minimize the impact of a crash. Personally I also switched mega-events off, since my game crashes always when the Dreadlords arrive, which is quite annoying.

3 Replies 4,193 Views

I customized lots of ship styles using my own templates. That works well for me, but when an AI uses one of those styles it sometimes places weapons, defenses, engines etc in absurdly large sizes and very strange positions onto those ships. This really spoils the appearance. Is there a way to define what size and/or hardpoints the AI should use for this? I created those templates without any weapons etc because I think for templates it doesn't matter anyway.

4 Replies 7,957 Views

Hey, lotsa nice ships here. Here are some of those I made: [IMG]http://img710.imageshack.us/img710/6291/gc2tastaralliance131736.jpg[/IMG] [IMG]http://img546.imageshack.us/img546/9318/gc2taiconianischesrefug.jpg[/IMG] [IMG]http://img833.imageshack.us/img833/6418/gc2tadrenginimperium131.jpg[/IMG]

84 Replies 189,133 Views

I own the Ultimate Ed of GC2 for quite a long time but hadn't time to play much until recently. 1. I want to mod certain minors, but can't find where the info is stored. Normally it's the raceconfig file, which I found easily. However, sometimes there are certain minors popping up in mid-game for which I can't find entries in the raceconfig. For example Carinoids, Snathi etc are there, but where can I change the pics, settings etc of Vegans, Jagged Knife or some other

0 Replies 2,094 Views

Hi, I considered buying GalCiv a long time ago, but finally only did it last week. Bought the Ultimate Edition as a hard copy and updated to 2.03 via Impulse. I'm in my first campaign now, as Terrans. Just got some questions... 1. For the first campaign I selected one difficulty level below normal - seems quite easy. Is this just luck or should I just move the diffculty a bit up and restart? What would you recomment for an inexperienced GC player to learn and still hav

3 Replies 6,221 Views