[quote who="Chancelor" reply="13" id="2815149"]Can you tell us some info on the rule change,so we can read about it before the patch[/quote] Major changes AFAIK is global mana , population treated like a resource and economy is now tied to population.. theres previous posts in dev journals that go in more depth.. if theres anything i forgot feel free to add to it.
Fistalis
[quote who="Gizmet" reply="5" id="2814833"]Ok, I am still playing on the easier difficulties so what I am about to say has been my experience with spells so far. They are WAY powerful. I face an army 3 times my size with two spell casters and I can infernal a few times and wipe them out with little to no problem. Does this change as the difficulty gets harder? -Gizmet[/quote] Its not just magic.. its champs and soverigns in general. Just to
Soverigns and other casters spam spells til their out of mana on me occasionally leading to those "omg he just killed me first turn of the fight" moments.
The campaign has alot of game breaking issues quests not getting tagged as solved etc.. but i have no major issue with sandbox mode. Few things come up but nothing game breaking. Small list of things i've noticed in sandbox is. Ice blast teleports the unit thats targeted to a random place dynasty tree gets convoluted which closing game fully and loading it solves. Far as crashes.. i've only seen 3.. 2 of which were out of memory other one was a r
[quote]Yes, in an ideal world we could have made this an option, but anyone who has been on a forum for any amount of time knows that you'd still have people flaming us who found tactical battles boring because while the other guy was fighting some drawn out battle, they were stuck watching it.[/quote] For the love of everything holy don't let whiners(seriously if you whine about having the option to turn it on or off you have problems) destroy my hopes of a full in depth multiplayer.
[quote who="kryo" reply="1" id="2807092"]We're planning to, yes.[/quote] I hope you actually give the option in the normal sandbox game and don't relegate them to some pseudo total war quick battle setup. I would like to see a fully functional carbon copy of single player with multiple players and AI factions.
[quote quoting="post"] However... this is what I think multiplayer should look like. The EXACT same as Single player but with humans. Thats it, boom done. [/quote] Agreed 100% This is actually what I was hoping for and my major disappointment with elemental right now since i know bugs/gameplay issues are being worked on. I was actually suggesting my Roommate buy a copy so we could co-op but after testing the MP I've decided to not sugges