...and even more Errors .zipped up and sent on in.
ClaytonHollowell
Yet more OOM errors sent in. Is anybody actually getting my e-mails? Not sure if they are being received, with giant .zip attachments and all.
Another batch o' errors sent in, with a bonus DX invalid call error too.
Core i7 920, 6GB Ram (not that that matters), GTX 285...
Are the memory issues fixed for me? No, absolutely not.
I've sent in a batch of 1.19C OOM errors (debug and save files). Also there is one bonus weird file, where the game grinds to a halt without crashing, using 800MB of space, no crash, but the game is essentially non-responsive once you press the next turn button, you can scroll very, very slowly, but the next turn never comes (not after 20 minutes of waiting).
[quote who="Lord Xia" reply="12" id="2889918"]I'm less concerned with the memory issues, and more concerned with content and fun factor.[/quote] I literally cannot finish a game, it crashes from OOM, it crashes often, it crashes more and more often the longer the game goes on, to the point where the game is unplayable. It crashes on large maps, it crashes on medium maps (I have no desire to play a 4x game on a postage stamp). It crashes, it crashes some more, and then i
I'd be extraordinarily happy if they came out with 1.2 and it fixed the memory issues. I'd be extraordinarily unhappy if 1.2 comes out with any other fixes, but the memory issue isn't fixed. Get the game functional first, worry about the other stuff later.
Large. Larger is better.
Fact of the matter is, Micro$oft are the ones to blame for more computers not being 64 bit. Just about all computers in people's homes these days have 64 bit processors, but MS dithered in pushing out 64 bit OSs and allowed tons and tons of systems with 64 bit procs to ship preloaded with 32 bit OS.
And another batch sent in.
Another batch emailed in.
I just emailed support and codecritter a batch of OOM bugs (debug.err and save files).
Yet another .zip of errors on the way.
For me, a 100% (never, never fails), ironclad way to get an OOM crash, is: play the game, inevitably, it will crash.
Still more errors. Have fun...
More errors, on the way in. Once you reach a certain point, the game simply becomes unplayable.
Another batch o' errors, e-mailed in.
It's baaaaaaack... I sent a bevy of debug.errs and associated save files to codecritter and [email protected].
More errors sent.
More crashes. Emailed as online attachment. Edit: Think I have found a way to post link to my skydrive files here https://cid-08504392ff7c5f94.office.live.com/self.aspx/More%20Elemental%201.19%20OOM%20Crashes/Crash%20Rollup.zip
[quote who="seanw3" reply="4" id="2878589"]You could try one of the many maps that have preset resources. They are available for download from the main menu. How great is that? I recommend my own... Prirod.[/quote] How about some sanity check code on the regular random distribution? Shouldn't have to download stuff like that to have a decent experience.
The game is almost completely unplayable in this state (a whole six minutes between the crash, last time). Please swear up and down you will not release 1.2 without nailing down, and murdering the memory leaks. I've e-mailed stardock support and codecritter a pile of error files with saves, to help your ruthless murder (so far unsuccessful) of this bug.
Once again, a map filled with wolves, wolves, wolves. The single most abundant resource on the whole map is, of course, wolves. Number of horses? 0 Playable map this time, but eminently stupid.
It's an expression of excessive randomness. Sometimes there will be enough food, sometimes it will be all wolves, all the way... Sanity checking is needed.