phazonfreak

phazonfreak

Joined Member # 4181775
1 Posts 8 Replies 19,041 Reputation

[quote who="jihad4jesus" reply="67" id="2741563"]Any way to speed up tactical battle animations?[/quote] no [quote]How many enchants do cities and players get? How does this scale?[/quote] I am not sure of the exact amount, but it's something like 4 or 5. Right now you don't have to worry about scale. You can enchant cities, units and summon creatures as much as you like withouth any penalty to your essence. [quote]Squads! -&g

373 Replies 916,755 Views

well, the optimal time is now, since the game is out. You can hint at the possibility of a vastly improved game in the future, but if a game is presenting itself on a shelf and in an online shop, game reviewers have to review it to let potential customers know about the current stage.

18 Replies 15,459 Views

[quote who="Rhaegor75" reply="31" id="2741520"]Yeah sure, I love wasting turns moving to place my city in a less than optimal spot so that I can actually utilize the resources around my start area. Not to mention I love having two cities on top of each other. Sounds like awesome game design to me.[/quote] well, it honestly sounds like awesome game design to me... [e digicons]^_^[/e]

38 Replies 33,723 Views

Yes and No. Certain aspects of the game are already better than in Master of Magic (city building, RPG focus, researching tech), basically everything on the Civilization kind of level. If you are looking for an engaging magic system and lots of interesting abilities for regular units and fantastic creatures plus exciting combat: definitely not! Magic is very boring at the moment and feels more like an accessory than an integral part of the game. If magic is very important to y

54 Replies 166,342 Views

[quote who="diab210" reply="64" id="2741098"]I didn't see this already asked so when in a tactical combat how do you retreat your champions/soverign? I thought you just ran into the fog tiles around the engagement map but that doesn't seem to work. [/quote] You have to walk into the fog tiles that are shimmering in a blue light to retreat from combat. They are not necessarily on the left side of the screen, but may also appear at the corners or the upper and lower side of t

373 Replies 916,755 Views

Don't do it or it will make the sovereigns even more overpowered, personally I would even increase the cost for that talent. Thanks to this talent and the bug that you can equip your sovereign with as many rings, kits and items as you desire, sovereigns can easily kill everything on the map without even touching any magic.

40 Replies 101,541 Views

[quote who="PurplePaladin" reply="57" id="2739582"]When I go to build/purchase a building in my cities, when the possible buildings I can build pop up, all the info on the citiy itself disapears, so I can't look through the buildings and then check out my city stats to see what the best purchase would be. Am I missing something? Is there another way to see city info while the building menu is up?[/quote] No, it's not just you, it's a poor design choice. You can,

373 Replies 916,755 Views

The Temple of Essence benefits you and all of your troops globally, not just in that city, and regardless of when you trained your troops. It is a general +% trait and not bound to place and time. If the ability of a champion says "Cities" it should affect all of your cities, but to be perfectly honest I never checked it myself. I will try and let you know.

373 Replies 916,755 Views

ok, I agree that some things regarding city improvement need a little tweaking (i.e. cost to create and maintain new settlements), but I don't get the people who want to steer it back completely. City building and developing is probably the best and most polished feature of the entire game, simply because it is very different from most other 4x games and requires you to be cautious of where and how to build them. I think it is a terrific concept that you have to decide whether you wan

38 Replies 33,723 Views

1. All special abilities and items of your troops and summoned creatures are listed at the lower right side of the screen when you activate them. You have to use the special abilities and spells from there, not from the spellbook. 2. Magic is actually insanely underpowered and downright useless in Elemental, especially in late game, since every unit/creature with a high defence rating will basically block almost all magic damage. In addition, elemental shards are not working correctly

2 Replies 3,905 Views

Increase your essence when leveling up your sovereign/Champions or advance in the Magic (Kingdom) or Sorcery (Empire) technology tree. In there you will find tech and unlock city improvements that will increase the essence of all of your units. Always remember: Essence = Mana.

3 Replies 7,366 Views

[quote who="Eternis" reply="53" id="2739213"]Since you are taking questions. I was wondering if you could add what the different bonuses from champions and buildings affect and actually do ie. "Increases production of settlement by 10%" [of what exactly ? research, metal, gold, crystals, building speed excreta...][/quote] hm, apart from the ambiguous production bonus (which affects building speed as far as I know, but I'm not sure), I think the rest is pretty self-explanatory. Tech Kn

373 Replies 916,755 Views

Hm, I can't understand why most people have a problem with it (I can, actually, but I don't agree..). I love it and think it is one of the best features of the game, because it is the first time for me that I actually feel like city building is not just a boring improvement spamming job like in most other 4x games, but you really have to think about where and how to build cities and act with caution. And I like that you have to specialize and prioritize.

12 Replies 9,773 Views

You can check the construction and unit training progress when you activate the city, it's on the lower right section under the city name. You can see the entire construction and training list on the lower left side, there is a "building" and "training" tab you can click on. You have to actively hire any champion you meet on the world map, the initial guy too. You have to stand next to them and right-click on them, then they will tell you their pay. If the talk option is deactivated y

373 Replies 916,755 Views

[quote who="Iceserval" reply="45" id="2738287"] One quick newbie question, kinda detail-oriented lol but still key.[/quote] sorry, I can't help you there since I've never renamed my units. Anyone can help? Can anyone please do me a great favor and write down the combat mechanic for attack, defence, combat speed rating, the different damage types and how it relates to armor. action points and such and give some examples? I would love to add it to the FAQ, bu

373 Replies 916,755 Views

[quote who="ConQueso" reply="44" id="2738268"]Newbie question: Is there a limit to the number of cities I can build? I know food limits the number of people in a city, but is there a hard cap to how many cities I can own? I want to cover an island with city (and call it Tar Valon. >.> ) purely to amuse myself. I'll need to build like 2-3 cities to do it and don't want to end up having problems later in this game. <br

373 Replies 916,755 Views

[quote who="Simsum" reply="6" id="2738109"]I haven't tried it, but I've only heard very good things about FfH2. Elemental I have tried, and I'm sorry to say I can't recommend it. The game looks nice, and it has an outstanding tech tree. But pretty much everything else about it is... bad. The problem everyone talks about is how buggy the game is, and while that's all too true, it's not the reason to avoid the game. Based on past & current behaviour there's no reason at all to do

57 Replies 29,053 Views