Been wondering the same thing. Always played with it on.
Obz3hL33t
That leaves influence as the only victory condition you disable, or am I missing one?
I just posted my first Metaverse game, won by tech victory. It seems like if you have the economy to put together a conquest or influence victory you have the economy to crash through to the tech victory with less fuss, but I haven't played many games so maybe with experience the other win types become easier. Anyway assuming my goal is to win consistently on suicidal but not necessarily to maximize score (I refuse!) what do you think of the tech
Hey, I actually figured this one out! Using a debugger to skip past the bad memory access I got a message from the Altarians: "Your war against the has no merit." We declare war on you, yada yada. What happened is I made peace with the Korx -- who I declared war on as a favor to a minor race they were about to annihilate -- anyway, I made peace with the Korx on this very turn. The Altarians' null causus belli is cra
I'm getting a CTD during turn generation. I'm playing vanilla GC2:Dreadlords. The turn happens to be on a week when the "ip reset" happens, which I think is also when the UP meets. It might be related to the bug. The bug happens every time I try to generate the turn, and I have it saved. What's the next move?
There's some more fine print you'll want to know about, too: Civilization Capitols. If you conquer an enemy civ's homeworld they just move their capitol somewhere else. If their last planet is a barren Class 3 rock, congratulations, you just wasted a very rare and valuable building by maneuvering it there. What you want to do is leave the choicest, best real estate for last, so when you conquer the Civ Capitol it'll be someplace you can actually make use o
They're really good things to capture, because although you can only build one, you may own and use as many as you can get.
I think it was during the "Skip" phase when it happened, that's when you've hit "Next Turn" but some of your ships need you to make some decisions before the turn actually goes forward. My credit balance went massively negative, a number so huge in magnitude that the display couldn't display the entire thing. Any reports of this happening before?
I just had my cash reserves turn into a massively negative number, so massive it can't even print all the way in the cash reserve field. Has anyone else encountered this, and does anyone else know what causes it? Luckily I have an autosave from 2 turns before it happens. If it doesn't happen again, game on, and if it does happen again I have a repeatable bug to report to whomever handles that sort of thing.
"Vanilla" DL doesn't have miners. Does it have psionic beams?
Dreadlord fleets ... yikes. At least that limits their coverage -- two speed-11 Frigates in a fleet are better than two independently-patrolling speed-11 Frigates for the long period of time where you couldn't take out a single Frigate anyway. And I'd rather have 20 speed-5 Frigates in 10 fleets than 5 of those speed-11 monsters operating alone. Speed is an awful, awful thing for a Dreadlord to have. :P Species playing politics with Dreadlords is also pretty lame.&
Yeah, I noticed that, too. I wanted to demand the Arceans stop building their military starbase in my territory ... or else! I could demand they give me the starbase, but they took that as a request for tribute. I had no way to communicate my displeasure at their provocation. I also couldn't convey to them my perception of the intensity of their provocation. Lots of strategy games have ways to make threats, and most of them allow conditional threats, "Do X or
Is it possible to formally declare war on another species, and if you don't and just start attacking them does that incur diplomatic penalties? I can't seem to find anywhere in the interface to declare war. I can negotiate for other species to declare war on each other, but there doesn't seem to be a way for me to invite myself to the party. Do I just jump in and start shooting the place up?
Got an error message, re-posted not realizing the error message was in error. Please delete this.
Got an error message, re-posted not realizing the error message was in error. Please delete this.
Heh, you're selling something on the forums and yet it's not spam ... the day is starting right. Thanks for the info! :)
They have a couple of weaknesses you can exploit (if by "exploit" you take my meaning as "barely survive"). First they don't adequately protect their non-combat shipping. Knowing this I'd say is about the only thing that will keep you alive. Second they don't organize their warships into fleets, so they are vulnerable to an alpha strike -- but if you nail them too many times with one weapon type they'll build defenses, and their tech is so off-the-scale th
The "Expander", a cargo hull filled with engines and support, turned out to be very useful. In addition to constructors and colony ships I was even using them to get my trade routes laid down faster in the Dreadlord scenario game with the huge map. Thanks, y'all! Cargo hulls also dramatically reduces the tech requirements for a viable anti-Dreadlord interceptor (speed 11 or better, attack of 1 or better, whatever support is needed, and maybe a scanner -- or the Eye, what
Hey, that's a good question! I'd add to that what's the cheapest upgrade path from GC2:DL to the remainder of the expansions? And how many would that be?
Reading through that I was perhaps a bit too strident. I was just a few turns away from winning the game, anyway, but I didn't know how close I was at the time. It was annoying, but "MAJOR BUG" is overstating things a bit. Sorry, y'all.
I'm playing Dreadlords campaign scenario "Salvation" where you have to save Earth by conquering a planet with an artifact on it. A Dreadlord Frigate showed up near Earth, destroyed my starbase, destroyed a beam interceptor, then began a refit. It took some damage during the attack on the beam fighter, so when it began refitting its hitpoints went negative. I jumped the Dreadlord ship with another nearby fighter to take advantage of the brief window of vuln
Re: population, I do build a colony ship for the purpose of equalizing population by shuffling colonists around (when I'm done shuffling it upgrades to a transport pretty cheaply) but in the time it takes to actually move people you're spilling red ink for a pretty good chunk of time. I've relied on the AI's for extra cash by tech trading, but they also run out of money. It might be a small map thing. On a small map you either get yours or you get left behin
I've had more strategy gaming fun than I've had in years playing the Dreadlords campaign, so I just had to say it. So here's the situation: it's the "Apocalypse" scenario. I've upped the difficulty to "Normal". The previous scenario, also at Normal difficulty, I got totally schooled, replayed, and thanks to a chance bit of luck invading a world the unstoppable Dreadlords had just taken from the Altarians, stole the Doom Ray and clobbered the Dreadlords. During those
Heh, I wasn't really worried about it from the gaming perspective, just curious whether in the abstract it was possible not to have that one guy sacrifice himself to change the design. So does anyone fly empty cargo hulls with massive engines as scouts then upgrade to colonizers whichever ones find planets? Just curious.