I don't know about the Tywom, but (spoilers) [spoiler]you need to learn how to talk to the Greegrox (talk to their homeworld) then let the Mu'Kay know for the Mu'Kay to realize they are sentient and stop eating them.[/spoiler]
Prof_Hari_Seldon
Please also let us store minerals at Star Control, once we upgrade it by spending some RUs. I don't want to carry around an entire rainbow world's worth of purple resources or make a special trip to the rainbow world and try to guess which purple resource glowing thing on the rainbow world is the one I need right now for the quest. It is impossible to tell purple resources apart they all look the same until you collect them, right?
How would resources be randomized? Different planet types have different resource amounts and types, so the planet types would have to be randomized as well. I prefer no randomization, just like Star Control 2, so subsequent playthroughs can be much shorter because you know where everything is so you can skip the boring stuff.
You claim the game is unfinished. Wait for the expansions to come out. It's what I do for most games because I want to play it only once and not have to play again to get all the content. After the additional content the ratings should go up.
There are Lander Crew pods and Lander Armor to prevent you being oneshotted and the Lander Stun Shot can oneshot drones. Also drones do not respawn, so if you kill some drones but take heavy damage you can just leave and come back with full crew. With all that Landers are balanced for current challenges, but I hope will be able to become more powerful in future DLC.
In the SCO Codex it explains that a disaster on Mars that killed colonists cut back the space program after that. I accept that the game needs the space program to not be too advanced, so I don't want anything changed, but I actually think it is more likely that we will have a large presence in space than have a singularity (full artificial general intelligence) in the next few decades. But I love how the Singularity was used in SCO. I know about Vernor Vinge's graph pr
I agree there should be a storage facility at Sol. The wiki gives the data about the weapons but yeah maybe that should be in the game. Right now you can make custom markers in certain colors and name them on the star map. It's enough to label homeworlds, colonies (for refueling), etc.
There could be text adventures on planets and in space like the King Arthur the Roleplaying Wargame.
[quote quoting="post"]jump doesn't work most of the time because of gaps or cracks in the terrain[/quote] Trying to get across canyons using only boost (shift key) without jump (spacebar), that is actually mostly possible but hard. But if you buy the Anti-Gravity Thrusters lander module on the flagship, which you activate by pressing spacebar when flying the lander sure you can't jump over mountains sometimes but I am always able to jump over cracks. I have been to worlds
Invading planets sounds like the most exciting thing aside from finding anomalies. To balance planet combat I think you need both your lander weapon and the troop transports (allies to protect) to matter in the fight, not just do one or the other (I don't know if air combat really adds anything to this). Also planets of different difficulties should exist, e.g. colony, developed planet, ecumenopolis. I would be most excited to invade an ecumenopolis once I get end-game
Hold on. Let me help you find your RunLog.txt and settings.ini I am using Steam (I am not part of Stardock) and this is where mine are (my username is linux): C:\Users\linux\OneDrive\Documents\My Games\Star Control\RunLog.txt C:\Users\linux\OneDrive\Documents\My Games\Star Control\settings.ini I don't know what your username is, so please go to: C:\Users Do that by typing C:\Users in the bar at the top of File Explorer
Spoiler:[spoiler]Based on the Wiki there is a flagship weapon module that replenishes crew like the Greegrox do. I have no idea how to get it.[/spoiler]
Umm SCO should be installed in steamapps just like all other Steam games: C:\Program Files (x86)\Steam\steamapps\common\Star Control - Origins C:\Program Files (x86)\Steam\steamapps\common\Star Control - Origins\Game\StarControl_DX11.exe
Did you right click on Star Control Origins in your library, Properties, Betas, select the beta you would like to opt into: click the arrow and select NONE? I was a beta tester and the game stopped working after the beta until I opted out of the beta.
[spoiler][/spoiler]You haven't found the sentient bioweapons. Spoiler:[spoiler]They are northwest of the Greegrox. Basically between the Greegrox and the Phamyshed.[/spoiler] You also haven't finished the Phamyshed Secret Objective. I thought they already told you where to go to do that. Both are part of the main quest arc.
I heard you can buy a flagship crew module and that will give you some crew even while infected.
You can sell them at certain alien traders for RU. I like to stun critters and sell them because they give more RU than most mineral types.
Did you right click on Star Control Origins in your library, Properties, Betas, select the beta you would like to opt into: click the arrow and select NONE? I was a beta tester and the game stopped working after the beta until I opted out of the beta.
If you have time I would buy a DLC for just one more planet type: oceanic (right now the closest thing to oceanic are ice balls). You don't have to let us go underwater.
Yeah I guess episodic expansion is a better term.
How will more season passes for SCO be balanced against saving story for a possible SCO 2? I can't really think of anything SCO can't do that I would want except an much larger star map that could fit more alien civilizations.
Please don't sell the mini-expansions separately. $19.99 is good for a season pass. The Witcher 3 had expansions that delivered complete stories for reasonable prices. DLC meant to be bought individually on top of season passes is OK though (e.g. DLC for SCII ships or stories too small for season passes e.g. multiverse adventures). I can imagine someone buying one of the 6 parts of Earth Rising and not complaining about it's shortness, understanding th
I agree that a season pass is the best, because it does not have to worry about so many combinations of DLC (e.g. you have Earth Rising 1-4 and 6 but not 5) and it happens faster than expansions, but I think you are in the opposite position compared to GalCiv III DLC hurting reviews. New story content for SCO will snowball into a better and better game and your review scores should increase as new players can do a longer and longer main quest. The
Does running out of fuel get you home instantly? I tried it and I thought it took a few days. Also, I really don't care about how much time I spend in Hyperspace because time barely passes there it takes forever for 1 day to pass.
You put this in Technical Support I think that's the right place. I don't have any advice except wait for Stardock to patch this. I am not part of Stardock I was just a beta tester.