ogredpowell

ogredpowell

Joined Member # 4079592
0 Posts 1 Replies 9,050 Reputation

point taken about the 1 vs thousands. yeah one hero shouldn't win. However, I DO worry about obsoleteness of champions/summons, as well as uses of small elite units of soldiers vs larger groups (a party versus a squad). I dont want a hero crushing an 100 man army. I do want my hero (upgraded/high level) able to beat a company, even a company of 'knight' type units. Id also think it would be neat if units

7 Replies 8,391 Views

I'm a bit confused with how this is going to work in the final game. With a party of units, how do the stats function exactly? Is it planned to just be a sum of all the units attacks and defenses? (ie a party of spearmen with 5 attack will have a 20 attack, and THAT value is used?) or is it going to be master of magic style? (when attacking, each individual unit has 5 attack. Therefore, when attacking, each spearman 'rolls' an attack

7 Replies 8,391 Views

Two issues- One is when playing fallen, I cannot equip my human champions (and kraxis human soverign' with armor. I get a message saying 'this does not fit unit'. I had the same issue with a Kingdom 'Soldier's cloak' not working on muveratha (that resarching champion). Second: when playing as fallen, there are 3 techs that have in their description 'can now build timber mills'.&nbs

10 Replies 3,271 Views

In reply 35 i really liked some of symondus' ideas. namely, balancing attack and defense. Can we have a clarification how units will work? will it be like MOM, were each man in a party of spearmen 'rolls' an attack (and defense), and killed individually? Or will the units stats simply be a sum of all 4 soldiers in a pary? Overland magic: agree with everything said. Diplomatic capital: i like

137 Replies 481,463 Views

Played some 3c- great improvement over 3B. AI is coming along! A lot better (still got a ways to go...but great job!). Graphics look sharper, less crashes, and the number of quests/spawned huts seems a LOT better. One comment that ties into game mechanics is pacing. It feels better in this version but it still feels off. I find im not really building much more than 'individual' troops (no parties, squads, etc) until later in the

137 Replies 481,463 Views

@ deadly shoe: YES! I love the king arthur quest system! (very enjoyable game until late (act IV), when the game keeps on spawning all sidhe armies. ruined the fun for me). The king arthur text boxes would be a great way to flesh out the quests, with a move to the tactical combat if a fight occurs. It would also be neat to have two types of battles.....one with your entire army, others with 'your sovereign and champions only' wouldn't require too mu

108 Replies 335,115 Views

I really like your idea related to hitpoints. This allows a unit to become more 'sturdy' and still allowing other abilities. Essence increasing....ok. I like the fact that magic is rare and makes you powerful (ala Glen Cook's black company) but you can still be ambushed/killed. As long as this doesnt shoot essence through the roof, cool. Although I like your other ideas it seems to get a bit complicated. I remember when i first played a D&a

10 Replies 8,255 Views

Hey, i posted some of these ideas in other forums. However, Id like to post here as well to see what people thought. These would be relatively easy to implement (i think). All in all, I love how the game is shaping up post 3B. I honestly dont see myself buying any other games for awhile. Im not putting too much about tactical battles as there is already an active thread on that. I like the current 'imbue' system, as well as the 'essence potions'

9 Replies 34,117 Views

Anatar 11, Thats not exactly what i meant- it would include what you mentioned of course. at a high level, a good 'general' hero could have the ability to start out surrounding your opponent, have your cavalry start out at an opponents flank/etc. It also could have a Tactic Skiill 'comparison', so the better general can see the placement of opposing forces. Would this be overpowered? Sure. But it would be like Gene

274 Replies 394,460 Views

oh, and i remember reading somewhere that there would be an advantage to soldiers being on foot as opposed to mounted....cant remember were i saw this. Could this still be the case? Or will it simply be a cost thing?

274 Replies 394,460 Views

Remember in your ideas guys to 'keep it simple stupid' :). Some of us arent as smart as you all and although the computer can calculate it, a simpler system HELPS underestand it better. 1) first, to answer this: (bold is quote) Action points = Move Number of action points it takes to move one tactical tile = 1 Number of action points it takes to attack once/cast a spell once = Action Poi

274 Replies 394,460 Views

@sean w: I know what you mean about a living world. however, the spawn seems.....asymmetric? of the huts. This gets frusturating 2/2 all the huts being in a certain location (like a prime city spot). We can raze other cities.....but cant burn that inn down? why not :(.

16 Replies 13,006 Views

Ok, so i've put a bunch of hours into 3B so far today. here are my thoughts so far.... (and sorry Stardock, ive been having fun!!! [e digicons]:P[/e] BUGS: Crash to desktop with caravans enering cities (especially foreign cities) Have to make a spell a 'favorite' in order to use it in combat. unable to make 'hurl boulder' a favorite at all animation issues with Gilden (my guys had inverted torsos) NO BABIES!!!!! For some

16 Replies 13,006 Views

right now pacing is huge. Im finding that in able to afford even PARTIES of units, i have to build up to level 3-4 cities, and my armies do not seem to match that of my poplualation (when i have over a grand of people working for me, and I have like 15-20 soldiers total +5 champions....

70 Replies 198,414 Views

Some notes so far on the pach: The Good: CITY LEVELS! AWESOME. This makes city building more intersting/more city specialization. Maybe add other bonuses besides +30% over and over again....ie first +30percent gold, then maybe increase funds from trade, and after that (high level citys) get a merchent champion? Unit design: like the changes in weapon stats. I can tackle bigger baddies earlier, making it more fun

8 Replies 1,734 Views

ditto on the pioneer rush. i thought this was supposed to be a few major cities? plus, HOW does the AI do it? pioneers cost 100 gold + materials, the AI im playing against has 0 gold income...

8 Replies 1,734 Views

so this is slightly off topic, but the pictures of the soverign 'carving the land' made me think of it again.... I KNOW B3 is getting rid of essence cost of most spells, and I KNOW that essence cost makes things less fun. However, these spells are really strategically incredibly powerful, especially if you make use of choke points. Suddenly opening a back door to a previously uninvadable territory... OR walling your empire off from any possible invad

39 Replies 80,356 Views