myfist0

myfist0

Joined Member # 3982443
15 Posts 962 Replies 1,880 Reputation

[quote who="TobiWahn_Kenobi" reply="4527" id="3459571"]The red channel is never used, so I leave it blank. Reason for not using the red channel is that is has less bits for compression reasons which is fine for colour textures, but not for normalmaps. Therefore the red channel information is stored in the alpha. Blue is not used either I think (height information), but i leave it there, just in case it gets ever supported)[/quote] That is awesome to know. [e digicons]k1[/e]

5,473 Replies 14,228,309 Views

[quote who="GoaFan77" reply="1" id="3459515"]Here's a screenshot of me blasting Earth with a Novalith on that map. [/quote] Oh.. Oh.. I know where you aimed [e digicons]}:)[/e]

4 Replies 6,221 Views

OK, thanks to TobiWahn, I got the scene files and it is fixed, although, not quite sure what it was, but it was definitely the particle mesh. The blue on the peddles is now happily doing its moving goo thing. A couple recommendations: The texture for inside the pedals looks just like star_blue, I used that, I always share textures where ever possible to save RAM. The peddles on the particle mesh had inside and outside polys, I deleted the inside polys as the

5,473 Replies 14,228,309 Views

The CSS on ModDB I have yet to figure out, I was told to submit a CSS sheet, and if they like it, they will add it to your site, but CSS is very customizable and I have no clue what they want in the way of a submission. If you ever figure it out, make a Steam guide or post it to the SoaSE Modders group I may help you with any buttons or background and stuff for the modDB page, but that is a serious pain in the ass I am not looking forward to repeating. As for the forum OP. It

577 Replies 2,999,258 Views

[quote who="Korunks" reply="4747" id="3459237"] And I missed it. I was so absorbed in whipping some romulan green blooded behind that I missed the sale. I am sure it will come around again.[/quote] At the request of my friends in the TalShiar, I have attached a tracer ping to your Karma, they are on their way. [e digicons]O:)[/e] mephistopheles Obsidian Order

5,100 Replies 12,708,179 Views

been trying to test why the Flair is not working, tried building just an addon to test the mesh, no go with your entity. Tried using tec scout entity with you mesh, now I get Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\Engine/Render/Mesh/Mesh.cpp(243) m_Orientation.IsLeftHandAndNormalized() never seen that before [e digicons]:rolleyes:[/e] Can I get the XSI scene?

5,473 Replies 14,228,309 Views

[quote who="Borg999" reply="22" id="3458991"]The IRS interprets and executes the tax laws written by Congress.[/quote] Very true, but, if everyone refused to fight in wars, what good would a declaration of war be? Even laws that go against your [US] constitution have to be enforced by people that swore an oath on that same document. The psychopaths in power may tell the people what to do, it still the peoples choice to do it, and the IRS has no shortage of scumbags that will eagerly =

28 Replies 60,539 Views

Way back at the beginning of Diplomacy, I added a Convert folder to each folder in SOA2 that had convertible files, so any of our users could modify our files easily FOR PERSONAL USE, (ya, apparently I need to state that everywhere now [e digicons]:annoyed:[/e] .) Any of our users can easily drag and drop 1 or more files in the Convert folder, double clic

2,761 Replies 7,641,797 Views

[quote who="rApt0rAWSMsawce" reply="5" id="3458660"] No I havent solved the problem yet, because I don't know how to change the mod path or run entrenchment's exe directly. Im going to have to fiddle around with the files a little longer and see what I find.[/quote] Go to the install folder 1st and find the Entrenchment.exe and right click > Create Shortcut, should place it on your desktop. Trinity</

8 Replies 12,938 Views

[quote who="Korunks" reply="4735" id="3458542"] I am returning to play SOA2 after around a year hiatus and I feel lost. The last I played was with Trinity and the diplomacy Mod 0.6D I think it was. Reading the past few months of posts here I see a lot of talk about new planets and other new abilities. Are these feature's something that was added in Diplomacy or are all these part of Rebellion? [/quote] We spent a lot of time post Rebellion

5,100 Replies 12,708,179 Views

[quote who="SilentWolff" reply="4713" id="3456561"]My apologies regarding the X planets.[/quote] No apology required [e digicons]O:)[/e] and thanks. The TBA icon can be confusing as we just needed something there to not throw errors in the DEV mode. I will switch to either a blank icon or make something more fitting, although the info card on them is basically unreadable. I also need to finish the particle effects. The unknown probe will eventually put bla

5,100 Replies 12,708,179 Views

The apply mod button would need to somehow unload the RAM before loading a full conversion. Maybe detect how big the mod folder is, then if it is sufficient size, ie, full conversion, restart the game or have a way to dump existing assets before loading more. I have to agree, this has been an issue for much to long.

3 Replies 9,495 Views