BernieTime

BernieTime

Joined Member # 3852566
11 Posts 103 Replies 1,438 Reputation

Not true Brad. In a recent game, I watched "Morian, the Ruin of Summer" get parked behind an AI city for hundreds of turns (not kidding). All it did was stand there and eat the occasional Settler that wandered by. There was one time Morian decided to walk to my city (~16 tiles away) so I moved him back to his parking space (Control-T). I thought about taking that tile space before the AI did excepting the fact Morian was tromping around, an AI settler walked up

15 Replies 9,019 Views

I was griping about this a lot in FE Modding before LH came out. I also wanted to devise a control spell targeting the Subtype [Bears, Spiders, Wolves, etc] which wasn't possible in FE. I'd hoped they'd come up with a fix in LH, unfortunately not.

13 Replies 10,112 Views

[quote who="XWerewolfX" reply="51" id="3366771"] Quoting Sinperium, reply 50 One of those images has a mouseover title attached to it still. I notice the others have been generically sanitized. I won't spoil it further but, "Hehehe". Vayne? I don't get the reference... Edit: Wait, Vayne Helsing?[/quote] Vayne's World, Party Time!, Excellent!

136 Replies 732,060 Views

I'd say to take small steps to find the balance YOU want. It's your Mod, so at the end of the day you're the one that needs to be happy with it. You obviously modeled Duke after the "Great Wolf " unit in-game. Biggest Problem IMHO "<span style="color: #ff0000

14 Replies 49,545 Views

[quote who="StevenAus" reply="123" id="3366315"] Do you know that if you select the Warrior Tree for the Wolf Lord you can go straight to the late tree, because he already has Pack Tactics which is a Warrior skill?[/quote] This is true of other champions that have base skills that fall in the middle of a Path. Just have to know your paths to get the most out of them

544 Replies 1,097,493 Views

My Guesses 1. New game inspired by Alpha Centauri (It really needs to be remade with a modern UI) 2. DLC for Fallen Enchantress Nixed by Frogboy 3. Galactic Civ 4. Sins Expansion (#2) I'm just not sure where the Demon/Fantasy stuff fit in unless its for FE or something completely new 3&4 are a cop out as I hadn't played either

136 Replies 732,060 Views

There is a bit of a problem with the doubling effect currently used. No real problem here; 50-100-200-400-800 Then you have the jump from 800 to 1600 for the next hero is a bit harsh At the higher end, rather than a strict doubling I would think having a curve would be preferred

9 Replies 7,201 Views

Angels; I only brought that up seeing as Prestige no longer exists Centaur; Ah, I misunderstood. Didn't realize the boost applied to heroes only Frost Giants; Gotcha Shadows; Was going off my experience with them in FE, so not sure if this is different in LH. I thought they were a bit OP in LE, especially built in a Fortress with inherent Charge, designed with Charge Ability, and their +2 Move on the first turn, with First Strike. Pretty Brutal</p

544 Replies 1,097,493 Views

Angels; You may need to rethink Fame/Prestige bonuses Centaur; Horse/Warg production. As units are rarely in town, not sure about the implementation of this. Drota; Does the Poisonous Bite inflict DoT damage as well? Frost Giants; Are they considered Large? Any resistance to being knocked Prone? No damage increase for Crushing Blow? Shadows; Maybe it's just me but I found Shadows as a custom faction to be abusive with how much

544 Replies 1,097,493 Views