one of the reasons I was a bit redundant and emphatic was because I think the devs should actually DO this stuff. As for the name thing, what I am asking right there is for them to increase the character length from 13 to 23 or more. That way I can name my ships absurdly long names, like 'The Brothers Karamazov'.
Whiskey144
This post is about a bunch of stuff for the devs to read, and put in the 3rd expansion. SERIOUSLY DEVS, READ THIS POST!!!! I'll probably need to say this in the most un-PC way I can think of, without resorting to profanity, so here goes- DEVS, UPDATE THE FREAKING FORGE TOOLS ALREADY!! MODDERS NEED READILY ACCESSIBLE TOOLS, AND FORGE TOOLS IS SOMETHING THAT WAS USED. SO UPDATE IT ALREADY!!! Now that's out of the way, here's some things I'd like to see- Some new offensiv
This post is about a bunch of stuff for the devs to read, and put in the 3rd expansion. SERIOUSLY DEVS, READ THIS POST!!!! I'll probably need to say this in the most un-PC way I can think of, without resorting to profanity, so here goes- DEVS, UPDATE THE FREAKING FORGE TOOLS ALREADY!! MODDERS NEED READILY ACCESSIBLE TOOLS, AND FORGE TOOLS IS SOMETHING THAT WAS USED. SO UPDATE IT ALREADY!!! Now that's out of the way, here's some things I'd like to see- Some new offensiv
no, that's not what I meant. What I mean is that I believe that when you create a model you have to assign it a hangar point, to serve as a point of origin for SCs. What I would like to know is if you need multiple hangar points on a model for multiple squads, or only one. If its as easy as backspace, press 1 press 5, save&exit file, then the devs outdid themselves on this one.
hey, anybody know how many hangar points are needed for say, 10-20 squadrons of SCs?
huh, I thought I posted here, but it didn't show. Anyways, I usually name mine (note that I rarely/barely play Advent, occasionally Vasari) the following lead cap- Dread Magnus lead carrier- Dread Magach lead colonizer- Dread Archon 2nd carrier- Dread Merkava any ship named Magnius- Great Magnius any ship named Ultimus- Dread Ultimus lead siege- Dread Razer can't think of any more right now; but here are some of my SB nam
'cause I'm too lazy to read all 9 pages, I'll may end up suggesting things that may have already been suggested. at the top of the page ShotManLaslo noted that you shouldn't have a name limit for renaming caps. I totally agree, as I once wanted to rename my Sova 'TDN Karamazov' to 'The Brothers Karamazov'. The 2nd is the name of a book. Where'd ya think they got it? But all I could put was 'Bro Karamazov'. Not even a period for the abbreviation! Also, I'd like to see the TEC's
I couldn't have said that better myself SpardaSon21. Railguns could be made semi-automatic, or automatic; they just would have to have lower velocities and current requirements than other versions. Advanced heat materials could also aid that. Coilguns would be easier to adapt to automatic firing cycles. Also, because the Ancients of Zol tend to mobilize only one or 2 of their Venerable Battleships at a time; actually only 1, as they've only ever deployed one prior to arrival in Trader
Hey Volt_Cruelerz, like with what was noted with the destroyers (i.e. heavy cap destroyers & light frigate destroyers), you could also do the same thing with the Lancers. You could have the Light Lancer be an advancement of scout frigate design, while the heavy lancer is a long-range assault ship. Also, I like the Astrom story. That's awesome firepower. Space Eggs are awesome, but I like the TEC Sovas&Kols&Marzas better.
A lot of it has to do with my personal vendetta against the Advent, especially now that I've lost 2 (2!!) caps to them just SP in Entrenchment. It's really brought a habit out in me- whenever I build the replacement for the destroyed ships, in this case TDN Solonis and TDN Vigilis, I rename the successor as 'II'. TDN Solonis II wouldn't fit all the way, so it's JUST Solonis II. Same will go for Vigilis II. Anyways, enough about my HATING the Advent, more about the Solaris Strike Cruis
I don't think you can do a buff addition, but you might. You may have to PM DANMAN, Thoumsin, kyogre, or Annatar, as they don't seem to be keeping up with the thread right now (probably working on 7DS).
Volt_Cruelerz, scout ships in ENTRENCHMENT have a FIFTH ability, which is 'Uncloack Mines'. The only 4 rule would only be in vanilla. Podpol, the spacebugs would make an excellent FIFTH race (yes I said FIFTH). There's the 2 that have already been down quite well, plus a planned patch will add the Ancients of Zol. Another robot-style race (Necrons anyone?) will also be planned. This would certainly round everything out quite well, though spacebugs would be somewhat difficult t
Hey all, I know that double-posting is probably frowned upon in general, but this update to The Legions Mod deserves it's own reply. NEW SHIP FOR THE LEGION OF VRAXEDES- the Solaris Strike Cruiser a question you might have if you've read the earlier page 1 posts- "But Whiskey, I thought the Solaris was the Legion's starbase?" It was in fact. However, the Legion's starbase is now the Excelsior. The special and also really cool abilities of the Solaris Strike Cru
that actually makes things much easier. Thank you for that tidbit SpardaSon21.
If the 7DS team hasn't got all 10 testers yet, than you may still be able to join the 7DS forum and get a FREE copy of Entrenchment from them by PMing Thoumsin (Fileosoft on the 7DS forums). I don't know IF the tester slots are all loaded yet, but that is actually how I got my copy of Entrenchment =D.
actually SpardaSon21, I mean the ability to fire over an arc, NOT turret-mounted. I.E., what I want is a 90-120 degree, possibly more, firing arc (area where the guns can fire). Pretty much I want the guns to work like the beams on the Kol when it goes by an enemy ship (the beams follow the ship and punish it with weapons fire).
Nice random story, I think it's kinda funny how it ties into your forum name. Most of the idea for the Taun'Shas is actually that their ships have a predatory fish type feel, plus with the agility and speed with which their ships can strike, and the smoothness with which they transition from assault to defense to bombardment (not necesarily in that order). Probably. I think you'll very much like the Legion's history timeline. Considering that it starts about present day (alien kidnapp
Ah, I thought the AdMech would be part of the IN, as that is how they are in tabletop BFG (I believe, may have to check GW's site). That's nice that you've answered my Q's. I have a suggestion for the abilities applying to fighters- instead of having the ability on the squad, have the ability on the ship but affect ONLY certain squad types, like the Sharks.
LUCKY! (Napolean Dynamite Moment, brought to you by Whiskey144) Okay, I'll start with the phonetic alphabet. While I won't post the alphabet, I can PM it to you. I'll do it tomorrow. The races- the Legion is definitely human, while the Taun'Shas I haven't decided yet. They will probably be alien though. Also, THERE WERE NO LATIN WORDS, but there were Russian, a little German, some Hebrew, and a bit of Japanese, as well as English. The Taun'Shas ships have a predominantly preda
[quote who="Volt_Cruelerz" reply="4" id="2291783"]hey... someone the same age... then why is your name Whiskey? and you could try posting some sort of content... don't release it in giant bursts... but rather a slow trickle... keeps people more interested... [/quote] Whiskey is the word for 'W' in the military phonetic alphabet. I'll have to do that with the Ancients of Zol, as I've pretty much decided to do them as a race as well. Another race, likely a
I will try my best to not let this one die. Even if it must slow down for school (I'm 16), then it will slow down. BUT IT WILL NOT DIE! This I swear to you! IT WILL NOT DIE! Also, Volt_Cruelerz, I looked at the GameInfo files in that mod you and I have both replied on, the 'TEC Supremacy Mod', and the TEC fighter files, the 2 new ones being 'FighterTechHeavy' and 'FighterTechIntercept'. They both have multiple weapons put in. Funnily enough, I thought that these 2 files were actually
this is FREAKING AWESOME MAN!! THE TEC ARE BOSS (YES I SAID BOSS)!! Also, thanks for, by making this mod, indirectly telling me that you CAN put 3 DIFFERENT weapons onto a fighter.
I see that I didn't mention this in my initial post, so I'll have to fix that. This mod is still in the design stage, at present only the descriptions are done. I don't have models (yet), nor files that are ready. But persevere, my comrades, this mod WILL NOT DIE, I WILL SEE TO THAT. With Valor, and Onward to Glory, my brothers (cheesy I know, but still, it sounds pretty cool).
not necessarily. I just got a great idea for a new Advent research. what it is is it more than doubles their # of cap ships to 40 (from 16). Note that this a civic research, as it harnesses the power of the unity. Plus, each of the vanilla races also has an uber-powerful ship that can be used. Additionally, the largest and most powerful of ships (like the Shadowsun MSF & the Mars Legacy Battleship) can only be acquired after INTENSIVE RESEARCH PREREQUISITES ARE MET. Though you are right,
thanks for support Volt_Cruelerz. I'm actually quite stunned that my OP has already garnered ~20 replies. It seems small for other posts, and most of it's just me and you posting back and forth, but I'm encouraged that people are interested in my mod. also, what do you think of the Ancients of Zol having humanoid ships (inspiration- 40k Imperial Titans). You can look at the Titans section on the ForgeWorld site, for some pics of what I'm thinking of doing. Only the Reaver and the Warl