Any strategy that involves you dying, is no such thing at all.
ProximityFixed
Thats very strange. I have all of my wins (and losses...) on Crucible.
[quote who="DalzK" reply="1" id="2208796"]Hello guys, You have a chance to win a free car and computer if you send me your credit card details and your game.pref file!! This is no scam, it really works!![/quote] DO NOT LISTEN TO HIM! HE LIEEEEEESSSSS!
Trash talking will always have it's place in any kind of online gaming. Deeply personal insults however are a fine line that is hard to see from one side, but glaringly obvious from the other. It's the internet, and I guess I have a thick skin, but its not the end of the world my friend.
Agreed. All whining may now cease.
There are times where even if you ARE on the losing team the way the Favor rewards work it really doesn't matter. Sure, you don't get the winner award, but you have free reign to get everything else. It may be helpful to know as well that if you aren't getting the rewards at the end of a match... it might be a reason why you didn't win. :)
You can win the game off of less than 10,000 gold in basic items. Spend all your extra gold on citadel upgrades. Artifacts rarely win the game, and if you are in the postion to buy one and do not have giants yet, then you're doing something wrong. Unless it's a Fortress game on Exile, where war score takes forever to gain, then an artifact is useful, but will not turn a game around really, because like I said before, if you can afford artifacts and aren't about to win, something went
Following the logic of abilities picked almost every build, we must nerf: Sedna's Heal Rook's ToL Unclean Beasts Spit, and apparently Foul Grasp Regulus' Snipe TB's Circle of Fire Queen of Thorns' Bramble Shield Erebus' Bite - because regardless of taking 125 hp less and 100 armor less at the max level, it is still an essential item to almost every build. So really, put a sock in all this nerf talk until the Clan Wars packa
I suppose then its just me getting away from the damage the learning curve did to my XP score. :)
You want a counter to UB's venom? How about a combat health potion? :) Really people are making a huge fuss about an ability, that while CAN get you some kills, is just like all other abilities. If you can't counter EVERY ability a Demigod has, then you shouldn't be able to have a specific item to remove the abilities of a select few DGs.
How is a bit less damage from bite going to change anything overall in the game? Extra mana cost? Less armor reduction? If 125hp and 100 armor makes a difference in strength then... I'm out of words, really.
You can't judge balance off of Pantheon when your rank, skill, or any factor which will dictate how good you are, is entirely ignored for the purpose of match making. So right then and there the stats are flawed and thus useless for any discussion that has any intention of using solid mathematical proof as it's evidence. There. Pantheon is out.
Personally I like to take the Blood of the Fallen favor items over anything else. Having the extra HP means you can score some seriously ballsy level 1-4 kills that makes all the difference in the game, and 800 HP and +5 Regen isn't bad late game either. Ooze is ESSENTIAL for fighting Sedna or a high level Oak. You need at least 1 rank in Corpus to help out creep your enemies. Focus on Spit, then Inner Beast and Diseased claws as your primary skills. Focus on getting HP regen
What if everyone had a number? Something that would be easily comparable to another player's number to determine what basic skill level someone was at? The rank system is fine for seeing who is best right now, but I am talking about preformance over time. Like even the win/loss ratio, win percentage, favor points earned. Anything that will seperate me from me a month ago in game. :) Because right the last 8 games I've won in a row all ended up with a rage quitter and it's not really a
There are a lot of 2 v 1 games going on too. It's really not fun and I usually will leave out of mercy for the poor sod.
Just in case he needed it.
No Replay, No Screenshot, No banlist. Simple as that. You need admins who look at the proof and will either allow or deny posting to the list.
That's actually pretty cool. But it's silence, not Deafen.
The game should just yell "RAAAAAAAAAAAGE QUIT!!!" and be on with it. I agree. Waiting 30 seconds is annoying.
The towers need to die when he does. It is simple as that. Its not a huge nerf, it wouldn't wipe out the Tower Turtler build, but it will give people an even chance on a small map. I'd hate to see this game dissolve into "THIS CHARACTER CAN KILL MINE!!!!!! OMG! NERF HIM!", but some minor and intelligent changes will even out the game. Anyone agree?
The only thing I would change is having Rooks towers die when rook dies. It would take away from the sheer power of a Rook Turtle strat on a smaller map. If its done right Rook can just hide behind the towers, use Blade of the Serpent to regain MP, and continue to push until he gets to his goal. The only real counter I have seen that is effective is Frost Nova with the help of UB or Erebus. So really, the towers should die when he does.
Make it red to team mates, same to the enemy. Simple as that.
It all depends on the match, players, and your early game advantage. What kills me are people on the other team actually quitting, which causes me to farm the AI they left behind, buy giants, and sit back because all interest in the game went out the window on my side.
[quote quoting="post"] How many of you think that UB spit should not be able to damage towers? The spit is strong against demigods, I don't necessarily think it is overpowered (I have died with the spit many times and a good regulus snipe). However, I don't think UB should be able to spit at the towers and walk away.[/quote] Spit is needed to push, on second thought, I take away my agreement. The damage could be less on buildings, but that's why we have buildin
delete post please