creating a model is not hard, creating a good balanced character is the issue. But I agree they could at least shows us concepts...or if they have no ideas, ask us to provide...
Archon_Saar
how about poisoned dagger or the hammer? those are pretty great items in the hand of a reg...if you add maim, you can slow an enemy to 30%...which somehow compensates your lack of speed :D Plus u get higher attack speed.
You can't do much against 2 good (I underline good ) Rook players that stack 16 towers :) If they do it on both lanes or at their interesection, then your creeps wont get out and u cant really attack their base on your own ;) Sure, giants and massive aoe can solve it, but at that time their team already has the advatange (if you survived that long anyway).
*hijacking thread* Congrats to me for my 100th win streak :D
since you mention it, let's do an arranged match somtimes, my team against your team, see who looses his win streak :D You name it 3v3 or 4v4. We're all in top 20 so no prob there.
not bsod, just regular crash to desktop. I can't identify a cause...it happens randomly...somtimes everybody in game crashes, somtimes just 1-2....at any random moment. Same in lobby
I'm closing to 100 too, 73 at this moment :D Congrats!
yeah since 1.1 i get tons of crashes both in lobby and in game...never happened before
I guess the title is quite confusing so here it is explained: Right now every ability can damage a building: regulus can snipe and plant mines, ub can spit, sedna can pounce etc. In these conditions, the so-called specific building skills of QoT (Uproot) and Rook(Structural Transfer) are quite ironic to say the least... My suggestion is that buildings should not be affected by any ability except those *intended* to affect them. Any other demigod except rook and
The title reading/skill assesing is a major problem indeed. I started browsing stats just to make sure i get a challenge and not win in 7 minutes >.>
he's right about the XvX encounters, some situations can differentiate players. For instance, when you meet with a sedna + [insert dg here] group ALWAYS target sedna first, otherwise she will just heal back anyone. This is a common mistake even among good players...they just attack the tanks with 6k hp and leave sedna alone.
yeah i remember that game...it was on Leviathan....try to beat that :D
hey, thanks for the heads up! I don't want to nagg , but how about random demigod? It is not working...
Guys how do you download it? My impulse doesnt see anything new....
wtf, impulse doesnt see any update???
your stats don't say that much yet considering you like to play premade, but feel free to add me, I have some friends that might join around the day.
it's weekend, chill mate and wait for Monday :)
what I agree with is that rook's hammer slam is ridiculosuly slow compared to other nukes cast time considering it only affects that area (yes fireball has the same charge time, but fireball chases the enemy no matter if he ran away)....I think that if it goes a bit faster, say 1 sec, MG would feel better :)
maybe he misted before you hit with punce ...
Great ideas, perfect....finally we will be able to kick RQ from lobby before they ruin the game. Can you add to that an experience/rank indicator/filter? so people can play with good/new players as they really intend to?
i sort of wrote the same here http://forums.demigodthegame.com/354683 What I noticed is that if you give an ability command and the DG has to turn around more than 90 degrees, he gets stuck...
Sedna bug not fully fixed, I opened a thread in technical support about this.
Issue: when you give a command such as Pounce and the demigod is on the move, she now follows the demigod in an attempt to use ability BUT, if she has to turn 90 degrees, she just freezes in place and stay there. (eg on Cataract map, if i give the command while I am on the left lane and the demigod runs towards the center and she has to turn 90 degrees to follow him, then she gets stuck) Now I somehow feel this is related to the previous bug fix....
i agree about doubling number of summons....for 8 yetis I would invest the skillpoints gladly. Erebus has 10 creeps and oak 10 spirits...qot and sedna should get 8 considering their summons are a bit stronger.
[quote who="maxxy_il" reply="11" id="2224139"] Quoting Archon Saar, reply 6Great ideas man; some more ideas /suggestions: 1) Please DO NOT give users the ability to modify karma or we will see exploits and imature behavior! This coming from a person who calls people n00bs for saying Zikurat is a 5v5 player map and suggesting a map change, and then proceeds to kick them out of the game in under 5 seconds? Yes, for people like you we definitely need a karma system.[/q