minions are not as fast as erebus, minions will always be behind a general, if you run away only erebus and ranged idols will be hitting you, a possible tactic if erebus got a large number of nightcrawler minions if you dont have boulder hammer skill. rook advice not to this situation: -ask a team mate to start then disrupt a teleport to one of your towers if you want oponent to run away, i find it frightening people can use rooks towers as a goal for teleport.<
nilsy007
1,8k at start of the game is the same as 1,8k in the end of the game? this is a false assumtion dont have any data to back this is but it seems common sense to me. give a player 2k extra from start and watch him rip the other demis to shread with the extra equipment, give a demigod 2k middle of game and hes going to be roughly the same as before this is ofcourse not directly what we are talking about but it illustrates my point. i always buy the first gold upgrade but its not
sweet demigod, very funny and i love the rolling speed idea
ive gotten the impression stun is added to the more offensive demigods and to help balance the power, and help keep balance between general/assasins. all assasins except regulus got a stun and regulus got a chance of getting stun if i rember correcttly on his passive attacks high lvl. a UB player with spit -grasp -spit grasp and lower skill recharge time favor item is a frightening tactic but UB often has the advantage in a pure 1v1 situation and is meant to.
neovain your asking other users to stop expressing their opinions on the forums. your not suppose to wait 6months while doing careful research before posting your finds on the forums ... no your suppose to write your opinions and get other players input if your dead wrong you will most likely end up being to so very fast. my feeling on the matter is that even if majority of the OP shouting forum users are wrong they are using the forum as its meant to be used not a question of right or wrong
a solid build but i got a few thought on certain aspects of it: 1hammerslam/ashkandor: by the time you can have hammer slam your normal hit is more powerful with a mageslayer/askandor (this build dont exactly kill lot of demigods waiting for askandor game is already lost or won). so i feel the hammerslam is by the time your lvl16-20 not much needed a passive increse on your rook or structural transfer both being more useful lvl 10-18 maybe even at lvl19-20 when hammerslam is maxed als
majority of people leaving for me have been in absolute end for me with less then 1 minute to win. they would have gotten small amount of favor for staying seconds but they leave becuse they dont want a "lost game" more favor will still give them the lost game.
maybe its tied to the teams war rating? im sure they start at 1500, i could be wrong about lvl of tower skill being the base for its max life. ive noticed the towers hp going up during games and always assumed it was becuse of the tower skill lvl.
lvl of the tower skill, by the time people got rook towers with 2850 people are lvl12-15 cant rember the skill trea exactly
i got a question, if the reason behind the p2p system is latency/ping why do i have such bad ping. i have roughly 60-70ping to those from same country (sweden/norway) and about 200ping on most from US, this is abysmal to what i normaly end up having in a p2p game. i had expected to end up with 80-140 on US and 10-60 for for people from sweden, US is pretty big so id have had 200ping before on a few of them but never all like in this game. how do i find the bottleneck if there is on an
suspends HP regeneration not mana, enough items and you can sit in mist nonstop a permanent mist erebus is a weak option, a erebus using all the other skills is so much mre powerful in my experince.
im not a great beast player but decent my advice is simple: max spit (spit as fast as possible) and passive run speed skill, 1 lvl in post mortem at lvl5, 1 skill in grasp fast as possible lvl4 or 6 i think, damage boost skil/oze are useful i generally wait until mid game to get those but thats just me. bost damage/run speed maybe little hp, carry tele scrolls/potions (low lvl). heart of life/mage slayer can be nice items when you gotten kills. i usally start buying scaled hel
not sure if the game is balanced 1v1, seems close to balanced manyVsmany but 1v1 i can see a few combinations i would not like to try.
surrender button/vote would be great, ive seen many games were 1 team got a so good start it was over after 5min but needed atlest 15min more for them to actually win, staying inside a lost game is no fun leaving isnt a good option either. a restart button/back to lobby would also be good once in a 3v3 we had one player afk in base not moving until half game he left and we got a AI, poor AI was lvl1 when all rest were 8+.
this is response to orginal post by iliekcake i suspect im one of the few that actually read the manual when i found out there was no tutorial. ofcourse it was/is complete useless one of those that gives a certain low amount of information while not saying the details you need to understand it if you dont already know whats beeing said. if you already played it noting new if you dont know it at all to little details to understand the basics even. but this is to be expected basically n
this does give generals another tactic to use that probably wasnt intended but if you use it wrongly you end up losing time and money. currently its part of the games so people need adapt their tactics, its hardly a win button lots of ways to counter. buying all idols cost 16800 total if player saves the highest lvl idols he only loses money 25% of all other idols (10200) when they die so they lose 2550 gold. if they had sold the highest lvl idols they lose the 25% of the extr