[quote quoting="post"] For those of you who have been through the development of a Stardock developed or published game, much of this will be familiar. For those of you aren’t, welcome! Early next year we plan to release a new turn-based PC strategy game called Elemental. Our games typically have 3 betas and then a private “gamma” and then release. We use the beta to mean truly unfinished, not feature complete but playable (we also use the term
HaunterV
no it doesnt. you're imagining things
[quote who="innociv" reply="15" id="2154453"]Oh spit actually can attack towers. This needs to be "fixed". You should get "invalid target" trying to use it on buildings just like bite.[/quote] By doing that you effectively eliminate the usefulness of UB.. Acid is acid and its from a DG not a normal monster so theres no real reason why it's corrosive spit doesnt effect stone as well as it does other DGs
DG7836.... EVERY SINGLE GAME IN THE ENTIRE HISTORY OF GAMING would have been better with some form of create-a-creature/hero/villain/monster/gametype/monster/treasure/wepon/etc...
http://forums.demigodthegame.com/347872 here is my idea thread. :)
um if you just right click a mob, your DG attacks that mob and all other Mobs within attack radius. What I HATE it when you're attacking a DG and they walk away and for some reason your DG will do a little Dance instead of following and finishing off the Fleeing DG. Even if you click on the enemy Dg repeatedly it still happens, I end up having to click past the DG in order to give chase... very annoying as it seems to stop me from puking on or grasping an enemy as well.
Yeah. I have no intention of making a mod .... no SDK = no way for me and my modding illiterate ass. :P But that desnt mean I can't show off my Ideas and inspire GPG and STARDOCK (hopefully, though we all know they probably havea wall in a room in their studios devoted to concepts of demigods.)
It sounds like you aren't being a team player and aren't supporting the weakest link. I say that they need to up the kill count though... I barely hit level 11 anymore in a slaughter match.
ignore stats, just play the game. No matter how well you do there is someone out there (usually 1000 or more) doing better. Once you get past all that you tend to have way more fun when you are having fun for the sale of having fun and not chasing an achievment.
seconded or giv us a map editor :P
[quote who="ZephyrTR" reply="15" id="2153373"]HaunterV, you're actually not always selected, if you've ever played a general its a very important part of macro that you're able to not have your hero selected. I would like to see demigods better. In a big fray, late game, things blend together and its very hard to discern friend from foe. Demigods need to be larger but also either outlined in team colors or palleted to stand out better. This obviously w
There's a tone of customization with the DGs atm... it's like Diablo II right now with everyone trying and sharing tactics and builds and advice on item purchase order... For instance domination I have a build that focuses on manouverability and locking down flags for the whole game. In slaughter I go for burst damage in fortress I armor up, lockdown flags and drop towers while hiding amongst the mobs.
[quote who="Daikaze" reply="4" id="2153417"] Quoting Extacide, reply 2 I'm sorry, I didn't know custom games had a ladder to compete on. Use common sense; oh wait you have none. http://pantheon.demigodthegame.com/rankings/customgame/[/quote] PWNT! Seriously Extacide learn some humility or something, your response was a tad uncalled for in it's hostile tone.
Yeah... Doggiedoodle it just sounds like you need to play more and get the hang of some more diverse tactics.
Poison spit, grasp, poison spit, beasital wrath, trigger bracelet of rage. problem solved.
yes I really really hope Stardock and GPG hold of on tweaking anything for about three months. By then any REAL issues will have made themselves VERY appearent.
why do you need ot target yourself? you're always selected.
[quote who="DamienHellchaser" reply="5" id="2153044"]not bad, change base hp to about 3k-ish, speed to 6-7[/quote] Done [quote who="Phalnax811" reply="6" id="2153087"]Um k[/quote] It's just an idea thread, I fancy myself a bit of a Muse.... oo Hey now! new post coming shortly. [quote who="Resist_The_Dawn" reply="7" id="2153096"]Hahaha I like this idea! I'd love to see more demigods with wierd abi
no thank you I dont feel like being limited from choosing the DGs I like.
Honestly Recipies are the worst part about DOTA. They make it so very unnoob friendly... Not a lot of people have years to devote to dota learning alll the item recipies off by heart and what not, and you can't exactly say that te DOTA community is all that forgiving to a person sitting at the shops reading all the items, what they do, the recipies up to other items, etc.. Keep the game the way it is.
You all realise that Armor does nothing to protect from skills AT ALL. Not even in the slightest, So skill damage happens with no reduction at all, so yeah... Like I've been chanting like a mantra for about 5 days now. Wait a month and you'll understand why certain design choices were made.