Meta

Meta

Joined Member # 3562382
0 Posts 1 Replies 14,003 Reputation

While movement speed is slower compared to DotA, you have to keep in mind that the maps are typically much smaller. The time to get your Demigod/Hero out into the field and back to base is about equal. If you speed things up too much then the heat of combat can become too frantic and lose some of the strategy. With that said, I do enjoy playing games on "fast" every once in a while.

28 Replies 5,646 Views

Personally, I think piracy really isn't that much of a problem for multiplayer games like this. If someone wants to pirate the game, and simply play against bots, they're probably not going to be playing for very long anyways. If they really want to get into it, they'll buy the game so they can play online. Secondary communities (Hamachi, etc) don't survive long after the initial release. The people out there who currently have a pirated copy of the game are probably t

11 Replies 34,186 Views

[quote who="JagerJack" reply="7" id="2270319"]But seriously, it's official. As of this post every Demigod in the game has been called overpowered. [/quote] I don't think I've ever seen TB be called OP.

26 Replies 87,775 Views

Well, I'm sorry to break it to you, but just because you "feel it's about time" doesn't mean the new Demigods are going to be magically finshed and ready to release. They do have a major patch coming out next week (1.1), but it won't yet include new Demigods. Also, pretty sure 2.0 wouldn't be a patch so much as a sequel ;)

13 Replies 35,746 Views

[quote who="pacov" reply="9" id="2268096"] Meta - that was a very good post. Thanks! But I don't think you quite have the best solution. Using the method described above, a person could still quit if their friend didn't make it into a game. The only way the system you descibed would work if both players games started to load at the same time or extremely close. It wouldn't be hard to chat to a buddy and say 'hey - do you see the connect dialog box?'... if he

25 Replies 79,694 Views

[quote who="kryo" reply="2" id="2267344"]No, it's not supposed to be like that. One of the issues right now is that a lot of people seem to be quitting after a game is put together (often at the load screen) because they only want to play with their friends on their team, and for whatever reason don't want to just play customs. We are planning to add team pantheon, but right now that seems to be the main issue throwing things off.[/quote] While I completely believe that this is one of

25 Replies 79,694 Views

Games don't typically last for hours. Usually only 30-60 minutes. Also, there are TONS of features that would be much more beneficial to the community over saving. Pretty sure that would be at the bottom of my list.

15 Replies 3,906 Views

Considering this isn't a subscription-based game (meaning they actually have limitations on how much content they can implement) I'd much rather have them focus on content that actually affects gameplay.

5 Replies 22,822 Views

[quote who="Wagnard" reply="4" id="2263011"]Solution to pre-made team is go play out-dide and make some friend than come back playing.[/quote] Ewww... outside people

11 Replies 6,474 Views

[quote who="Colonel_Jessep" reply="6" id="2260852"]I can live with the 3 days but the coupons don't work with PayPal which makes them completely worthless to me. Well, I lose a 20% bonus but Stardock loses 100% of the money they could have made...[/quote] Companies like Stardock already take a hit by even allowing Paypal as a way to purchase their product. They have to pay a percentage of the sale to Paypal. So, in essence, you're the on who's making the decision.&nb

72 Replies 220,213 Views

[quote who="pseudomelon" reply="19" id="2255942"]Why on earth would you put a map with tiny lanes, difficult pathfinding for "juke" spots, and massive LoSing in a game where units consistantly get stuck in corners? BAD idea. BAAAD idea. As for the "general structure" of the map, that's essentially Cataract with a spawn in the middle.[/quote] You know... people could be speaking from the hypothetical standpoint that the pathing would be fixed by the time they start releasing new maps (

32 Replies 72,306 Views

I agree with everything except 1. The fact that two demigods can kill you when you're by yourself SHOULD be the case. If you could escape out of every battle you got into, then nobody would ever die. The key is knowing where you're opponents are, communicating with your teammates, and making sure you're the ones surrounding the enemy for a "gank", not the other way arround. Erebus' HP actually isn't any naturally higher than other DGs, you've probably just played a

7 Replies 25,833 Views

Looks pretty good. My only problem would be that you have to run through enemy towers in order to access the 3rd flag. This would make it so that early game the fight would only be over the middle flag, which seems like it might lead to lackluster gameplay at times. If you removed the forward-most tower from each side I think the gameplay would be a lot more solid.

20 Replies 56,119 Views

Queen is great with one spec, but yeah, her other specs are pretty bad. Personally, I think bramble shield is fine (could use a bit of a nerf early game). Spike wave is good except maybe the first rank, which could use some love. Uproot is an okay ability, but the problem is that queen already excels at taking down buildings using ground spikes, making an anti-building ability unnecessary. I would agree with a redesign option for it. Beyond th

8 Replies 2,235 Views

[quote who="kryo" reply="3" id="2244618"]If you have extra buttons on your mouse, you should be able to make a profile for the game (using logitech mouseware or equivalent) that assigns those buttons to the default keys for the actions you want, at least.[/quote] Why should we have to? Why can't Demigod recognize mouse buttons as bindable keys? I've never run into a game where this wasn't possible...

5 Replies 1,317 Views

The other day I was in a 2v2 in Pantheon, but the other team was only one real player and one AI. Ironically enough, the AI was doing better than the real player. Kind of made me chuckle.

17 Replies 7,171 Views

[quote who="slurple" reply="2" id="2243501"]Don't help this asshole. Eight others and myself were recently in a match with him and we were all begging him to leave the entire match but he refused to. He knew the whole time he was lagging the game and taunted us continually. His sim speed would be fine for a few minutes, then sink down to -4 for several minutes.[/quote] Would you want to help him... so that he doesn't continue to ruin people's games in the future? Geez, people

21 Replies 12,632 Views

[quote who="InfiniteVengeance" reply="1" id="2240814"] 2.) Fire TB cant autoattack people while chasing after them. Ok maybe a feature. But consquently this makes it so if you target a demigod to chase after them you as fire TB will automatically slow down to your targets speed, even if that demigod is snared -60%. Fire will TB will then move at -60% trying to go after the snared demigod. Annoying feature imo. I personally think this is a bug beca

3 Replies 3,000 Views