[quote who="Kaerar" reply="22" id="2271210"] Are we sure that is the Demigod Server IP?[/quote] I personally don't know, XSive_Death said so in his post....
Ghost
Frogboy , excellent post, all i can say is good luck trying to convince GPG to support this game in the future. But one thing i don't understand is what you say about sales. You expect sales to grow without releasing additional content (ex: at current time), and only after you are happy with the sales, you start releasing content. I'm no marketing person, but as far as i know, games get their big sales in the first week/month, after that, without support (not bug fixes
The exact thing happens to me also, in weekends. They have a poor ISP for their servers, i think...
It's just like Dota and DG. Same genre. Also, watch this interview about LoL: http://www.gametrailers.com/video/e3-09-league-of/51435 and this one: http://www.gametrailers.com/video/legendary-interview-league-of/46466
[quote who="dafrito" reply="25" id="2270609"]League of Legends looks like its being developed by 7 part-time college students on a cracked copy of Visual Studio. .[/quote] Btw, Dota (as a mod) was developed by 2 people...And look where it is today. And one of those two people works now on LoL. Oh, and SoaSE is not made by GPG.
I think he was referring to Somaz.
I will definitely buy and play LoL when it comes out. I don't mind the graphics, gameplay is more important. I have old games with shitty gfx that i still play, because of the fun gameplay. And btw, LoL is not a Dota clone. If you want a 1:1 Dota clone, then look for Heroes of Newerth . Starcraft 2 d
Let's not forget the DOTA clone called Heroes of Newerth: http://www.youtube.com/watch?v=xTLgQbYVISA&NR=1 http://www.youtube.com/watch?v=JZ1VFN4mP4M&feature=related It's not officially announced yet, but it's in closed beta. It's from the
[quote who="Frogboy" reply="5" id="2264119"]We aren't dropping connections though. The logs are pretty clear: People quit.[/quote] Imo, people quit because they wait too long for a match to start. I bet some of them think it doesn't work and alt-f4. First time i was in Panth i though it too... And regarding uneven matches (2v1 or 3v2), i'm sorry but i will never, ever play such a game in Demigod. It's unfair, simple as that. My recommendation is to gathe
Please, someone from SD or GPG have a look on this thread, from post #88 until the end: http://forums.demigodthegame.com/352593/page/4/#2262630 I've checked my connection with a packet sniffer and tracert to all players in a 4v4 game that i've had spikes. I posted all the results there. Also someone from there, with the same problem as me, said he can play SupCom in 4v4 matches just fine, but he can't play DG without spikes...And a
Frogboy , i know that you played Demigod on Gameranger. Emulate that with the shift-tab impulse interface. You already got the friends list and chat, you need the rest of it. I think this is much simpler and less time consuming than trying to copy Steam... I don't know about you, but i have met online many kind people in Demigod. True, i stumbled upon 2 or 3 (from dozens of games) who were jerks and calling names and then rage quit, but most of the time they either are
[quote who="enginuity" reply="18" id="2266030"]I tried running tracert to their server, but my packets start timing out after about hop 11 so I can't tracert to their server (209.124.63.231) at all. I tried with ICMP packets (ping), TCP packets and UDP packets but all of them just start timing out before I can get to their server. Anybody else having this problem? [/quote] Here's mine: Tracing route to 231.63.124.209.sfldmi01.utropicmedia.net [209.1
[quote who="XSive_Death" reply="14" id="2263227"]Dead ghost: play a game in windowed mode, note down the precise times when the freezes are occuring then track down those times in the chart. You should be able to find a common action the game is attempting (for example in my own logs the game is attempting a TCP connection to Stardock servers everytime it occurs). EDIT: I've just gone over your log, if i am correct (hopefully you can validate this), you should have experienced free
...or rematch.
First i want to say thanks for this journal entry. Q: How good is the online experience now? A: I'm highly biased but I would say it's generally pretty awesome IMO -- now. Maybe i'm mistaken, but aren't Pantheon matches supposed to be like in the range of 2v2 to 5v5? Right now i only see 2v2, and sometimes even 2v1 with AI. Why is it limited to 2v2 when you say the online experience is "awe
[quote who="ToxDrawace" reply="20" id="2264615"] Putting in 2 new assassins will only skew it more to assassins. I think it'd generally be a good idea to keep an even number of assassins and generals. dito ! 1 assasin and 1 general would be better ! agreed[/quote] +1 We need a general too. Some support guy, like it is now with Sedna and QoT. Anyway, why don't you discuss this with the community? Why don't you want feedback on your ideas f
I think there shouldn't be any force command for move, it should be there by default: when you command your demigod to move to point A, then it should keep moving to there regardless of whatever attacks him or encounters on his way...This bug (as i think it's a bug) is also present on the wand of speed.
[quote quoting="post"] Will Demigod support modding? The answer, it seems is yes. [/quote] Good, modding has always helped games to grow popularity. But i think there are some tools that the community needs for map making and, why not, for demigods making. I don't think the results would be great, given the complexity of the graphics and animations, but at least they could try. What about an ETA for 1.1 and the new demigods? When are the new demigods s
Today i've tried a packet sniffing program to see if it's shows something wrong in a 4v4 game. I've used a program called Wireshark . I've started to record when i was in the lobby and continued in the game, when i've started to have spikes. I've looked carefuly but i didn't see anything wrong, like packets lost or some other error. If you use Wireshark and want to take a more in-depth look at the log, you
Yeah, i agree, i've just asked some friends of mine to take that test on their connections (and DG works for them, btw) and their results are similar to mine: high upload queue. It must be something wrong with that site... So back to square one...:(
Pseudomelon , how is your new modem doing? Did it fix your problem? Would you take this test here and show/tell me what is your result? I have a Scientific Atlanta WebSTAR EPX2203 modem and the result of the test was interesting: "Your upstream queue is so large that packets can get delayed for more than a second. This can be a probl
Does anyone from here has this modem? Scientific Atlanta WebSTAR EPX2203
[quote quoting="post"]And stardock really made it’s place in my memory, I’ve never seen a developer share so much information about this game. It’s really great to see someone care so much for their players. [/quote] Sorry to burst your bubble, but Stardock is just the publisher, it's not their game. The developer is GPG.
I agree, auto-attack has lots of bugs, that's why i click almost non-stop to attack, just to make sure my DG does what i want. But i have no hope that GPG would fix these, considering how much they took just to find (reproduce) and fix that ability bug...
[quote who="Trigeminal" reply="9" id="2261238"] Good question would love to see 3v3 and 4v4 SOON!!![/quote] Maybe 5v5? [e digicons]O:)[/e]