Great Story! It shows that demigod is quite well balanced and fun. Reminds me of a 1v1 I had as a Regulus vs Rook. Majorly loosing all game, buy a Ashkandor . Total ownage and push back into enemy base and finally win while my last fortress was on
MannanMackie
I personally like option 3.) Erebus can be targeted in mist if you drop the "see invis" ward. I think it would bring a little more stratergy to the game.
Files that need to be renamed/deleted/moved: dg_stardock_logo.bik dg_intro.bik dg_gpg_logo.bik dg_amd_logo.bik These can be found in \Demigod\movies
I was thinking more like a wheel chair or blindness (Fog all over map - always)
My two cents: There needs to be a surrender mode, that allows a team to admit defeat. If all Humans on one side agree to surrender - its over Losers get a loss but no disconect Other team doesn't get a say, but get given a win Favor is given to both team's Game end Don't drag out a boring fight vs ai
and give her a disability since we are trying to be politically correct
Yeah, it is only a bug at the moment. To early for hackers. Anyway the thread is [Bug] Desync Detected
[quote who="tassox33" reply="6" id="2204403"]When is +15 mana regen a second, not as good as 50%?[/quote] Well if your total regen is 31mps: +15 = 46 +50% = 46.5 So anything over 30 is benefitial.
I do think that the OP is right that the skill needs a buff. When UB damages towers more with spit there is something wrong. How about does the same damage, but makes the enemy tower attack enemies for the next x strikes [where x is the level of Uproot]?
Hey, I made a post about this a long time ago on April 16th, so its not really this patch related, still very annoying! You can find the post here: http://forums.demigodthegame.com/346885
I find it hard to get into games as whenever a beta is released, half the population goes to the beta and half stay on the release version. This essentially takes it twice as long to find a match. I guess living in Australia where there isnt to many demigod players amplifies the problem. Anyway, great work, tried the connection out on a customer game, (got kicked as ping was to high), but was very quick! Good work and looking forward to the Release on Monday.
Well thought out and very easy to implement, has my vote.
Yes (I played a 3v3, which was actually a 3ai V 2real ppl & 1ai which is a joke IMO)
Hey, i have already reported this here (http://forums.demigodthegame.com/346885 - [BUG] Desync Detected).
I to have noticed a change from the worst since the patch. Didn't have many problems before.
Possibly, but it should be moved to the side, not need an OK and that would be fine. I'm not bashing the game, i love it. Just felt lke letting them know about this thing occuring.
The bug is that the game keeps playing, even the Desync person is still playing. But EVERY 5 seconds it pop's up. Why doesn't it popup once and then go away, rather than every 5 seconds, making a normally playable game, un-playble?
Conditions: Skirmish Game 3v3 Played 8 games online, never had this problem before. Sypmton 1: EVERY 5 Seconds, the below dialog box would pop up. You cant control your character until the OK button is pressed. Each time the dialog box came up, the Beat# increased. Notes: No one was
Hey, Fellow aussie here (Queensland). I can join some games, but i think the ones i can't are other peoples fault. The game feels a bit slugish online, but otherwise its quite playable. We should get some aussie league or something going.