Hello! Last time I played a 2v2, had my ally Champ against two strange stat noobs (10 games 10 wins both, so probably smurfs thats why we were allied against them), things were going well, the two noobs were unsurprisingly not that noobs.. but not this is the main thing. After like an hour of gaming Champ paused the game for minutes, I guess he had something important to do because he didn't tell why he paused, after some minutes one player na
Turchany
[quote who="Seleuceia" reply="36" id="3318328"] Wail and jumping orkies only help 2 factions....they aren't going to do anything to help AL, TL, or TR .... So, half the factions are awesome and half the factions are terrible....sounds lovely... [/quote] Yes, and highlight the whole TEC race, as they don't really have anyth
It NEEDS TO APPLY, otherwise it would be a useless ability, as that Titan is completely centered about the Nano Leech. And many times I saw the 900-1300 damage applied, and the after 30-40 damage per sec too.
[quote who="Molkovien" reply="14" id="3317023"]I can understand people fearing multi player becoming bland without Vasari. But the problem is at the moment it is 100% positively bland. Every game with competent VL players turns out exactly the same way. Games go on for ages and ages, even if one high tech vl remains, because even if the opposition team have every advantage, fleet, eco, map, they have no way of trapping and killing of the vl titan. It is turning th
[quote who="Seleuceia" reply="30" id="3316985"] To be clear, you want to pick the Radiance as your lead because it has detonate AM (very useful against MB)...but, when going against an Orky early game it is going to be slightly better than the prog because of the better focus firing (not because of DA)... Now, I say that primarily because 1) most early Orky rushes don't have lots of frigate support so malice won't help too much and 2) I usually pick fighters over
[quote who="Seleuceia" reply="11" id="3316987"] The phase pact allows allies to use phase gates, yes...but, there is also a VR tech that does the same thing and I believe you simply have to be allied with the faction for them to get the benefit... [/quote] The diplomatic research does not need any relationsip rate, just to be allied, it doesn't say you need 11.5 relationship or such. I checked this today. However the pact needs, but the p
There are 3 problems with Vasari Loyalist in my opinion. 1. the OP titan that cannot even be killed liked the other ones, you just micro-phase it and it's gone, have fun chasing it.. It can have AOE without antimatter that will slowly rape everything you have. Even corvettes. The level6 ability can be avoided if you handle your fleet well, but still a major threat. 2. Scuttling planets, kostura-jump to an enemy world->have f
[quote who="Seleuceia" reply="26" id="3316781"]No, DA definitely only does damage while draining AM...nevertheless, DA is not why I mentioned the Radiance...radiance has pretty decent focus firing compared to the other Advent caps (like prog, for example) and is one of 3 good leads for the Advent (prog and halcyon being other 2)....[/quote] I never tried that opening, so that's why I assumed you wanted to say the Detonate antimatter stuff, but maybe sometime I will
Don't build defense structures unless really necessary, they are just wastes of money. Only build them to support the 1-2 chokepoint planets where you have a starbase to kill ai ships that will never pass that planet. Turn off pirates, online only the minority plays with them, anyway having a tradeport and a starbase is more than enough to deal with the biggest raid (assuming you are not playing the crazy Diplomacy pirates, but it would be another reason to turn them off). <p
I think the problem only occurs when there are ships nearby, so the bigger hip can't move? or something, it can uccur when you want to jump and the Titan want to turn and your ships are in the way, or when you want to escape, and enemy ships accidentally close up and even overtake your Titan or cap, disturbing it's path. Solution: try not to let them use that shitty auto-path finder, I try to give them a movement order well before the edge of the gravity well, s
Only reasonable change would be to change the numbers, speed penalty OR duration.
[quote who="Greg30007" reply="3" id="3316848"]Whoever is hosting a game is hosting mod[/quote] your mod checksum is different or something, so that is another message. I FOUND OUT WHAT IS CAUSING I forgot to rewrite to the original version the random medium map file :/ when I played against AI in European autumn, I modded only this file to have reasonable artifact and bonus cha
I don't think that is the issue, I can play online, and have played almost 80 matches, but still sometimes i face this message and don't know why..
Hi. I understand many online players want friend only games, or passworded ones, that OK. I even got used to only being able to join 10% or around this percentage of games in theory, BUT what is that thing that further reduces my rare opportunities of online gaming (available games number)? About near one-third of the hosted team games say this message, even when I know my friend is the host who has the same version like me and no mods, it is randomly occurring
[quote who="Fooliscious" reply="5" id="3316496"]What exactly do the Mass Effect/Star Wars/Halo mods do? Can't really find good descriptions. Thanks for all the info, will check out links![/quote] just be aware partial and total conversion mods sometimes take away good features of this game like shield mitigation and such, making it weird.. and many feel like incompleted as so many things are re-used from original factions and even the ability button is the same, but
[quote who="ZombiesRus5" reply="25" id="3316587"] Quoting Mr_Book, reply 24Hm, has this been tested and confirmed? In my testing it only does damage while it's draining AM. Once the AM is depleted it no longer does damage. It makes sense given the description of the ability, unfortunately it limits it's usefulness in terms of being a damage dealing ability.[/quote] hmm it is interesting, I always thought they da
[quote who="Mr_Book" reply="22" id="3316415"]Starbases have no antimatter until you give them certain upgrades.[/quote] It has 0 antimatter so antimatter-killing attacks can hit it like the Detonate antimatter, it just only damages it, doesn't remove any antimatter as it only has 0, but in theory it has antimatter as it is written on it's card.
I recently got to read all the comments and see all pictures here, I didn't even realize before there is not much fanart for sins, and not just fanart, official art is very rare and old too.. Keep up the good work guys, these works are really good!
It is the hardest spot in 5v5, I hope I won't get in it very often as I am far from excellent player and I often make mistakes under heavy pressure (as i am not a robot). Tactics: 1. stay alive, longer being alive, the more you helped your team. 2. reach the inner planets near the Sun, from where you can maybe restart your mission with help of others, and maybe get next to an ally who can cover you and from feed try to rebuilt something. I read it som
For wormhole, what about a captureable structure like the Kostura Cannon? Description: This ancient structure can utilize the wormhole next to it, and will instantly create a phase lane for your empire between this gravity well and another one you would like in the galaxy for some time. Or a captureable structure harvesting energy from the nearby space distortions, that can be used for almost everything? Maybe a structure preventing enemies from using the wormhole as an exit,
En masse? you mean online? I think almost noone plays mods online, as it is very rare to see games of mods, and they remain empty until the host gets bored and leaves.. Mostly I think Star Wars mods are preferred (I only saw these mods more than once online..) but for me none is at an acceptable level, although many like them, maybe you can have players for even a 2v2 at the weekends. Probably what Goa said, you will need to join a Steam group or pre-arrange the game with your friends if they
Vasari has best armor I think. They can access armor at a better way than TEC (Advent LOL, it is worse in almost everything than Vasari), although TEC can have 6 extra armor, while Vasari race can have 5 (but with 8% mass reduction or something like this). The thing that makes Vasari better is the Vasari Rebel extra upgrade I think, 3 armor 15% hull at level 8 research.. Vasari is best in so many things this is why many people don't like it, other races doesn't really have anything po
[quote who="JuleTron" reply="2" id="3315586"]This issue is interesting, some thorough testing needs to be done. Quoting Turchany, reply 1it is just worth nothing, it lasts only some seconds Read before replying. Quoting Turchany, reply 1Vasari has other way better OP tools Just because there are other issues doesn't mean that this shouldn't be fixed. [/quote] and [quote who="HouseRalan" reply="3
[quote who="JustAnotherName" reply="35" id="3315407"] We had almost 1000 online during xmas sale. But what happened to those? Some got bashed by pros and quit multiplayer scene , some got bored of waiting for a game to start which most of time can take more than half an hour. With proper matchmaking, noob bashing by pros will only happened when there are smurfs...this is something that can't be avoid in all games. And players will most likely only have to wait for le
[quote who="JustAnotherName" reply="32" id="3315361"] Obviously you still don't get it. 95% or more players left the multiplayer scene because it takes too long to start a game. But if matchmaking was there in the first place, this problem will be minimal. Check starcraft 2 system to get a clue how a good ranking works. It is not too accurate for team vs team but then its still a decent one. Way better than sitting in the lobby for hours waiting for a game to start.