ZombiesRus5

ZombiesRus5

Joined Member # 3496922
8 Posts 513 Replies 2,966 Reputation

[quote]Now, i wholhartendly believe that a battleship should beat a carrier in a 1v1, but i am not sure that a damage buff is quite the way to do this. [/quote] Is this too simple for battleships? Increase the weaponCooldownDecreasePerc and weaponDamageIncreasePerc. This doesn't make them a powerhouse early on, but gives some nice dps benefit for leveling it up. [quote](now: wowoh wow.... the

8 Replies 18,110 Views

For posting an off-topic like this I would have to say you're banned! However, the last person to post here might change my mind (unless it is a moderator). Maybe a 3 word story would help or I might make a wish. But come on... this is really just a tug of war. I would think about giving you karma pbhead, but I just blame you for the post. Really this calls for a second ban. Frankly I think it's just time we all pick a side. I'll pick ____ you pick ____! Maybe we all just need a laugh or you

49 Replies 160,962 Views

[quote]Q: I saw and I didn’t like A: Most screenshots floating around are, unfortunately, very old. Here is a current screenshot: Note the dynamic fog of war in the east. This is generated using an advanced multi-core algorithm.[/quote] Laughed so hard at this... but then realized how much I liked those games back then and then felt realy nostalgic. Odd transition to make!

135 Replies 486,789 Views

[quote who="-Ue_Carbon" reply="29" id="2636192"]Their new game. [/quote] lol, which is [e digicons]O:)[/e] Only curious as it is very difficult to find any information about Ironclad Games on the internet and their own website is not exactly full of information either.

49 Replies 32,001 Views

It's possible, there were close to 180 online Monday night (at once) between all three versions (110+) on Vanilla/Entrenchment and 60+ on Diplomacy.

46 Replies 33,760 Views

Frigates cannot level up per say. The purpose of the hasLevels, hasBombingLevels and hasWeaponLevels on the Frigate Entity type is to allow Capital Ships to spawn frigates with up to three levels of stats. I'm personally not aware of anyway to utilize these settings outside of spawning a frigate from a capital ship ability. For reference see: FrigateCombatTurret.entity FrigateSiegeTurret.entity AbilityDeployCombatTurret.entity AbilityDeploySiegeTurret.entity</

9 Replies 2,711 Views

Here's any easy way to generalize it. If you need to build it, then you need the labs. This includes Frigate and Planet Modules with Research Access requirements. With Entrenchment there a few odd ball research subjects that don't follow this guideline. Although, Frigate Access: All frigates requiring research must have labs to build Planet Module Access: All modules requiring research must have labs to build Ability Access: Vasari Deploy Star Base and Gauss

6 Replies 13,010 Views

It's a long post, but this is probably a good one to start with ( https://forums.sinsofasolarempire.com/374670 ). Then start checking out the Strategy subform for more.

6 Replies 2,990 Views

@myfist0 - Look here for the most recent attempt. https://forums.sinsofasolarempire.com/379304 . Raging Amish also had a community balance mod that took a back seat around when 1.18 came out if I remember right. I actually liked the 1.18(1)/1.04(1) balance more so than the current situation.

42 Replies 17,696 Views

[quote]And there there is straight fighting. AKA, you actually beat the ai the way you would beat a human player. no hiding behind a starbase... no getting away with rediculous capitalship combinations... just, refusing to do the things that you know the ai just plain cant handle. with the new diplomacy AI, i must say i am challenged on a small random (even!... the small randoms can be so unbalanced at times.) map agaisnt one unfair AI if i swear myself off things l can easily rely on to hold

19 Replies 43,219 Views

I played a 1v1 against a cruel AI today Advent (me) against Vasari (took a while because I did it inbetween work pausing every now and then and can't say I was real efficient as a result, but...). To say the AI glady sacrificed himself against star bases would be an understatement. The AI when we first met had a huge fleet and could have simply passed my star base and entered my core worlds. Instead it went against a star base with meteor storm and Induced Reverence... over... and over again

19 Replies 43,219 Views

[quote who="Balegrim" reply="6" id="2623469"]Thank you all! This advice has been very useful. So. . . In multi-player games do you guys tend to start with a colonizer capital ship or use the colony frigate? [/quote] This question really depends on map size, number of players and player preference. Starting with a colony capital ship is the best way for increasing the speed of colonization as the anti-matter regeneration is much better than a colony frigate. Howeve

17 Replies 4,988 Views

The easist way to get a game going is to start a conversation with someone. Find out if they will help you out, do a comp stomp, etc. Also, please get the expansions. It's just not as much fun playing vanilla sins online. I'll join with new people on vanilla occasionally but I'm just reminded how much better the expansions are.

10 Replies 42,282 Views

On a side note, when you are clearing militia with a Capital ship bear in mind that they basically can target 3-4 frigates at a time. This however requires you to position your Capital ship to get the max number of targets fired upon. For example positioning your Akkan in the middle of the militia allows the front, rear and side weapons to fire at different targets. Tired of you ships attacking the wrong target? Hold shift while your unit(s) is selected and right click on the targets

17 Replies 4,988 Views