charon2112

charon2112

Joined Member # 3496127
31 Posts 364 Replies 21,000 Reputation

[quote who="androshalforc" reply="2" id="3520268"] Quoting charon2112, reply 1 Tight clusters does give huge areas with no stars. But I agree that galaxy generation needs work to get it to GC2 quality. i disagree gc2 map generation often left a good 2/3 of the map completely devoid of planets /stars

8 Replies 3,759 Views

cloaking could work. Maybe the cloaked fleet would not be able to do anything for a number of turns after they de-cloak. Maybe a cloaked fleet would have a big speed penalty, stuff like that. [quote who="Firehawk153" reply="7" id="3520232"] no ship role assignment changes. Where are the innovative combat changes that we told were coming with GalCiv 3? [/quote] Ship range, and ship roles are both major changes to t

9 Replies 23,471 Views

[quote who="aerez4546" reply="5" id="3519925"] Your defenses are depleted by damage, so once your defenses have been broken through, they are GONE. Your shields do not absorb 48 damage from every shot, they can only absorb 48 damage total before they are gone. [/quote] Is this how GC2 was? I don't think I like this. If I have a tone of shields, a beam attack should barely be able to ding me. It's like shooting a

9 Replies 29,315 Views

My thoughts: Carriers should have unique carrier fighter and bomber modules. These small ships would be separate and different from designed tiny hull craft. The fighters would attack tiny, small, and medium hulled ships with the bombers attacking large and huge. Large and huge ships would have poor defense against these fast, small ships "their ships are evading our turbo lasers!", and would rely on small craft to protect them. Large and Huge ships should engage in lo

74 Replies 276,590 Views

[quote who="erischild" reply="1" id="3519530"] I am hoping/praying/begging that what we see is just tip-of-the-iceberg and there is a flood of this art to come with the release. It is very good and it bears looking at more than once, which is important. This is on a par with the planet detailing and other polish that brings the whole game up several levels as an experience. Please, more art. Much more art. I know it takes up lots of space. I just got m

3 Replies 15,337 Views

[quote who="Lheimroo" reply="5" id="3519488"] I never did like the time limits on treaties in Civ 5. It either creates the micromanagement of periodically renewing them, or the artificiality of the impossibility of a treaty backstab. I'd rather the AI just generally be more likely to honor treaties with parties it otherwise has good relations with. Or create a 'cease fire' treaty that is a prerequisite to the peace treaty, that is easier to break. [

9 Replies 12,046 Views

[quote who="Simplicity123" reply="13" id="3519508"] Quoting Starus, reply 11 Indeed. Not only the lasers look too large and bright, they are also too abundant in battle. It doesn't take long until the battle is filled with lasers firing all the time, non stop. I'll also propose a comparison: <a href="htt

15 Replies 22,841 Views

[quote who="Starus" reply="11" id="3519501"] Indeed. Not only the lasers look too large and bright, they are also too abundant in battle. It doesn't take long until the battle is filled with lasers firing all the time, non stop. I'll also propose a comparison: This is from GalCiv II . The battles look much better. And this is GalCiv III <br

15 Replies 22,841 Views

[quote who="alphaprior" reply="49" id="3517687"] Immense! finally a really big map lets see how big is it.. but I have to say the new full screen research window is deal breaker! I'm lost.. it's huge on my 27" monitor so much waste of space with cute robot in center but tottally inefficient... the previous window was way better edit: I tried to play the game.. but I can't stand the full sreen research... plus I have to click

64 Replies 211,538 Views

[quote]Why is the govern panel hidden behind a button? It is extremely important and should be incorporated in the main planet screen. [/quote] I've also requested this previously. [quote]D) Warfare: I hope there will also be heavy weapons that can only be installed on larger ships, e.g. in Homeworld capital ships had very powerful weapons that could not target smaller targets. GalCiv2 was very shallow when it came to the combat

3 Replies 1,843 Views

[quote who="Bamdorf" reply="12" id="3519269"] Quoting trumpeter87, reply 10 Thanks Derek! And thanks dev team! Keep up the great work--the game has been fun for a while, but now it's getting really fun. In retrospect I made a huge mistake not paying 100$ to be a founder.

33 Replies 69,716 Views

[quote who="crimsonsun_2000" reply="5" id="3518008"] it sounds like a combination of capital ships not being able to split fire between targets [/quote] Ships with multiple weapons should definitely be able to target more than one ship.

74 Replies 276,590 Views