[quote who="Orciencor" reply="754" id="2796118"] Could I request, though, that one of the next set of models that are reduced be the strike craft? Those things are probably far more detailed then they need to be, considering both how often people likely zoom into them, and with the sheer number of them that get created. Also, SivCorp, there's 3 weird null points in the advent starbase mesh file. Labeled 0, 9, and 3 I believe. Any idea
SivCorp
Banned for double DS repetition. [e digicons]:(O[/e]
Here is what I found in the "ResearchSubject_SpeedBoostArmor.entity - *** researchModifier modifierType "MassReduction" baseValue 0.000000 perLevelValue 0.040000 artifactPicture "" *** That's the only info I have found so far. Anyone know what the properties of the "massReduction" value is?
[quote who="SIN-Imperium" reply="749" id="2793551"]*Bump ...anybody home?[/quote] Of course we are here, Just busy with RL and modeling (at least for me). Speaking of that, here is the first starbase optimization.... Original Advent starbase, lvl 1 - 6424 Verts Optimized Advent starbase, lvl 1 - 2065 Verts Anyone like over a 60% improvement? [e digicons]^_^[/e] Now for the upgraded versions,
Wow, now THAT was back in the day!
You two make me smile [e digicons]:blush:[/e]
[quote who="TheDarkKnight2008" reply="20" id="2783530"]Alright guys, this is an alternate topic where you ate free to give your opinion on the middle class, not a 'mumbles topic without mumbles moderation'. GET BACK ON TOPIC[/quote] Again.... BACK ON TOPIC!
.... Sigh .... [e digicons]:S[/e]
I think the title of "poor" is a little misleading. I think the middle class is the people who work, and get no government aid, but are not taxed excessively. The upper class are the ones who have tax lawyers due to all the high taxes. The real problem is the politicians and CEO's are exceedingly out of touch with reality. You can only trick and screw so many people before they form a tea party and come knocking on your door.... [e
[quote who="Major Stress" reply="736" id="2782662"]..., then maybe they "should" switch to all consoles, and let the "artists" take over the PC genre again.[/quote] AMEN!!!!! Preach it brotha! [e digicons]:P[/e]
Ha! nice Bison! I'm 27ish...
Hmmm.... I know Katy Perry's parents, and I KNOW that mom is not happy now. Interesting indeed....
Progress Update: I've started on the starbases.... and yeah - the advent is crazy. Original is 6424 Verts!!! I've got under 1/4th of it done, and it is already at 3758 Verts. Looks like we may gain more than expected from starbase optimization [e digicons]:thumbsup:[/e]
[quote who="ZombiesRus5" reply="247" id="2773427"] Lovin the fallout look and feel for the presentation [/quote] Well, you do notice the pipboy in my avatar, yes? [e digicons];)[/e]
[quote who="ZombiesRus5" reply="243" id="2772088"] Hey Zombies, Those red particle effects are they weapons/ability effects or have you made up some different flair points. They look pretty cool. Unfortunately I don't know how to create particle effects. That one is actually the Akkan targetting uplink if I remember right. I've decided I have enough on my plate thate I won't mess around with making particle effects. I will be repurposing many of the existing effects and using some e
@myfist - Sure! I'm thinking of making a TEC faction... So yeah, you can use the models I come up with. I've got a whole hammerhead series of ships knocking around in my brain.... Just be sure to credit me in the readme [e digicons]^_^[/e]
Books?!? Who has time to read.... [e digicons]:P[/e]
Here is a ship that I am working on.... [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/HamerheadMark1_V1.jpg[/IMG] I still need to add the weapon banks and other details, then textures. I may use it in my games as a replacement for the kodiak (cause the little tank is a bit boring)
Wow, the down economy is hurtin' everyone! Still, I may have to enter that contest.... for the money of course [e digicons]:erk:[/e]
Good deal! So can we just drop these into the mod mesh folder? That would be easy [e digicons]:thumbsup:[/e] And any further meshes I will put into .obj format for ease of importation. So, what next?
Soooo, does this mean the mines will be fine?
So export models into .OBJ first, and then import into mod tools? I can save these .Max files out to .obj if that would help... Let me know folks! [e digicons]:thumbsup:[/e]
What about micro manage? If you go with carriers, and then to illums, keep the strike craft close to the battleball. Any strike craft coming close will get sniped at by your fighters, and if they bring their flak in, the illums will kill them quick with mulit beams. A swarm of fighter/bomber set to stand ground can get deadly quick! [e digicons]:grin:[/e]
So is there a work around? This really shouldn't be so complicated.... [e digicons]>:([/e]
I will double check the model in 3D Studio Max, and make sure that it isn't a problem within the model and get back to ya.... [e digicons]:waaaa:[/e] Edit: I checked the advent and Vas. Mines, and they all appear fine. The Tec mine had some separation between a few mesh points, and has been fixed. Here is the new download for you Myfist. As to the