ferang

ferang

Joined Member # 3465292
10 Posts 14 Replies 9,430 Reputation

I know this has been an ongoing issue and i have seen a thread on it every now and again but with the settings reset i noticed it again and wanted to bring it up. what is occurring is that whenever i turn on the advanced lighting checkbox in options my sov and troop character windows have a haze that causes them to look distorted. this only occurs in these windows and the other parts of the game display fine. i have an Nvidia geforce 8800 gt. in the past when i first n

2 Replies 1,905 Views

quote from frogboy So new date is sometime next week. Since that will push back our internal schedule, we’re going to let new people into beta 1Z next week so that they’re not stuck waiting. from this post https://forums.elementalgame.com/379290

34 Replies 86,066 Views

i do believe that frogboy (stardock ceo) has said that they are letting new users that preordered into beta 1Z which is now scheduled to hit next week (probably thursday)

2 Replies 2,529 Views

i have been having this issue too. i tried to turn off AA but with no change at all. i then turned AA back on to the max (8x i believe), and unchecked the advanced lighting button which seems to have resolved the blury rendering dxdiag below. DebugMessage: Version 0.295 last updated on: Thu Mar 4 12:20:30 2010 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* DebugMessage: ********

13 Replies 2,446 Views

you could be right fenrus, normally they wouldnt release a build on fridays in case it would explode and they would have to fix it. so perhaps the party will start today for everyone.

172 Replies 323,689 Views

(Talent) Suave - more children, increase morale (Talent) Space Ponies - self explanatory (Talent) quick witted - improved initiative There could be several environment specific talents that denote an aptitude to that terrain. I.e. desert survival, mountain survival, forest survival. The bonuses could be just a simple + for combat and movement in that terrain or could be expanded to allow special food gathering or planting for those tiles. I

149 Replies 261,381 Views

A couple of suggestions for future diplomacy patches. The first suggestion is a new feature that I think would be nice to have in the game. I use the option of queuing targets with the shift button quite a bit and would like to be able to see the ships that I have already queued in the empire tree. I thought that this could be shown with an outline (around the icons in the empire tree) and perhaps a small number for the queue order. Alternatively I thought that the outlines of the

1 Replies 3,270 Views

there was a small post about it being released but i dont think i got an email. all you have to do to get it is log into impluse and it should appear as a game that is available for install.

3 Replies 12,097 Views

[quote]At any rate, I don't expect any type of genetics program to be in this game, I would just like one. i ahve about 5 games worth of ideas I would love to see in this game, but honestly if they all went in the game would probably be unplayable.[/quote] denryu may have said it best. i would love to play a game that has genetics and bloodlines but in the end may only muddle the spirit of elemental.

10 Replies 10,057 Views

well i would argue that a civilization wouldnt need to know genetics to in order to apply an intelligent eugenics breeding program to their lives. look at the breeding of animals, specifically dogs, they have been breed for thousands of years to accentuate specific traits. while your environment does play a huge role in a persons life there are many traits beyond esthetics that could be transfered into the lineage, good and bad. now as for humans, perhaps it would be a stretch

10 Replies 10,057 Views

A few ideas that I think would enrich the dynasty system. Genetics I would like to propose a system be implemented into the game that would take genetics into account. That is, when you as a sovereign have offspring they will inherit certain traits from you (good and bad). Perhaps your character is a naturally hardy albino that is an alcoholic. Some or all of these traits could be passed to your children. This may make you (and by extension your d

10 Replies 10,057 Views

i had this same issue. i just hosted a game of AI's and then logged right out without playing and after that i was able to choose him.

2 Replies 1,991 Views

i like everything about this idea. it would add a lot to the depth of the game. i also read another post akin to this one about being able to build cities on adverse terrain, mountain towns, tree villages, ect. as the original post says this would give the specialist in these areas an advantage and that would include technologies that were developed and work in a given environment.

12 Replies 51,377 Views

I would like to see an “additional information” system akin to the one used in Heroes of Might and Magic III. In that game you could right click on most anything and get more info on it in the form of a new window that stayed up as long as you held the right mouse button down. Even if the item you right clicked on wasn’t anything special it would tell you exactly what it was, such as a rock or tree. This helped to clarify anything you were unsure of through the graphical cue

1 Replies 19,799 Views